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'''Egypt''' (Part i of Mission 9: el-Saghira) is the twentieth and final level in [[GoldenEye 007]].
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'''Egypt''' (Part i of Mission 9: el-Saghira) is the twentieth and final level in [[GoldenEye 007]]. The [[Dot strat]] is often used on this level. The level is the same across the standard difficulties, except that the later Barons require different body part hits to die to one bullet. The level is bottlenecked by the 1st and 3rd Baron's [[Death Animation|Death Animations]].
The [[Dot strat]] is often used on this level. The formal name of this level is Egyptian Temple.
      
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|DLTK || [https://www.youtube.com/watch?v=mDOzzlvGhcg 1:12] || Eric Liikala on 2021-06-10
 
|DLTK || [https://www.youtube.com/watch?v=mDOzzlvGhcg 1:12] || Eric Liikala on 2021-06-10
 
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== Overview ==
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The level is the same across the standard difficulties. Bond must find the golden gun then defeat Baron Samedi three times. The level ends after the Baron's [[Death Animation]] finishes.
      
== Objectives ==
 
== Objectives ==
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=== 00 Agent ===
   
;a. Recover the golden gun
 
;a. Recover the golden gun
 
:From the Golden gun room, see below.
 
:From the Golden gun room, see below.
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The triggers in the GG room are spheres, centred on points on the floor. When Bond is moving at speed he dips slightly, and so the circles that he can't enter are slightly larger. These are shown in the diagrams on the right.
 
The triggers in the GG room are spheres, centred on points on the floor. When Bond is moving at speed he dips slightly, and so the circles that he can't enter are slightly larger. These are shown in the diagrams on the right.
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Naively, stepping inside any of the circles except the green one triggers the drone guns and you've failed the room. Stepping in the green one opens the glass container and you've succeeded.
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Naively, stepping inside any of the circles except the green one triggers the drone guns and you've failed the room. Stepping in the green one opens the glass container and you've succeeded. They have clearly been laid out with the intention of leaving a path of square tiles for the player to find.
    
=== The 4 cycles ===
 
=== The 4 cycles ===
 
However the spheres are actually in '''4 groups''' which are coloured Black, Red, Orange and Purple on the right. Each is only active for 1 in 4 frames - they cycle in that order.
 
However the spheres are actually in '''4 groups''' which are coloured Black, Red, Orange and Purple on the right. Each is only active for 1 in 4 frames - they cycle in that order.
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On top of this, the cycling doesn't start until you clear the end of the entrance corridor into the room proper. This coupled with a stable 30hz framerate on NTSC creates the perfect environment to set up the warp.
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On top of this, the cycling doesn't start until you clear the end of the entrance corridor into the room proper. This coupled with a stable 30hz framerate on NTSC creates the perfect environment to set up a consistent warp.
    
=== Re-entry ===
 
=== Re-entry ===
 
If you fail the room, you don't have to redo it from entrance. Instead, nip out into the big room with the 1st Baron, then quickly walk back again (don't fall down), duck, and re-enter the GG room by walking under the closing inner door. Then you can easily enter the Green circle to open the glass box.  
 
If you fail the room, you don't have to redo it from entrance. Instead, nip out into the big room with the 1st Baron, then quickly walk back again (don't fall down), duck, and re-enter the GG room by walking under the closing inner door. Then you can easily enter the Green circle to open the glass box.  
[[File:Golden gun room gif.gif|thumb|Tile warp animation]]
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[[File:Tile warp animation 2.gif|alt=|thumb|Animation showing a successful tile warp]]
    
== Tile warp ==
 
== Tile warp ==
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