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Difference between revisions of "User:RachelleMactier"

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== Version Differences ==
 
== Version Differences ==
  
* On PAL/Jap, when Nat finds a target and is shooting, a 5s timer starts after each shot (or more likely, firing animation?) to check when to leave the shooting function, as opposed to just waiting for Nat to stop moving. This is likely what fixes the Frozen Natalya Glitch, since the game on NTSC must think she's stuck moving while firing, despite not doing so. I would imagine targetting guards have a similar difference which is related to the Frozen Guard Glitch, but that doesn't appear anywhere in their functions. <ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg457386#msg457386|title=the-elite form post on function version differences|author=Icy|access-date=July 16, 2021}}</ref>
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* On PAL/Jap, when Nat finds a target and is shooting, a 5s timer starts after each shot (or more likely, firing animation?) to check when to leave the shooting function, as opposed to just waiting for Nat to stop moving. This is likely what fixes the Frozen Natalya Glitch, since the game on NTSC must think she's stuck moving while firing, despite not doing so. <ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg457386#msg457386|title=the-elite form post on function version differences|author=Icy|access-date=July 16, 2021}}</ref>
  
 
== Tutorials ==
 
== Tutorials ==

Revision as of 13:13, 16 July 2021

Jungle (Part i of Mission 7: Cuba) is the fifteenth level in GoldenEye 007.

Jungle
150px
World Records
Difficulty Time First achieved by
Agent 0:49 Karl Jobst on 2019-01-11
Secret Agent 0:51 Joris Quevedo on 2020-04-06
00 Agent 0:52 Joris Quevedo on 2020-07-04
LTK 1:49 Rayan Isran on 2014-08-14
DLTK 7:16 Kyle Wiebenga on 2018-10-05

Objectives

Agent

a. Destroy drone guns
b. Eliminate Xenia
c. Escort Natalya to Janus base

Secret Agent / 00 Agent

a. Destroy drone guns
b. Eliminate Xenia
c. Blow up ammo dump
d. Escort Natalya to Janus base

Version Differences

  • On PAL/Jap, when Nat finds a target and is shooting, a 5s timer starts after each shot (or more likely, firing animation?) to check when to leave the shooting function, as opposed to just waiting for Nat to stop moving. This is likely what fixes the Frozen Natalya Glitch, since the game on NTSC must think she's stuck moving while firing, despite not doing so. [1]

Tutorials

LTK

DLTK

External Links

Template:GoldenEye 007 solo missions