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Revision as of 11:31, 16 July 2021 by BurnsBA (talk | contribs) (guard ai technical details)
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Dam (Part i of Mission 1: Arkangelsk) is the first level in GoldenEye 007.

Dam
150px
World Records
Difficulty Time First achieved by
Agent 0:52 Karl Jobst on 2017-12-02
Secret Agent 1:16 Marc Rützou on 2011-01-28
00 Agent 1:54 Marc Rützou on 2020-11-14
LTK 2:12 Bryan B. on 2019-12-26
DLTK 6:17 Adam Bozon on 2017-01-28

Objectives

Agent

a. Bungee jump from platform
The player must make it to the end of the level and walk off the platform.

Secret Agent

a. Neutralize all alarms
The four alarms on the level must be destroyed.
b. Bungee jump from platform
This is the same on all difficulties.

00 Agent

a. Neutralize all alarms
This is the same on all difficulties.
b. Install covert modem
The player must place a modem (a gadget and projectile) on the screen near the padlocked gate.
c. Intercept data backup
The player needs to initiate a backup on the mainframe in the basement. It is not necessary to wait for this to complete before leaving.
d. Bungee jump from platform
This is the same on all difficulties.

Facts

Opening Cinema

There are good and bad cinemas for the runTemplate:Citation needed. If the opening cinema shows the truck at the gate then quit out and try again.

Misc

  • When the alarm goes off, 2 guards before the double gate are spawned and immediately run to Bond, as well as the two guards in the building where the modem console is, and the alarm guard if he pulled the alarm. This only happens on the first alarm pull, and any others after do nothing. If you are past the locked gate for the first alarm pull, the spawns will still appear but no guards will run to you.[1]
  • The two guards who patrol around the double gate at the start will not attack you until they reach their destination or are disrupted. One goes near the tower of silver crates, while the other goes to the destructible boxes nearby the gate. Occasionally their pathing will mess up and they'll spin in circles and be harmless. [1]
  • Most tunnel guards during an attack have a 25 / 256 (~9.8%) chance of leaving their spot and becoming a normal guard. [1]
  • Most tunnel guards have 40 health and 20 armor. [1]

Strategies

Fast Gate Strategy

Explained here. Mandatory for all runs.

Technical Details

Guards

There are 6 patrolling guards [2]. Most tunnel guards are normal guards but cannot leave their position. On each action, they have a ~10% chance of becoming loose.

2 spawn guards appear around the double gate when the alarm goes off.

The two guards in the little bunker are normal guards, but are not loose.

The two guards in the little building near the modem console will run to your location when the alarm goes off. Otherwise, they're normal.

The alarm guard will run to your location if he set the alarm off himself.

All guards before the lock gate will not chase you if you're past it, including the 2 spawn guards.

The gate guard near the switch will walk to the boxes nearby, then has the same AI as tunnel guards.

The gate guard who goes through them will ignore you completely until he walks to his location near the silver crates or is disrupted.

Misconceptions

Open double gate
The idea of having the gates open for you as you reach them. The guard unfortunately is not fast enough to do such a thing, but actually is possible with cheats on (Slow/Fast Animation, Turbo).[3]
Skip the gate button
The guard goes through two states before deciding to open the gate, and pressing the button skips one of them. The slightly tighter line is not a time save.[3]
Use the lower route for the 3rd/4th alarms
Slower route, though possibly reduces lag more than normal. There's a barrel down there which when destroyed from its top damages an alarm, but it's not enough to fully destroy it.[3]
Shoot alarms through walls
Alarms become unloaded and can only be destroyed by an explosive, not available without cheats.[3]

Tutorials

Agent

Secret Agent

00 Agent

LTK

DLTK

External Links

References

Template:Reflist

Template:GoldenEye 007 solo missions