Line 74:
Line 74:
His position will also vary according to your pace.
His position will also vary according to your pace.
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So try to stun the guard when going down the small ramp and kill him before he gets back to neutral position. This is a little tricky though as you only see like 50% of the guard's hitbox. Going down through the left side of the ramp seems to help too.
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So try to stun the guard when going down the small ramp and kill him before he gets back to neutral position. This is a little tricky though as you only see like 50% of the guard's hitbox. Going down through the left side of the ramp seems to help too.
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=== Ending ===
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* '''Open Door:''' On all difficulties it's possible for guards to randomly open the big door (second one after cutscene) - one every 20 tries or something like that. Shooting will create more lag and don't increase the chances of that happening, so just focus on the strafing and be prepared in case you hear the door opening.
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* Guards can boost you (one to three on Agent, and a lot on SA/PA). It's hard to time but one good boost can save like 0.2, so eventually up to half a second or even more could be saved.
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* A good ending with no door open and no boost should be around ~21.3 (starting off from cutscene time).
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* Strafing is really important here to save some decimals. Watch out for small details.
== Strategies: Agent ==
== Strategies: Agent ==