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Ocarina of Time

The Legend of Zelda: Ocarina of Time is an action/RPG for the Nintendo 64, released in November of 1998 by Nintendo. It is the fifth game in the Legend of Zelda series. It spawned a sequel, The Legend of Zelda: Majora's Mask.

Timing differences

The PAL N64 version of OoT runs roughly 5/6 as fast as the NTSC N64 version and all GCN versions. This discrepancy was discovered by Sam Hughes who found that the controls on his PAL N64 version of OoT felt extremely sluggish compared to the GCN version. As further evidence:

  • The Zora diving game nominally runs for 50 in-game seconds. Timing on the GCN version, the game lasts 50 real-time seconds and the ticking of the game clock matches up precisely with the ticking of a real clock. On the N64, the game lasts 60 seconds, and the ticking of the game clock quite obviously runs much slower than any real clock, losing a little time every second.
  • A complete day/night cycle, starting at the cock crow at dawn and finishing at the cock crow the following dawn, takes 298 seconds (4:58) on a PAL N64 and 250 seconds (4:10) on the GameCube.

In both cases the ratio is very close to 5:6. That is, the game runs roughly 17% slower on PAL N64s. This is a disadvantage which cuts both ways. Read on:

Full speed runs

Speed runs of Ocarina are handled by the Speed Demos Archive. SDA's Ocarina page is here.

Speed runs are timed using a real clock. As the PAL N64 version of Ocarina runs at 5/6 the speed of NTSC, PAL is at a massive disadvantage on full speed runs, unless you scale your time to match.

The current proven World Record for a complete-game single-segment Ocarina speed run is 4 hours, 57 minutes, achieved by Mike Damiani on July 17th, 2005. This is equivalent to a PAL run of roughly 5 hours 56 minutes.

Sub-games

Every sub-game of Ocarina has seen competition of some kind. Sub-game records are hosted by N64HS at [1].

Ocarina sub-games are generally ranked by points or some kind of in-game timer. As the in-game timer runs just as slowly as the game itself, PAL players are actually at a slight advantage for these sub-games, as their records can be put on the same rankings, but they play in a very mild form of slow motion. Indeed, PAL players generally seem to dominate the rankings for these games.

N64HS also hosts rankings for some extremely easily maxed records like "Gold Skulltulas found", "Heart Containers found" and "Game Overs to finish game" (maxed at 100, 20 and 0 respectively).

Template:Legend of Zelda Series