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User:Andrew-IELTS8450
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Revision as of 03:14, 17 July 2021 by Whiteted (talk | contribs) (Reworked objectives, fixed facts and ended up either cutting or moving everything from technical details - there were a lot of repeats from the 2 combined Icy posts. Cut the misconception about SA alarms from below because noone in their right mind would go down since it's a longer route.)
Dam (Part i of Mission 1: Arkangelsk) is the first level in GoldenEye 007.
Dam | ||
---|---|---|
150px | ||
World Records | ||
Difficulty | Time | First achieved by |
Agent | 0:52 | Karl Jobst on 2017-12-02 |
Secret Agent | 1:16 | Marc Rützou on 2011-01-28 |
00 Agent | 1:54 | Marc Rützou on 2020-11-14 |
LTK | 2:12 | Bryan B. on 2019-12-26 |
DLTK | 6:17 | Adam Bozon on 2017-01-28 |
Objectives
All difficulties
- Bungee jump from platform
- The player must make it to the end of the level and walk off the platform.
Secret Agent+
- Neutralize all alarms
- The four alarms on the level must be destroyed.
00 Agent+
- Install covert modem (B)
- The player must place a modem (a gadget and projectile) on the screen near the padlocked gate.
- Intercept data backup (C)
- The player needs to activate the mainframe in the basement. It is not necessary to wait for this to complete before leaving.
Facts
Bad Cinema
One of the 6 opening cinemas shows the gate guard walking towards the camera through the first open gate. This is the 'bad cinema' for all difficulties and you should just reset.
On all other cinemas the gate guard moves in the opposite direction, unloaded, and will end up opening both of the gates for us. In the bad cinema you must press the button and wait for the first gate to close before the 2nd can open, losing a couple of seconds.
Misc
- There is no link in the navigation graph through the lockshot gate, and so guards cannot run across it. If they try to plot a route to Bond on the other side then this will just fail and they won't move.
- When the alarm goes off for the first time, 2 guards spawns before the double gate and run to Bond, as well as the two guards in the building where the modem console is[1][2]. Again the guards will fail to run to Bond if he is on the Dam
- The two guards who patrol around the double gate at the start will not attack you until they reach their destination or are disrupted. One goes near the tower of silver crates, while the other goes to the destructible boxes nearby the gate. Occasionally their pathing will mess up and they'll spin in circles and be harmless. [3]
- Tunnel guards have a 25 / 256 (~9.8%) chance of becoming normal guards each time that they would otherwise pick an attack.
Strategies
Fast Gate Strategy
Explained here. Mandatory for all runs.
Misconceptions
- Open double gate
- The idea of having the gates open for you as you reach them. The guard unfortunately is not fast enough to do such a thing, but actually is possible with cheats on (Slow/Fast Animation, Turbo).[4]
- Skip the gate button
- The guard goes through two states before deciding to open the gate, and pressing the button skips one of them. The slightly tighter line is not a time save.[4]
- Shoot alarms through walls
- Alarms become unloaded and can only be destroyed by an explosive, not available without cheats.[4]
Tutorials
Agent
Secret Agent
00 Agent
LTK
- Tutorial Video: - Adam Bozon - Dam LTK Tutorial (turn captions on)
- Tutorial Video: - Icy - Dam LTK Tutorial (turn captions on)
DLTK
- Tutorial Video: - Adam Bozon - Dam DLTK Tutorial (turn captions on)