JannieHarriman8

Joined 20 days ago
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* A good ending with no door open and no boost should be around ~21.3 (starting off from cutscene time).  
 
* A good ending with no door open and no boost should be around ~21.3 (starting off from cutscene time).  
 
* Strafing is really important here to save some decimals. Watch out for small details.
 
* Strafing is really important here to save some decimals. Watch out for small details.
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* Careful to '''not move the stick around when teleporting''' to the Dr. Caroll room (or any other teleport) as that will make you do a weird turn.
    
== Strategies: Agent ==
 
== Strategies: Agent ==