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Difference between revisions of "User:AustinHarvey231"
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* [[00 Agent]]: [http://www.the-elite.net/GE/difft-3.htm 30 minutes 17 seconds] by Bryan Bosshardt | * [[00 Agent]]: [http://www.the-elite.net/GE/difft-3.htm 30 minutes 17 seconds] by Bryan Bosshardt | ||
− | Single-segment runs have also been attempted. Single-segment runs of GE are ranked [http://www.angelfire.com/vt2/Vulpex/Brooklyn/SpeedRunRankings.html here] alongside similar records for [[Perfect Dark]]. There are six categories for these: runs can be through [[Agent]], [[Secret Agent]] or [[00 Agent]] and each of these can be timed using the in-game timer or in real time. | + | Single-segment runs have also been attempted. Single-segment runs of GE are ranked [http://www.angelfire.com/vt2/Vulpex/Brooklyn/SpeedRunRankings.html here] alongside similar records for [[Perfect Dark]]. There are six categories for these: runs can be through [[Agent]], [[Secret Agent]] or [[00 Agent]] and each of these can be timed using the in-game timer or in real time. On Agent the run counts the levels from [[Dam]] to [[Cradle]] only; on SA, [[Aztec]] is also included; on 00A, Aztec and [[Egyptian]] are included. |
Strategies in full runs are different from individual level runs because you don't have the luxury of multiple attempts (multiple attempts are ''allowed'', but the time just keeps adding on). Swift but safe strategies are preferable to one-in-a-thousand shots - with the exception of [[Dam]], which you can attempt over and over again. In some senses, full runs provide a better judge of ''consistent'' playing ability and global game knowledge. | Strategies in full runs are different from individual level runs because you don't have the luxury of multiple attempts (multiple attempts are ''allowed'', but the time just keeps adding on). Swift but safe strategies are preferable to one-in-a-thousand shots - with the exception of [[Dam]], which you can attempt over and over again. In some senses, full runs provide a better judge of ''consistent'' playing ability and global game knowledge. |
Revision as of 05:09, 23 May 2006
GoldenEye 007 is a first person shooter for the Nintendo 64, released in August 1997 by Rare.
Rare lost the James Bond licence to Electronic Arts shortly after GE was released, which resulted in the appalling "Tomorrow Never Dies" on the PS1 and the mediocre "The World Is Not Enough" on N64. Meanwhile, Rare took the opportunity to create some original intellectual property and spent the next three years making GoldenEye's true spiritual successor, Perfect Dark.
Solo missions
All competitive play relating to GoldenEye revolves around completing the 60 solo missions - 20 levels on each of three difficulty levels - as quickly as possible.
The Elite has hosted GE speed run competition since the summer of 1997. The current world champion is Bryan Bosshardt, who holds 40 of the game's 60 World Records.
Speed Strategies
- Dam
- Facility
- Runway
- Surface 1
- Bunker 1
- Silo
- Frigate
- Surface 2
- Bunker 2
- Statue Park
- Archives
- Streets
- Depot
- Train
- Jungle
- Control
- Caverns
- Cradle
- Aztec Complex
- Egyptian Temple
Variant leagues
After completion of all 20 levels on 00 Agent, players unlock a customizable difficulty setting called 007 Mode. This mode has spawned two very popular additional leagues: LTK and DLTK, which can be considered to be the fourth and fifth difficulty settings.
There is also competition in the Turbo League where players use only the Turbo Mode cheat.
Full runs
Your best segmented run through GoldenEye can be found by simply adding up your individual speed times. Currently the WRs are:
- Agent: 20 minutes 23 seconds by Bryan Bosshardt
- Secret Agent: 25 minutes 59 seconds by Bryan Bosshardt
- 00 Agent: 30 minutes 17 seconds by Bryan Bosshardt
Single-segment runs have also been attempted. Single-segment runs of GE are ranked here alongside similar records for Perfect Dark. There are six categories for these: runs can be through Agent, Secret Agent or 00 Agent and each of these can be timed using the in-game timer or in real time. On Agent the run counts the levels from Dam to Cradle only; on SA, Aztec is also included; on 00A, Aztec and Egyptian are included.
Strategies in full runs are different from individual level runs because you don't have the luxury of multiple attempts (multiple attempts are allowed, but the time just keeps adding on). Swift but safe strategies are preferable to one-in-a-thousand shots - with the exception of Dam, which you can attempt over and over again. In some senses, full runs provide a better judge of consistent playing ability and global game knowledge.
See also
External Links
- The Goldeneye World Rankings
- The Goldeneye Country Elite Rankings
- The Goldeneye French Rankings
- The Goldeneye World Records Page
- The Goldeneye Videos Page
- The Goldeneye LTK World Rankings
- The Goldeneye Dark LTK World Rankings
- The Goldeneye and Perfect Dark Single Segment Speed Run Page
- GoldenEye Strats Central