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== Agent == | == Agent == | ||
− | '''World Record strat - 0:26 | + | '''World Record strat - 0:26''' |
This level is all in the strafelines and [[lookdown]]. You won’t be able to challenge the WR until you know the lines and can strafe them with lookdown. | This level is all in the strafelines and [[lookdown]]. You won’t be able to challenge the WR until you know the lines and can strafe them with lookdown. | ||
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Start out in left strafe. Turn right, then left. There will be a gate coming up. It is important to open it and get through quickly. The easiest way to do this is to aim ¼ of the gate from the left, and press B once you pass there. Flick the stick a tad right, and hopefully you get through no problem. | Start out in left strafe. Turn right, then left. There will be a gate coming up. It is important to open it and get through quickly. The easiest way to do this is to aim ¼ of the gate from the left, and press B once you pass there. Flick the stick a tad right, and hopefully you get through no problem. | ||
− | Keep going, and turn right, then left, | + | Keep going, and turn right, then left, then a tad left again. Now you will be close to the train. Look up on the standard plane now. You want to shoot a bullet into that train, so right before you are about to pass that fat wall, turn about 90 degrees and fire. This is known as the trainshot. It is difficult to pull off at first, but with practice, it comes easy. It saves just over 2 seconds and is absolutely necessary to get any WRs on this stage. |
Now keep on strafing. Go in the door to the building switching to right strafe for a moment, then back to left. There are stairs on your right, and go up them with right strafe. At the top, change to left, and head to the next door. Open the door, change to right, and strafe down the stairs. Keep in right, and if you did the trainshot correctly, and the guards opened the roller door quickly enough (they don’t always do it) strafe right through into the train. Hopefully you should have the WR! | Now keep on strafing. Go in the door to the building switching to right strafe for a moment, then back to left. There are stairs on your right, and go up them with right strafe. At the top, change to left, and head to the next door. Open the door, change to right, and strafe down the stairs. Keep in right, and if you did the trainshot correctly, and the guards opened the roller door quickly enough (they don’t always do it) strafe right through into the train. Hopefully you should have the WR! | ||
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Now just continue strafing towards the house entrance, open the door and change into right-strafe for the stairs. Strafe up the stairs and while still going right-strafe, turn around towards the safe and when you’re approximately positioned at its corner, press B to open it (assuming you got the safe key), strafe a bit to the right side of it so that you’re touching the side and you should pick up the blueprints unless you failed to open the safe in the first place. You will perhaps experience that timing the opening of the same can be a bit difficult at times (such as times when you’re on a run where mainframes blew up ''and'' you did a successful trainshot). Anyway, change to left-strafe turning 180 degrees and open the door leading to the stairs. Go into right strafe for the stairs and keep right strafe as you move on through the roller-door and inside the train, which both should be open unless you missed the trainshot. In case you missed the trainshot you’ll just have to open the doors yourself, but don’t expect anything close to the WR this way. | Now just continue strafing towards the house entrance, open the door and change into right-strafe for the stairs. Strafe up the stairs and while still going right-strafe, turn around towards the safe and when you’re approximately positioned at its corner, press B to open it (assuming you got the safe key), strafe a bit to the right side of it so that you’re touching the side and you should pick up the blueprints unless you failed to open the safe in the first place. You will perhaps experience that timing the opening of the same can be a bit difficult at times (such as times when you’re on a run where mainframes blew up ''and'' you did a successful trainshot). Anyway, change to left-strafe turning 180 degrees and open the door leading to the stairs. Go into right strafe for the stairs and keep right strafe as you move on through the roller-door and inside the train, which both should be open unless you missed the trainshot. In case you missed the trainshot you’ll just have to open the doors yourself, but don’t expect anything close to the WR this way. | ||
− | Something for you to keep in mind at the end is, like I’ve already mentioned, that this level might take a whole lot of time to complete a speedrun on if you’re going for a decent time. Let alone the probability of Objective A completage is pretty low, and on top of that you’ll need to hit that train just right when Objective A finally completes. Prepare to get frustrated and damn near a nerve-crack on the very best runs. Also be sure to curse all you want at the damn level, crappy mainframes and the | + | Something for you to keep in mind at the end is, like I’ve already mentioned, that this level might take a whole lot of time to complete a speedrun on if you’re going for a decent time. Let alone the probability of Objective A completage is pretty low, and on top of that you’ll need to hit that train just right when Objective A finally completes. Prepare to get frustrated and damn near a nerve-crack on the very best runs. Also be sure to curse all you want at the damn level, crappy mainframes and the guards (although it doesn’t seem to affect them a lot), but also know that the satisfaction of completing such madness is actually worth the hours spent (for some at least…). |
Last couple of words goes; “Good luck!” - Simply because you’ll need it. | Last couple of words goes; “Good luck!” - Simply because you’ll need it. |
Revision as of 17:37, 10 July 2006
Depot is the thirteenth level in GoldenEye 007.
Agent
World Record strat - 0:26
This level is all in the strafelines and lookdown. You won’t be able to challenge the WR until you know the lines and can strafe them with lookdown.
Start out in left strafe. Turn right, then left. There will be a gate coming up. It is important to open it and get through quickly. The easiest way to do this is to aim ¼ of the gate from the left, and press B once you pass there. Flick the stick a tad right, and hopefully you get through no problem.
Keep going, and turn right, then left, then a tad left again. Now you will be close to the train. Look up on the standard plane now. You want to shoot a bullet into that train, so right before you are about to pass that fat wall, turn about 90 degrees and fire. This is known as the trainshot. It is difficult to pull off at first, but with practice, it comes easy. It saves just over 2 seconds and is absolutely necessary to get any WRs on this stage.
Now keep on strafing. Go in the door to the building switching to right strafe for a moment, then back to left. There are stairs on your right, and go up them with right strafe. At the top, change to left, and head to the next door. Open the door, change to right, and strafe down the stairs. Keep in right, and if you did the trainshot correctly, and the guards opened the roller door quickly enough (they don’t always do it) strafe right through into the train. Hopefully you should have the WR!
- World Record Video: Michael Kirkness - Depot - A - 0:26
Secret Agent
World Record strat - 0:43 - Written by Øyvind Persvik
This is yet another level where you are most likely going to spend a whole bunch of hours waiting for just the right run for everything to fall into place. The most crucial part of this level is first of all Obj. A, where you will need to get both mainframes to blow up in a really neat manner. Secondly you must be able to perform the “trainshot” near the end to save a couple of seconds.
Before you begin the level, make sure that you go in the configuration menu and turn auto-aim OFF, as this will help you in quickly eliminating the screen in the mainframe room (Objective B)
Start out in left strafe and be sure to take advantage of lookdown from the very beginning. Continue on like you would on Agent, by turning left twice, going a steady line towards the gate, open it and pass smoothly through. Now instead of taking right at the first corner, turn left towards the roller-door and open it as soon as possible. Keep running straight forward at the left part of the door while it is still opening so that you will slip right through when the door is raised high enough. Do a slight left-strafe to pass the huge pile of metal crates and immediately start shooting at the screen while running forward towards the furthest desk with the safe key on it. The reason you want auto-aim off for this is that you won’t have any problems with the aiming “wanting” to shoot against any of the guards who are standing below the screen. Preferably you want every single shot to hit the screen in order to eliminate it as quickly as possible. Note that this part can sometimes be a pain since the guards will backboost you, making it a bit hard to shoot continuously.
After the screen explodes, quickly grab the safe key from the desk and switch to right strafe doing a 180 degree turn in your direction. Also turn extra sharp here to avoid getting stuck in the desk behind you. As you go back, go behind the two mainframes and at the same time try to damage them a bit by shooting at them while going in full strafe. Remember that you are not destroying them, only inflicting some damage so you cannot stop. The whole point in doing it this way is that the guards and drone guns will attempt to shoot you as you run behind the mainframes. This causes the mainframes to get hit as well, and occasionally they both will explode (Obj. A completes). Although it is somewhat improbable, this is the way you need to do it to get a decent time on this level. Don’t expect an Obj. A completage ratio of anything more than once every 20-30 minutes or so of non-stop speedrun attempts. The guards and drones will usually keep shooting until you’re outside of the building, so normally Obj. A will complete when you’re near the blue dumpster on the outside. If it doesn’t, however, you can still continue on if you want to practice the remaining part of the level.
When you’re outside again (remember to go back into lookdown), change from right-strafe to left-strafe and go all the way down to the corner on the building to the left after the little downhill slope. Do a sharp left turn, move along the wall and do a slight turn at the corner. Now look up in the standard plane and once you’re close to the slope towards the house, do a quick right turn and shoot at the back of the train for so to quickly return back into left strafe. This part (the “trainshot”) requires a bit of practice until you’re able to do it right on most of your runs. Hopefully you will either hit one of the two guards inside the train, since the shot actually goes through the wall, or just make them react on being fired upon. This makes them open both the train door and the roller-door and you will see Objective D complete (note that they won’t always react instantly, sometimes not until you’re inside of the house).
Now just continue strafing towards the house entrance, open the door and change into right-strafe for the stairs. Strafe up the stairs and while still going right-strafe, turn around towards the safe and when you’re approximately positioned at its corner, press B to open it (assuming you got the safe key), strafe a bit to the right side of it so that you’re touching the side and you should pick up the blueprints unless you failed to open the safe in the first place. You will perhaps experience that timing the opening of the same can be a bit difficult at times (such as times when you’re on a run where mainframes blew up and you did a successful trainshot). Anyway, change to left-strafe turning 180 degrees and open the door leading to the stairs. Go into right strafe for the stairs and keep right strafe as you move on through the roller-door and inside the train, which both should be open unless you missed the trainshot. In case you missed the trainshot you’ll just have to open the doors yourself, but don’t expect anything close to the WR this way.
Something for you to keep in mind at the end is, like I’ve already mentioned, that this level might take a whole lot of time to complete a speedrun on if you’re going for a decent time. Let alone the probability of Objective A completage is pretty low, and on top of that you’ll need to hit that train just right when Objective A finally completes. Prepare to get frustrated and damn near a nerve-crack on the very best runs. Also be sure to curse all you want at the damn level, crappy mainframes and the guards (although it doesn’t seem to affect them a lot), but also know that the satisfaction of completing such madness is actually worth the hours spent (for some at least…).
Last couple of words goes; “Good luck!” - Simply because you’ll need it.
- World Record Video:
Wouter Jansen - Depot - SA - 0:43
00 Agent
- Insane World Record Video:
Wouter Jansen - Depot - 00 - 0:50