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User:MableCarreiro7

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Revision as of 06:34, 16 July 2021 by BurnsBA (talk | contribs) (add trev grenade details)
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Cradle (Part iv of Mission 7: Cuba) is the eighteenth level in GoldenEye 007. The formal name of this level is Antenna Cradle.

Cradle
150px
World Records
Difficulty Time First achieved by
Agent 0:33 Timmy Johansson on 2018-09-07
Secret Agent 0:33 Irie Butler on 2018-09-11
00 Agent 0:33 David Clemens on 2018-09-11
LTK 0:33 Jonathan Hauptman on 2020-01-23
DLTK 0:51 Eric Liikala on 2020-01-05

Objectives

All Difficulties

a. Destroy control console
b. Settle the score with Trevelyan

Facts

Grenade Odds

The chances of a guard choosing to throw a grenade seems to be 11/256 = 4.3% or 1 in 23.27.[1]

Cradle guards also need the 1 zmg to be able to use the nade throw action. Each guard has the following probabilities to become a certain type:

  • 1 Zmg/Black Beret = 81/256 = 31.6%
  • 2 Zmg/Burgundy Beret = 80/256 = 31.25%
  • 2 Zmg/Navy Beret = 95/256 = 37.1%

It is not possible to manipulate higher nade throwing odds.

Trev grenade

You have to look away for Trev to drop grenades. The reason Trev sometimes stops dropping nades completely when doing the old suicide strat, is that he moved too far away from you (outside the 80 unit radius). This can generally be fixed by moving a bit closer to the door.[2]

Strategies

Theoretical

Pause level end time save

It may be possible to save a third of a second by timing a pause at level end. See the pause strategy section.

Technical Details

Headshot Strat

Trevelyan Grenades

The reason Trev sometimes stops flickering for a short while is that he gets too far away from his target location and has to run back[2]. Now, if he's loaded while doing this, he will get back faster, because he can take shortcuts and doesn't have to get all the way back. This means he won't be able to run for the full 1 second, and thus never have a chance to drop a grenade. If he's unloaded however, he will usually have enough time.

I also noticed that if he's loaded, his small flicker steps can cause him to get away from the target location faster than if he's unloaded. Meaning if you unload him after this, he might drop a nade faster than if he was unloaded the whole time. So for example, when doing the suicide strat from below, you can run into his 80 unit radius while looking up, then instantly run back and look away, and he might drop a nade. If you instead look down the whole time, I doubt he ever throws a nade unless you run back and forth into his radius at least 2 times.

The recent cradle strat discovery also led us to the realization that Trev can drop nades after his death, assuming he was in the running state when he died.

Tutorials

Cradle is the same across all difficulties. On higher difficulties, the "only" differences are that the first guards are harder to kill, you are more likely to get backboosted in the console room, you are more likely to die from the console explosion, and it is harder to kill Trev. Just as usual, keep playing until all goes well.


LTK

DLTK

External Links

References

Template:Reflist

Template:GoldenEye 007 solo missions