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Difference between revisions of "User:BeatrisBernacchi"

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(Hut Grenade rewrite)
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== Strategies ==
 
== Strategies ==
  
=== Hut Grenade ===
+
=== Hut grenade ===
  
 
The "last piece of the puzzle" found by Berg during his strategising for the [https://rankings.the-elite.net/~berg/time/206357 agent untied], and measured as saving a surprising 0.10-0.15s on console. Also called "eliminating the hut guards", it just involves tossing a grenade very imprecisely in the hut somewhere to kill both of the guards there. This is incredibly free and should be used by all players.
 
The "last piece of the puzzle" found by Berg during his strategising for the [https://rankings.the-elite.net/~berg/time/206357 agent untied], and measured as saving a surprising 0.10-0.15s on console. Also called "eliminating the hut guards", it just involves tossing a grenade very imprecisely in the hut somewhere to kill both of the guards there. This is incredibly free and should be used by all players.
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The thinking is that these guards spend a significant part of the run aiming at Bond down the entire length of the runway, and the end of the run is already more laggy due to explosions and other runway guards. It has always been done on SA out of necessity - these guards regularly blow up the plane - but on agent it was assumed that the extra grenade explosion would just make more lag, and so cost time if anything.
 
The thinking is that these guards spend a significant part of the run aiming at Bond down the entire length of the runway, and the end of the run is already more laggy due to explosions and other runway guards. It has always been done on SA out of necessity - these guards regularly blow up the plane - but on agent it was assumed that the extra grenade explosion would just make more lag, and so cost time if anything.
  
=== Ground Grenade ===
+
=== Ground grenade ===
  
 
Holding the grenade and dropping it on the ground is a common beginner strategy used to self boost.
 
Holding the grenade and dropping it on the ground is a common beginner strategy used to self boost.
  
=== Grenade Juggle ===
+
=== Grenade juggle ===
  
 
This involves looking upwards and throwing a grenade in the air. The grenade should travel roughly along your current path and then fall back to the ground and explode enough behind you to give you a boost.
 
This involves looking upwards and throwing a grenade in the air. The grenade should travel roughly along your current path and then fall back to the ground and explode enough behind you to give you a boost.

Revision as of 09:57, 10 July 2021

Runway (Part iii of Mission 1: Arkangelsk) is the third level in GoldenEye 007. This is one of the levels featuring a tank.

Runway
150px
World Records
Difficulty Time First achieved by
Agent 0:21 Eric Bergmann on 2020-02-18
Secret Agent 0:22 Bryan Bosshardt on 2012-06-20
00 Agent 0:28 Ryan Gibbs on 2018-07-10
LTK 0:39 Michael Lightbody on 2019-12-21
DLTK 0:43 Adam Bozon on 2010-07-22

Objectives

Agent

a. Find plane ignition key
You must pickup the ignition key from the desk in the guard hut to the left of the starting area.
b. Escape in plane
Run to the plane and press B to end the level.

Secret Agent

a. Find plane ignition key
b. Destroy missile battery
This is on top of the tower next to the plane. It requires using a mine, grenade, or the tank to destroy it.
c. Escape in plane

00 Agent

a. Find plane ignition key
b. Destroy heavy gun emplacements
There are three protected drone guns that must be destroyed using a mine, grenade, or the tank.
c. Destroy missile battery
d. Escape in plane

Strategies

Hut grenade

The "last piece of the puzzle" found by Berg during his strategising for the agent untied, and measured as saving a surprising 0.10-0.15s on console. Also called "eliminating the hut guards", it just involves tossing a grenade very imprecisely in the hut somewhere to kill both of the guards there. This is incredibly free and should be used by all players.

The thinking is that these guards spend a significant part of the run aiming at Bond down the entire length of the runway, and the end of the run is already more laggy due to explosions and other runway guards. It has always been done on SA out of necessity - these guards regularly blow up the plane - but on agent it was assumed that the extra grenade explosion would just make more lag, and so cost time if anything.

Ground grenade

Holding the grenade and dropping it on the ground is a common beginner strategy used to self boost.

Grenade juggle

This involves looking upwards and throwing a grenade in the air. The grenade should travel roughly along your current path and then fall back to the ground and explode enough behind you to give you a boost.

Leaned throw

The it is possible to eliminate the missile battery and heavy gun emplacements with a grenade using a leaned throw. This was used to set the 00 Agent world record of 0:28, a 4 second untied at the time when set.

Tutorials

Agent

Secret Agent

00 Agent

LTK

DLTK

External Links

Template:GoldenEye 007 solo missions