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The name of this level is usually abbreviated to "Skedar" or "Ruins", both of which redirect here, despite the fact that both Skedar and Ruins are actually separate and distinct Combat Simulator maps, neither of whose layouts are based on this solo mission level. In fact, "Skedar" is doubly imprecise since [[CI]], [[Attack Ship]] and [[War]] (and also, if we want to get technical, [[Crash Site]] and [[Deep Sea]]) also feature Skedar.
 
The name of this level is usually abbreviated to "Skedar" or "Ruins", both of which redirect here, despite the fact that both Skedar and Ruins are actually separate and distinct Combat Simulator maps, neither of whose layouts are based on this solo mission level. In fact, "Skedar" is doubly imprecise since [[CI]], [[Attack Ship]] and [[War]] (and also, if we want to get technical, [[Crash Site]] and [[Deep Sea]]) also feature Skedar.
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All three strats on this level involve using the [[Skedar Jump]].
  
 
== Agent ==
 
== Agent ==

Revision as of 04:58, 31 May 2006

Skedar Ruins: Battle Shrine is Perfect Dark's 17th level, and final main storyline mission.

The name of this level is usually abbreviated to "Skedar" or "Ruins", both of which redirect here, despite the fact that both Skedar and Ruins are actually separate and distinct Combat Simulator maps, neither of whose layouts are based on this solo mission level. In fact, "Skedar" is doubly imprecise since CI, Attack Ship and War (and also, if we want to get technical, Crash Site and Deep Sea) also feature Skedar.

All three strats on this level involve using the Skedar Jump.

Agent

Strat here.

Special Agent

Strat here.

Perfect Agent

Strat here.

External Links


Template:Perfect Dark solo missions