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==The Golden Gun Room ==
==The Golden Gun Room ==
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[[File:Cropped egypt static.png|thumb|All the trigger circles in the room. Note that only one colour is active on any one frame!]]
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Retrieving the Golden Gun requires navigating a floor maze<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg410563#msg410563|title=the-elite form post on the golden gun room|author=Wyst3r|access-date=July 16, 2021}}</ref>, though this has been slightly sidestepped by a consistent tile warp.
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Retrieving the Golden Gun requires movement through a floor maze (see below) <ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg410563#msg410563|title=the-elite form post on the golden gun room|author=Wyst3r|access-date=July 16, 2021}}</ref>. Step on the red circles = fail, step on blue circle = success. As you can see, there are some gaps between the circles, and if they are large enough, it is possible to sneak through (IMPORTANT: The gaps in the first row of spheres are not large though to pass through this way, but the ones in the second row are. Therefor, in order to do the new tile warp strat, you MUST do a warp). Doing so requires alot of precision though and doing it in full speed might even be impossible. Also note that these are not actually circles, but spheres (although they're centered on the floor, so they're more like hemispheres). Bond's Y position matters here, and if you duck, the circles become larger.
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The triggers in the GG room are spheres, centred on points on the floor. When Bond is moving at speed he dips slightly, and so the circles that he can't enter are slightly larger. These are shown in the diagrams on the right.
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Some examples of what is possible:
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Naively, stepping inside any of the circles except the green one triggers the drone guns and you've failed the room. Stepping in the green one opens the glass container and you've succeeded.
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1. You can reach the Golden Gun by walking up to the first drone on the left, then walking along the black line on the floor, then continue along the normal route.
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=== The 4 cycles ===
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2. It's possible to sneak through the small gaps between 2 of the circles near the first drone on the left.
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However the spheres are actually in '''4 groups''' which are coloured Black, Red, Orange and Purple on the right. Each is only active for 1 in 4 frames - they cycle in that order.
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3. Unrelated to the picture: If you fail the room, and step into the big room with the 1st Baron, then quickly walk back again (don't fall down), duck, and re-enter the GG room by walking under the closing door, you will be able to pick up the GG safely.
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Note: Bond has a collision radius of 30 units, and therefor won't be able to stay exactly at a wall. So it's possible to walk up along the left side of the room without failing, but not the right side (because the red circles are slightly closer).
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On top of this, the cycling doesn't start until you clear the end of the entrance corridor into the room proper. This coupled with a stable 30hz framerate on NTSC creates the perfect environment to set up the warp.
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A few notes on the tile warp strat:
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=== Re-entry ===
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If you fail the room, you don't have to redo it from entrance. Instead, nip out into the big room with the 1st Baron, then quickly walk back again (don't fall down), duck, and re-enter the GG room by walking under the closing inner door. Then you can easily enter the Green circle to open the glass box.
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[[File:Golden gun room gif.gif|thumb|Tile warp animation]]
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1. Tile warp allows you to go straight through any spheres, even if there are no gaps.
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== Tile warp ==
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2. The strat works because when you create that much lag, your position won't update for a while. So you "teleport" forward a bit. If timed well, you'll teleport past the spheres detection completely.
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The consistent tile warp was revealed in [[TASpap]], and involves taking an indirect line from the end of the entrance corridor up to the 1st 'wall' of triggers. This is pictured on the right, with Bond in green.
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This line wastes about 1 frame (1/30th of a second) in order to be just outside of the purple circle when it is active. Then you have 4 frames to clear the circle before it activates again. The lag spike from switching weapons makes one of these 4 frames much longer, making it far easier to clear the circle, though it can technically be done without.
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The other secret is to turn left (around the black circle), since this gives you shorter route out of the purple circle and puts you on a better line when you leave.
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=== Further warps ===
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The line after this first tile warp is pretty direct to the trigger circle, but hypothetically you could warp the 3rd 'wall' right before the Green success trigger, as Icy does in his [https://www.youtube.com/watch?v=0FtSID9iN10 Egypt Agent 0:41 TAS]. On emulator the framerate fluctuates between 60 and 30fps, and the lag from weapon switches is far greater so the tile warps become a lot easier.
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It's unknown which cycle the room will be on when a player reaches the 3rd 'wall' on console, but a warp through the left-most orange circle could be viable. That said the timesave would be minimal, since the line around the left of the 3rd 'wall' is still pretty direct and sets up the turn around the ammo & gun.
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[[File:Egypt GG Map.png | 750px]]
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==Strategies ==
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===Tile Warp===
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<< To be added >>
==Technical Details==
==Technical Details==
===Baron===
===Baron===
First Baron has 200 health and 200 armor, second Baron has 500 health and 1000 armor, third Baron has 500 health and 3000 armor. When first spawned, they are invincible for 5s. If Baron Samedi is active and you have him at gunpoint, he has a ~50% chance to perform a dodge (hop, roll, run, etc) instead of attacking. <ref name="function explorer misc facts">{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg455830#msg455830|title=the-elite Goldeneye facts topic post on miscellaneous function explorer facts|author=Icy|access-date=July 16, 2021}}</ref>
First Baron has 200 health and 200 armor, second Baron has 500 health and 1000 armor, third Baron has 500 health and 3000 armor. When first spawned, they are invincible for 5s. If Baron Samedi is active and you have him at gunpoint, he has a ~50% chance to perform a dodge (hop, roll, run, etc) instead of attacking. <ref name="function explorer misc facts">{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg455830#msg455830|title=the-elite Goldeneye facts topic post on miscellaneous function explorer facts|author=Icy|access-date=July 16, 2021}}</ref>
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==Tutorials==
==Tutorials==
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*[https://www.youtube.com/watch?v=FLvr64cBiF8 video tutorial target 0:45 by Wodahs]
*[https://www.youtube.com/watch?v=FLvr64cBiF8 video tutorial target 0:45 by Wodahs]
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*There is no tile warp tute as yet
===LTK===
===LTK===