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Area 51 - '''Escape''' is the ninth level in [[Perfect Dark]].
 
Area 51 - '''Escape''' is the ninth level in [[Perfect Dark]].
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===General strategy===
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Your main enemies on this level are not the [[SuperDragon]]-toting guards nor the [[tranquilliser]]-wielding scientists but Elvis and Jonathan. Jonathan follows you on a waypoint basis - wherever you go, you leave a trail of waypoints and when he's in "follow Jo" mode Jonathan always runs for the nearest one, eating up the trail. However, if he sees a guard, he'll switch to "kill the bad guy" mode and spend some time killing him before picking up your trail again. The main tactic, then, is to make sure Jon never sees a bad guy - sprint ahead of him and take them all out before he catches up. Jon also moves faster when you're looking at him than when you're not, and faster still if you persuade him to stand near a wall and then push him along it. Nevertheless there is still something of a random factor in how long it takes Jon to return from the meeting point to the room where he places the explosives for you, and this is the biggest random factor in the level.
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Similar problems apply to Elvis although he never follows you, only the pre-determined trail from his bed to the flying saucer.
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Other notes:
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* The [[Remote Mine]]s only appear if you get Elvis to his safe deposit area fast enough at the start of the level. "Fast enough" is pretty much impossible NOT to achieve on a speed run - it's something like 45 seconds.
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* On SA/PA, the medpack completes not after a set amount of time but after a set number of guards are killed (unless you wait for about thirty seconds - then it completes automatically). That's what the Remote Mines are for - blowing up guards back in the explosion room.
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* There are two ways to escape the level. Jonathan originally says he will open the hangar doors, allowing Jo and Elvis to escape by flying saucer, and try to escape himself by hoverbike. However, it's also possible to run past him, which will cause Jo to offer to take the consoles and let Jon and Elvis escape. This leads to a more lengthy (but fun) escape by hoverbike. Of these two ways, the first is the fastest: but faster still is to let Jon offer to take the consoles, but ALREADY be past him, and activate the consoles yourself, manually. This convinces the game that Jon just activated the consoles really quickly, and ends the level immediately.
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* If, for some reason, you escape the level by hoverbike, Jon shows up on [[CI]] (though not in any particularly helpful location, speedrun-wise). If you DON'T, he doesn't show up, which strongly implies that he dies if he tries the hoverbike escape himself!
  
 
== Agent ==
 
== Agent ==

Revision as of 05:07, 24 May 2006

Area 51 - Escape is the ninth level in Perfect Dark.

General strategy

Your main enemies on this level are not the SuperDragon-toting guards nor the tranquilliser-wielding scientists but Elvis and Jonathan. Jonathan follows you on a waypoint basis - wherever you go, you leave a trail of waypoints and when he's in "follow Jo" mode Jonathan always runs for the nearest one, eating up the trail. However, if he sees a guard, he'll switch to "kill the bad guy" mode and spend some time killing him before picking up your trail again. The main tactic, then, is to make sure Jon never sees a bad guy - sprint ahead of him and take them all out before he catches up. Jon also moves faster when you're looking at him than when you're not, and faster still if you persuade him to stand near a wall and then push him along it. Nevertheless there is still something of a random factor in how long it takes Jon to return from the meeting point to the room where he places the explosives for you, and this is the biggest random factor in the level.

Similar problems apply to Elvis although he never follows you, only the pre-determined trail from his bed to the flying saucer.

Other notes:

  • The Remote Mines only appear if you get Elvis to his safe deposit area fast enough at the start of the level. "Fast enough" is pretty much impossible NOT to achieve on a speed run - it's something like 45 seconds.
  • On SA/PA, the medpack completes not after a set amount of time but after a set number of guards are killed (unless you wait for about thirty seconds - then it completes automatically). That's what the Remote Mines are for - blowing up guards back in the explosion room.
  • There are two ways to escape the level. Jonathan originally says he will open the hangar doors, allowing Jo and Elvis to escape by flying saucer, and try to escape himself by hoverbike. However, it's also possible to run past him, which will cause Jo to offer to take the consoles and let Jon and Elvis escape. This leads to a more lengthy (but fun) escape by hoverbike. Of these two ways, the first is the fastest: but faster still is to let Jon offer to take the consoles, but ALREADY be past him, and activate the consoles yourself, manually. This convinces the game that Jon just activated the consoles really quickly, and ends the level immediately.
  • If, for some reason, you escape the level by hoverbike, Jon shows up on CI (though not in any particularly helpful location, speedrun-wise). If you DON'T, he doesn't show up, which strongly implies that he dies if he tries the hoverbike escape himself!

Agent

Strat here.

Special Agent

Strat here.

Perfect Agent

Strat here.

External Links


Template:Perfect Dark solo missions