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'''Boosting''' is a term used in [[GoldenEye 007]] to describe when an enemy shoots you, causing you to "boost" in the opposite direction in which you were shot, or a nearby explosive has the same effect.  Many GoldenEye WRs require a decent number of boosts (of both types) at certain points during the run.  You can also boost yourself in some levels, using Grenades, Mines, Grenade Launchers, or Rocket Launchers.  Self-boosting does not save as much time as the optimal boost by an enemy, but it is still a very important method for getting better times.  For more in-depth strategic uses of boosts, see [[Use of Boosts in Goldeneye]].
 
'''Boosting''' is a term used in [[GoldenEye 007]] to describe when an enemy shoots you, causing you to "boost" in the opposite direction in which you were shot, or a nearby explosive has the same effect.  Many GoldenEye WRs require a decent number of boosts (of both types) at certain points during the run.  You can also boost yourself in some levels, using Grenades, Mines, Grenade Launchers, or Rocket Launchers.  Self-boosting does not save as much time as the optimal boost by an enemy, but it is still a very important method for getting better times.  For more in-depth strategic uses of boosts, see [[Use of Boosts in Goldeneye]].
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When an enemy hits you head-on, it's called a backboost. This is called a backboost because it impeeds your forward progress, usually costing 1-2 seconds.
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When an enemy hits you head-on, it's called a backboost. This is called a backboost because it impeeds your forward progress, usually costing .2-.4 of a second.
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When an enemy shoots you sideways or at an angle, it is called a side boost. Sometimes these don't interupt the speed of a run and is neutral. Other times you can lose time or be pushed off course into a wall or other object resulting in major time loss.
    
Boosting still exists as a phenomenon but is not as significant a factor in [[Perfect Dark]], as they don't knock you very hard. Boosting is almost never relied upon as part of the strategy for PD levels, the exceptions being the [[Skedar Jump]] and the entirety of [[War]] Agent.
 
Boosting still exists as a phenomenon but is not as significant a factor in [[Perfect Dark]], as they don't knock you very hard. Boosting is almost never relied upon as part of the strategy for PD levels, the exceptions being the [[Skedar Jump]] and the entirety of [[War]] Agent.

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