Please join our Discord server! https://discord.gg/XCazaEVNzT
User:JosefFarfan7013
Caverns (Part iii of Mission 7: Cuba) is the seventeenth level in GoldenEye 007. The formal name of this level is Water Caverns.
Caverns | ||
---|---|---|
150px | ||
World Records | ||
Difficulty | Time | First achieved by |
Agent | 1:01 | Marc Rützou on 2011-07-03 |
Secret Agent | 1:12 | Daniel Coelho on 2019-10-15 |
00 Agent | 1:29 | Rayan Isran on 2019-07-16 |
LTK | 3:03 | Rayan Isran on 2014-02-12 |
DLTK | 8:54 | Adam Bozon on 2011-07-06 |
Facts
Drone gun
To avoid the backboost, we need to take a path along the left wall (right side doesn't seem to have any frames that work). Just make sure you don't strafe into the wall too much, but rather go alongside it. If the drone is activated anywhere between frames 0 and 28 (roughly), you won't get backboosted. This means that there's approximately a 29/120 = 24.16% chance of success. [1]
Objectives
Agent
- a. Minimize scientist casualties
Secret Agent
- a. Destroy inlet pump controls
- b. Destroy outlet pump controls
- c. Destroy master pump console
- d. Minimize scientist casualties
00 Agent
- a. Destroy inlet pump controls
- b. Destroy outlet pump controls
- c. Destroy master pump console
- d. Use radio to contact Jack Wade
- e. Minimize scientist casualties
Technical Details
Drone Gun
First of all we should talk about the global timer [1]. It's a timer that starts when the cinemas start, and is often referenced by guards/objects. Drone guns are no exceptions, so waiting more/less cinema will affect drone gun. As you've probably noticed, drone guns rotate left/right in a periodic manner when they shoot towards you. This movement is directly controlled by the global timer. The period of this movement is exactly 120 frames, or 2 seconds (at least on Caverns, haven't checked the rest of the game). By freezing the timer at specific frames, we can see how the angle changes with respect to the global timer:
(starting at frame 0, with 15 frame intervals, moving from top-left to bottom-right)
At frame zero, the drone gun is aimed slightly to the left of Bond, then moves dead center at around frame 30, back to slightly left at frame 60, then fully left around frame 90. In order to utilize this, we need to know exactly when and where the drone gun gets activated. The caverns drone gun has a distance of 1500 units, meaning it activates slightly after you enter the hallway.
To avoid the backboost, we need to take a path along the left wall (right side doesn't seem to have any frames that work). Just make sure you don't strafe into the wall too much, but rather go alongside it. If the drone is activated anywhere between frames 0 and 28 (roughly), you won't get backboosted. This means that there's approximately a 29/120 = 24.16% chance of success. To raise these odds, we'd have to adjust the cinema to the specific speed we're going for. Knowing how to adjust it could be tough, but I guess players will develop a feel for it over time. Alternatively you could use an on-screen timer to calculate it, though it'd require a modified version to show the global timer, instead of the mission timer. Another method would be to check the firing pattern of the drone gun during runs, and use that to estimate the cinema adjustment.
Tutorials
- Cinema Timing & Box Boost Guide by Grav
Agent
Secret Agent
00 Agent
LTK
- Tutorial Video: - Adam Bozon - Caverns LTK Tutorial (turn captions on)
- Tutorial Video: - Icy - Caverns LTK Tutorial (turn captions on)
DLTK
- Tutorial Video: - Adam Bozon - Caverns DLTK Tutorial (turn captions on)