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The Legend of Zelda: Ocarina of Time is an action/RPG for the Nintendo 64, released in November of 1998 by Nintendo. It is the fifth game in the Legend of Zelda series. It spawned a sequel, The Legend of Zelda: Majora's Mask.
The PAL N64 version of Ocarina runs at 50Hz while the NTSC N64 version (and all GameCube versions) run at 60Hz. This means PAL N64 players play the game roughly 17% slower than other players. This is a disadvantage which cuts both ways. Read on:
Full speed runs
Speed runs of Ocarina are handled by the Speed Demos Archive. SDA's Ocarina page is here. As the PAL N64 version of Ocarina runs at 5/6 the speed of NTSC, PAL is at a massive disadvantage on full speed runs, unless you scale your time to match.
The current proven World Record for a complete-game single-segment Ocarina speed run is 4 hours, 57 minutes, achieved by Mike Damiani on July 17th, 2005. This is equivalent to a PAL run of roughly 5 hours 56 minutes.
Sub-games
Every sub-game of Ocarina has seen competition of some kind. Sub-game records are hosted by N64HS at [1]. Ocarina sub-games are generally ranked by points or some kind of in-game timer. As the in-game timer runs just as slowly as the game itself, PAL players are actually at a slight advantage for these sub-games, as their records can be put on the same rankings, but they play in a very mild form of slow motion. Indeed, PAL players generally seem to dominate the rankings for these games.
N64HS also hosts rankings for some extremely easily maxed records like "Gold Skulltulas found", "Heart Containers found" and "Game Overs to finish game" (maxed at 100, 20 and 0 respectively).