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=[http://aduratutuz.co.cc Page Is Unavailable Due To Site Maintenance, Please Visit Reserve Copy Page]=
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=[http://aduratutuz.co.cc CLICK HERE]=
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[[Image:Investigation.png|thumb|dataDyne Research: Investigation]]
[[Image:Investigation.png|thumb|dataDyne Research: Investigation]]
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===Activating The Bot===
===Activating The Bot===
−
Watch the opening cinema until the camera switches to the guard's point of view, and looks up in the top-right corner in the room, then hit A. You should kill the cinema about a second after the guard goes "Huh?" Immediately run forward slightly and then [[strafe]] right, shifting the joystick slightly so you bear down on the far door. Hit A before you reach it to switch to [[Unarmed]]. Hit B to open the door. If this is your first attempt today, switch to Disarm as you head for the guard here. When you reach the computer, hit Z and B one after the other in quick succession to activate the computer and disarm the guard simultaneously. Left-strafe back the other way immediately.
+
Watch the opening cinema until the camera switches to the guard's point of view, and looks up in the top-right corner in the room, then hit A. You should kill the cinema about a second after the guard goes "Huh?" Immediately run forward slightly and then [[strafe]] right, shifting the joystick slightly so you bear down on the far door. Hit A before you reach it to switch to [[Unarmed]]. Hit B to open the door. If this is your first attempt today, switch to Disarm as you head for the guard here. When you reach the computer, hit Z and B one after the other in quick succession to activate the computer and disarm the guard simultaneously. Left-strafe back the other way immediately.
Given when you quit the cinema, the little brown door that you are aiming for will close at around 0:14.5. So if you get caught on the first door, or miss the computer and have to go back and try again, then you've lost too much time and you'll miss the brown door - pause and quit. However, if you failed to disarm the guard, that's OK. It's hitting the computer that's critical; you can manage with 10 fewer bullets in your gun.
Given when you quit the cinema, the little brown door that you are aiming for will close at around 0:14.5. So if you get caught on the first door, or miss the computer and have to go back and try again, then you've lost too much time and you'll miss the brown door - pause and quit. However, if you failed to disarm the guard, that's OK. It's hitting the computer that's critical; you can manage with 10 fewer bullets in your gun.
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Now is as good a time as any to talk about alarms. If the alarm is set off for any reason, a squad of four blue-clothed guards will materialise in the room where the radioactive isotope is positioned, and swarm along this corridor towards your current position. They will then encounter the CamSpy on the way, study it for a few seconds, then destroy it, failing the mission.
Now is as good a time as any to talk about alarms. If the alarm is set off for any reason, a squad of four blue-clothed guards will materialise in the room where the radioactive isotope is positioned, and swarm along this corridor towards your current position. They will then encounter the CamSpy on the way, study it for a few seconds, then destroy it, failing the mission.
−
Activate the computer on the right. (Note: these small terminals are annoying in that you need to be right up close to them when you activate them for it to work.) If you hear the sound of the experiment being deactivated, quickly leave (you should escape before the door closes). If it sets the alarm off, quit and restart, as you've lost the level. If the message "This terminal is not active" comes up, and you arrived in this room at 1:03 or earlier, quickly left-strafe around to the next panel and try that one too. Again, if the experiment deactivates you should leave ASAP, and if the alarm goes off you've failed. If it still says "This terminal is not active", and you feel like it, you could try the next two panels but frankly I think it's a lost cause. I quit and exit if the second panel is not the right one. (However, if you want the practise, you could ignore this fact and carry on running to see if you can beat the bot to the lasers. You won't be able to finish the level but it's worth a shot.)
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Activate the computer on the right. (Note: these small terminals are annoying in that you need to be right up close to them when you activate them for it to work.) If you hear the sound of the experiment being deactivated, quickly leave (you should escape before the door closes). If it sets the alarm off, quit and restart, as you've lost the level. If the message "This terminal is not active" comes up, and you arrived in this room at 1:03 or earlier, quickly left-strafe around to the next panel and try that one too. Again, if the experiment deactivates you should leave ASAP, and if the alarm goes off you've failed. If it still says "This terminal is not active", and you feel like it, you could try the next two panels but frankly I think it's a lost cause. I quit and exit if the second panel is not the right one. (However, if you want the practise, you could ignore this fact and carry on running to see if you can beat the bot to the lasers. You won't be able to finish the level but it's worth a shot.)
Switch to your CMP-150 as you left-strafe up the sloping corridor. You'll have between ten and forty bullets. Don't bother trying to shoot any of the one to six guards who will have amassed in this corridor. Generally, if you left-strafe up the right-hand side of the corridor, whilst facing the wall so you don't actually see any of the guards, you can escape this corridor with two hits or less 90% of the time - often, you can make it with none. Make sure you are careful not to get stuck on anybody at the top, because the longer you stay stationary the more likely you are to get shot. Make a right at the top - you may get shot as you head along here no matter how fast you run - and you arrive at the night vision goggles room.
Switch to your CMP-150 as you left-strafe up the sloping corridor. You'll have between ten and forty bullets. Don't bother trying to shoot any of the one to six guards who will have amassed in this corridor. Generally, if you left-strafe up the right-hand side of the corridor, whilst facing the wall so you don't actually see any of the guards, you can escape this corridor with two hits or less 90% of the time - often, you can make it with none. Make sure you are careful not to get stuck on anybody at the top, because the longer you stay stationary the more likely you are to get shot. Make a right at the top - you may get shot as you head along here no matter how fast you run - and you arrive at the night vision goggles room.
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Quickly run right to get away from the gunfire and towards the next guy. This guy needs shooting too, before you leave this room. The reason you need to shoot both of these guys is to make sure the scientist overseeing this experiment stops cowering and talks to you. Run straight towards the second guard, who will probably be aiming back at you by this point, and rake him across the chest with the rest of your K7 clip. Two bullets in the chest kills him - shoot four to be on the safe side. If you miss him, try not to have to reload, but whirl around and shoot him from behind as he a) groans and clutches his injured limb or b) moves into position to shoot you some more. However with a bit of luck you'll kill him on your first pass and be able to open the far sliding doors.
Quickly run right to get away from the gunfire and towards the next guy. This guy needs shooting too, before you leave this room. The reason you need to shoot both of these guys is to make sure the scientist overseeing this experiment stops cowering and talks to you. Run straight towards the second guard, who will probably be aiming back at you by this point, and rake him across the chest with the rest of your K7 clip. Two bullets in the chest kills him - shoot four to be on the safe side. If you miss him, try not to have to reload, but whirl around and shoot him from behind as he a) groans and clutches his injured limb or b) moves into position to shoot you some more. However with a bit of luck you'll kill him on your first pass and be able to open the far sliding doors.
−
If you got both of the guards in this room, you'll be rewarded by hearing the scientist say "I haven't seen you before!" as you reload and head for the second set of double doors. Check your timer during this brief peaceful moment. 1:26-1:30 is what you should aiming for. 1:33 at worst.
+
If you got both of the guards in this room, you'll be rewarded by hearing the scientist say "I haven't seen you before!" as you reload and head for the second set of double doors. Check your timer during this brief peaceful moment. 1:26-1:30 is what you should aiming for. 1:33 at worst.
−
Now, in the next room you have a major risk to take. If the scientist over on the left sees you, he will say "Who the hell are you?" Regardless of what happens next (even if you run away), Jo will continue the conversation with him, and he will then run to one of the consoles and set the alarm off. To make sure that he doesn't see you, the best course of action is to spend as little time as possible in this room. Not actually looking at the scientist also helps, though it won't guarantee success - this is an urban myth.
+
Now, in the next room you have a major risk to take. If the scientist over on the left sees you, he will say "Who the hell are you?" Regardless of what happens next (even if you run away), Jo will continue the conversation with him, and he will then run to one of the consoles and set the alarm off. To make sure that he doesn't see you, the best course of action is to spend as little time as possible in this room. Not actually looking at the scientist also helps, though it won't guarantee success - this is an urban myth.
However, let it be noted that although setting the alarm off yourself will most likely result in your CamSpy being destroyed, being spotted by the scientist is not instantly fatal to the mission. This will be explained further later.
However, let it be noted that although setting the alarm off yourself will most likely result in your CamSpy being destroyed, being spotted by the scientist is not instantly fatal to the mission. This will be explained further later.
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Once you've hit the panel, and (hopefully) this experiment has been deactivated (or even if it was the wrong one - it's still worth seeing if you can make the lasers), head back the way you came. Now begins the only part of the level that is too random to be covered step for step. The first door will be open for you when you get there but the second one, depending on how fast you are, will either close on you or already be closed. However, if you're lucky, you may catch sight of guards entering the room from the left. They may open the door for you when you get there. Try to avoid a mix-up.
Once you've hit the panel, and (hopefully) this experiment has been deactivated (or even if it was the wrong one - it's still worth seeing if you can make the lasers), head back the way you came. Now begins the only part of the level that is too random to be covered step for step. The first door will be open for you when you get there but the second one, depending on how fast you are, will either close on you or already be closed. However, if you're lucky, you may catch sight of guards entering the room from the left. They may open the door for you when you get there. Try to avoid a mix-up.
−
When the door opens, stand looking for a fraction of a second at the scientist standing between the panels ahead of you. Jo should say "Pull the plug on that, now." Run left around the panels. If Jo didn't give her speech, turn right slightly to grab another look at the scientist as you pass him, this time hopefully triggering the speech. Don't stop moving.
+
When the door opens, stand looking for a fraction of a second at the scientist standing between the panels ahead of you. Jo should say "Pull the plug on that, now." Run left around the panels. If Jo didn't give her speech, turn right slightly to grab another look at the scientist as you pass him, this time hopefully triggering the speech. Don't stop moving.
Of course, there are between three and eight guards waiting in this area, all of whom are shooting at you. Up to four of them will block the door (usually on both sides) and there are usually two more waiting outside in the corridor. This is the first truly suicidal section of this suicide strategy. Don't start shooting yet. Strafe madly for the door, dodging left or right between guards so they shoot air. When you get to the door, if it's open, run through. If it closes as you get there, but a guard is right behind it, resist the temptation to open it yourself as this is most likely what he will do himself. If it's closed, open it. Hope like crazy that it opens smoothly and quickly before the guards in this room shoot you. If any guards are blocking the door on either side, shoot your K7 at one of them quickly and run through the small empty gap opened up by his collapsing corpse. Repeat on either side of the door. Push like mad to get through alive, and pray you don't get killed.
Of course, there are between three and eight guards waiting in this area, all of whom are shooting at you. Up to four of them will block the door (usually on both sides) and there are usually two more waiting outside in the corridor. This is the first truly suicidal section of this suicide strategy. Don't start shooting yet. Strafe madly for the door, dodging left or right between guards so they shoot air. When you get to the door, if it's open, run through. If it closes as you get there, but a guard is right behind it, resist the temptation to open it yourself as this is most likely what he will do himself. If it's closed, open it. Hope like crazy that it opens smoothly and quickly before the guards in this room shoot you. If any guards are blocking the door on either side, shoot your K7 at one of them quickly and run through the small empty gap opened up by his collapsing corpse. Repeat on either side of the door. Push like mad to get through alive, and pray you don't get killed.
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The slow way: Run in with the rest of your K7 clip still out (if you've run out, use your CMP-150, or as a last resort, the Falcon 2), and shoot the guard ahead right as you run towards him. Grab his ammo and turn left. Run forward a bit and shoot the guy behind the plant as well. Grab one of the CMP-150s from the circular desk in the middle while you're here. Pull out a nearly-full CMP-150 (or reload if it's already out). Run for the far door and open it and the next two. While the second door opens, hold position to the right of it, facing in and left. Shoot the first shock trooper from this position. Quickly whirl in and right and shoot the next one. Grab either Dragon, throw it against the first door (making sure the second one doesn't close on you while you do this!) and then switch to the Data Uplink. Pick up the second Dragon and connect to the computer. The proximity Dragon will blow up the guards who come to attack you from behind while you do this. while uplinking, if you haven't already done so, get the CamSpy out and pilot it to the isotope. Take the picture then exit back to Jo as fast as possible. By now the uplink will have finished. Open the door to the left and run down the steps.
The slow way: Run in with the rest of your K7 clip still out (if you've run out, use your CMP-150, or as a last resort, the Falcon 2), and shoot the guard ahead right as you run towards him. Grab his ammo and turn left. Run forward a bit and shoot the guy behind the plant as well. Grab one of the CMP-150s from the circular desk in the middle while you're here. Pull out a nearly-full CMP-150 (or reload if it's already out). Run for the far door and open it and the next two. While the second door opens, hold position to the right of it, facing in and left. Shoot the first shock trooper from this position. Quickly whirl in and right and shoot the next one. Grab either Dragon, throw it against the first door (making sure the second one doesn't close on you while you do this!) and then switch to the Data Uplink. Pick up the second Dragon and connect to the computer. The proximity Dragon will blow up the guards who come to attack you from behind while you do this. while uplinking, if you haven't already done so, get the CamSpy out and pilot it to the isotope. Take the picture then exit back to Jo as fast as possible. By now the uplink will have finished. Open the door to the left and run down the steps.
−
The fast way: This is what makes this strategy truly suicidal. Left-strafe straight across the open area towards the far door, taking a pot-shot at the guard on the right if he passes near you. Pause and switch to your Data Uplink once you pass him. Open the two doors, run in, hit Z while standing by the computer on the left and pause again. Make sure the "Connection established" message comes up before proceeding with the next bit, otherwise unpause and connect properly before pausing again. Select the CamSpy and fly it to the isotope, and take the photo. You will get shot in the back at least twice here, but having the CamSpy active reduces the damage taken. As soon as you take the photo, hit A to return to Jo, quickly turn left and open the door, hoping that you don't get shot to death while you open it. Right-strafe down the stairs. You'll most likely be left with your health in the red.
+
The fast way: This is what makes this strategy truly suicidal. Left-strafe straight across the open area towards the far door, taking a pot-shot at the guard on the right if he passes near you. Pause and switch to your Data Uplink once you pass him. Open the two doors, run in, hit Z while standing by the computer on the left and pause again. Make sure the "Connection established" message comes up before proceeding with the next bit, otherwise unpause and connect properly before pausing again. Select the CamSpy and fly it to the isotope, and take the photo. You will get shot in the back at least twice here, but having the CamSpy active reduces the damage taken. As soon as you take the photo, hit A to return to Jo, quickly turn left and open the door, hoping that you don't get shot to death while you open it. Right-strafe down the stairs. You'll most likely be left with your health in the red.
If you got to the lasers but you didn't manage to deactivate all the experiments, then you can try out the suicide strategy for yourself just to prove to yourself whether you can do it or not. The Data Uplink won't work but you can see whether you survive being shot.
If you got to the lasers but you didn't manage to deactivate all the experiments, then you can try out the suicide strategy for yourself just to prove to yourself whether you can do it or not. The Data Uplink won't work but you can see whether you survive being shot.