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* Start off with a double blast that should kill the 5th and 6th guards. This is pretty much the same for all difficulties, other than that on Agent it should be easier to kill guards - in theory. However, since on Agent you should yolo the shots a little bit, it turns out that this double kill could be super inconsistent which is very annoying. So for better consistency aim for the very middle and wait a little bit. If you shoot too fast you may kill one guard and they won't bump into each other, which makes it way easier.
* Start off with a double blast that should kill the 5th and 6th guards. This is pretty much the same for all difficulties, other than that on Agent it should be easier to kill guards - in theory. However, since on Agent you should yolo the shots a little bit, it turns out that this double kill could be super inconsistent which is very annoying. So for better consistency aim for the very middle and wait a little bit. If you shoot too fast you may kill one guard and they won't bump into each other, which makes it way easier.
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* 7th guard (on the left) is progressively harder on A, SA and PA - the alternate B+Z shot helps a lot here! 8th guard shouldn't be too much of a problem if your aim is not completely off.
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* Sometimes (or most of the times, rather) your double shot will only kill one of the guards. You shouldn't quit out because of that, though. Use single blasts depending on your remaining shotgun shells. However be aware that losing a couple of seconds here will very likely decrease the chances of a really good elvis on Agent, being capped at around 53-54 (and perhaps on SA if you're going for insane paces). For PA you're still OK - such as in [https://rankings.the-elite.net/~jezz/time/112681 Jezz 3:02 which had a 58 elvis].
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* 7th guard (on the left) is progressively harder on A, SA and PA - the alternate B+Z shot helps a lot here in case you need to do a single blast! 8th guard shouldn't be too much of a problem if your aim is not completely off.
* On PA you can die on this part. But other than that it is very similar to SA (consistency wise) as you need headshots.
* On PA you can die on this part. But other than that it is very similar to SA (consistency wise) as you need headshots.
* An alternate strat for 7th and 8th kills is killing the one on the right while the left one gets closer. This helps a little on PA as you will get shot less often by the guard on the right.
* An alternate strat for 7th and 8th kills is killing the one on the right while the left one gets closer. This helps a little on PA as you will get shot less often by the guard on the right.