Please join our Discord server! https://discord.gg/XCazaEVNzT

Changes

From Speedrunwiki.com
Jump to navigationJump to search
1,539 bytes added ,  07:38, 17 July 2021
Add facts topic content
Line 1: Line 1:  
'''Boosting''' is a term used in [[GoldenEye 007]] to describe when an enemy shoots you, causing you to "boost" in the opposite direction in which you were shot, or a nearby explosive has the same effect.  Many GoldenEye WRs require a decent number of boosts (of both types) at certain points during the run.  You can also boost yourself in some levels, using Grenades, Mines, Grenade Launchers, or Rocket Launchers.  Self-boosting does not save as much time as the optimal boost by an enemy, but it is still a very important method for getting better times.  For more in-depth strategic uses of boosts, see [[Use of Boosts in Goldeneye]].
 
'''Boosting''' is a term used in [[GoldenEye 007]] to describe when an enemy shoots you, causing you to "boost" in the opposite direction in which you were shot, or a nearby explosive has the same effect.  Many GoldenEye WRs require a decent number of boosts (of both types) at certain points during the run.  You can also boost yourself in some levels, using Grenades, Mines, Grenade Launchers, or Rocket Launchers.  Self-boosting does not save as much time as the optimal boost by an enemy, but it is still a very important method for getting better times.  For more in-depth strategic uses of boosts, see [[Use of Boosts in Goldeneye]].
   −
When an enemy hits you head-on, it's called a backboost. This is called a backboost because it impeeds your forward progress, usually costing .2-.4 of a second.
+
== Overview ==
   −
When an enemy shoots you sideways or at an angle, it is called a side boost. Sometimes these don't interupt the speed of a run and is neutral. Other times you can lose time or be pushed off course into a wall or other object resulting in major time loss.
+
When an enemy hits you head-on, it's called a backboost. This is called a backboost because it impedes your forward progress, usually costing .2-.4 of a second.
 +
 
 +
When an enemy shoots you sideways or at an angle, it is called a side boost. Sometimes these don't interrupt the speed of a run and is neutral. Other times you can lose time or be pushed off course into a wall or other object resulting in major time loss.
    
Boosting still exists as a phenomenon but is not as significant a factor in [[Perfect Dark]], as they don't knock you very hard. Boosting is almost never relied upon as part of the strategy for PD levels, the exceptions being the [[Skedar Jump]] and the entirety of [[War]] Agent.
 
Boosting still exists as a phenomenon but is not as significant a factor in [[Perfect Dark]], as they don't knock you very hard. Boosting is almost never relied upon as part of the strategy for PD levels, the exceptions being the [[Skedar Jump]] and the entirety of [[War]] Agent.
   −
[[Category:Terminology]]
+
== Technical Details ==
 +
 
 +
All boosts including:
 +
 
 +
* Turret
 +
* Mines
 +
* Boxes
 +
* AR33
 +
* ZMG (& twin)
 +
 
 +
... are exactly the same size. <ref name="drone gun">{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg459570#msg459570|title=the-elite Goldeneye facts topic post on boosts|author=Whiteted|access-date=July 17, 2021}}</ref>
 +
 
 +
The direction of a boost is fixed relative to Bond from the moment it is applied.
 +
 
 +
Your current combined boost decays linearly. A single boost lasts 0.5s.
 +
 
 +
Box (and turret) explosions are centered on where the bullet landed which caused the explosion.
 +
 
 +
=== Explosion Boosts ===
 +
 
 +
Low damage explosion boosts should be preferred over high damage explosion boosts. The key point is that explosion boosts are directed from the center of the explosion towards Bond.
 +
Suppose you are very close to the explosion center. Then unless your line that you've taken is perfectly through the middle of the explosion, your boost will be at a steep angle to the direction you are traveling in. Because of point (1) above, a boost at a steep angle isn't going to speed you up very much, and will throw you off your line. Even if you correct your angle instantly you won't get much of a speed boost.
 +
 
 +
Whereas if you are very far from the explosion, a small error in your line either side of the center of the explosion has a much lesser effect on the angle of the boost, which will be similar to the direction you are traveling, and so you'll pick up "all of the boost".
 +
 
 +
==References==
 +
{{Reflist}}
 +
 
 +
[[Category:GE Strats]]
 
[[Category:GoldenEye 007]]
 
[[Category:GoldenEye 007]]

Navigation menu