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'''Bunker 2''' (Part ii of Mission 5: Servernaya) is the ninth level in [[GoldenEye 007]]. This is the only level that uses the watch magnet attract.
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{|class="wikitable" style="float:right;"
 
!colspan="3"|Bunker 2
 
|-
 
| colspan="3" style="text-align: center;"| [[Image:Bunker2.png|150px]]
 
|-
 
!colspan="3"|World Records
 
|-
 
|Difficulty || Time || First achieved by
 
|-
 
|Agent || [https://youtube.com/watch?v=/iQhz74F4vAY 0:20] || Carl-Magnus Wall on 2021-04-28
 
|-
 
|Secret Agent || [https://www.youtube.com/watch?v=Z4Ri0PYAW7s 0:42] || Rayan I. on 2019-10-02
 
|-
 
|00 Agent || [https://youtube.com/watch?v=/knT9TOkgn4I 0:52] || David Clemens on 2021-08-17
 
|-
 
|LTK || [https://www.youtube.com/watch?v=q7oyyXS7Vuo 1:27] || Rayan Isran on 2014-02-13
 
|-
 
|DLTK || [http://www.youtube.com/watch?v=yEpsuf1B-Io 5:58] || Adam Bozon on 2013-12-27
 
|}
 
 
 
== Objectives ==
 
 
 
=== Agent ===
 
 
 
; a. Recover CCTV tape
 
; b. Escape with Natalya
 
 
 
=== Secret Agent ===
 
 
 
; a. Compare staff / casualty lists
 
; b. Recover CCTV tape
 
; c. Disable all security cameras
 
; d. Escape with Natalya
 
 
 
=== 00 Agent ===
 
 
 
; a. Compare staff / casualty lists
 
; b. Recover CCTV tape
 
; c. Disable all security cameras
 
; d. Recover Goldeneye operations manual
 
; e. Escape with Natalya
 
 
 
== Version Differences ==
 
 
 
* ''Watch magnet attract'' will start attracting objects after 60 frames on all versions, i.e. 1 second on NTSC and 1.2 seconds on PAL. This immediate loss of 0.2s alone makes NTSC strongly preferred on all difficulties.
 
 
 
== Map ==
 
 
 
=== Guard Patrol Paths ===
 
 
 
Map of guard patrol paths.
 
 
 
[[Image:Goldeneye-bunker 2-guard patrol path.png|400px|Guard patrol path]]
 
 
 
=== Bunker 2 Sets ===
 
 
 
Each level is broken up into sets, which are usually large regions of a the map. These are not the same thing as '[[Room|rooms]]' - generally there are a lot more rooms. When a guard needs to plot any route, they first "zoom out" to the level of the sets. They look for a path visiting the least number of sets to get from their set to your set<ref name="bunker 2 sets">{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg470696#msg470696|title=the-elite forum Goldeneye facts post on Bunker 2 sets and guard routing|author=Whiteted|access-date=July 18, 2021}}</ref>.
 
 
 
So on Bunker 2 here's the relevant part of the map broken up into sets:
 
 
 
[[Image:Goldeneye-bunker 2-map-sets.png|400px|Bunker 2 sets]]
 
 
 
And here's the graph of those sets and how they are linked, which guards plot their routes through
 
 
 
[[Image:Goldeneye-bunker 2-map-sets-graph.png|300px|Bunker 2 sets connected graph]]
 
 
 
== Strategies ==
 
 
 
=== Clipboard without 2nd Safe Key ===
 
 
 
The basic idea of the current WR strat is to avoid luring the 2nd safe key guard (in the safe room) while luring the clipboard guard<ref name="bunker 2 sets" />.
 
 
 
=== Clipboard and 2nd Safe Key Lure ===
 
 
 
The key thing to notice is that if we're in [[Bunker_2#Bunker_2_Sets|set]] B / 7 / 9 (or even in the mainframe room since it only links to B), and the key guard is still in 4, then his shortest route is 4 -> 1 -> B, so he's lured around the top<ref name="bunker 2 sets" />.
 
 
 
Whereas if he makes it into 8, then we have to be all the way over in 1 to lure him back (not possible).
 
 
 
So the broad idea is:
 
 
 
* Lure the key guard out before we leave set 4
 
* Lure the clipboard guard out
 
* Get into B before the key guard reaches his first lure spot
 
* Key guard is re-lured and we'll meet him later
 
 
 
It's also worth applying this to the clipboard guard.
 
 
 
This map that I've generated shows in pale red the circle that you can lure the clipboard guard from at max noise on console (19.85). If you lure him reasonably late (good) then it'll be beyond the purple line, which are the boundaries between set. This means you'll be in set 6 rather than 8, and the clipboard guard will go from 5 -> 8 i.e. through the camera-side door of that big room.
 
 
 
[[Image:Goldeneye-bunker 2-map-2nd safe key hearing range.png|300px|Bunker 2 accurate map with 2nd safe key hearing range]]
 
 
 
In blue are the hearing distance with 1-6 consecutive kf7 shots of noise in emu. All that's relevant is 3 is going to be too few to practically alert him, and 6 is plenty.
 
 
 
== Technical Details ==
 
 
 
=== Guards ===
 
 
 
There are 10 [[Guards#Patrolling Guard|patrolling guards]]<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg456102#msg456102|title=the-elite forum Goldeneye facts post on guard AI|author=Icy|access-date=July 16, 2021}}</ref>.
 
 
 
== Tutorials ==
 
 
 
; General Tips
 
 
 
* You can hold Z as you exit the pause menu to buffer the Watch Magnet, and switch to Unarmed while it's still magnetizing<ref name="critique thread icy">{{cite web | url=https://forums.the-elite.net/index.php?topic=21944.msg452352#msg452352|title=the-elite forum post "Post Runs For Critique Here!"|author=Icy|access-date=July 19, 2021}}</ref>.
 
 
 
* Try to position yourself at the cell guard so you're facing Nat's cell and can simply press B and leave after you get the key.
 
 
 
=== Agent ===
 
 
 
; General Tips
 
 
 
* One of the keys to the level is going through the tape room fast enough for 0:23 pace but without being too fast for the guard to be out of position. In addition to all that, 23 requires a rare boost<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=21944.msg452489#msg452489|title=the-elite forum post "Post Runs For Critique Here!"|author=flicker|access-date=July 19, 2021}}</ref>.
 
 
 
* The advantage for NTSC is that you get the key in beginning faster<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=854.msg272644#msg272644|title=the-elite forum post "Post Your Best Legit (And Semi-Legit) Fails Here!"|author=Wyst3r|access-date=July 19, 2021}}</ref>{{Dubious}}.
 
 
 
; Tutorials
 
 
 
* [[Goldeneye 007 Tutorial: Bunker 2 Agent|Bunker 2 Agent]]
 
 
 
* [https://www.youtube.com/watch?v=TXAVMIzZWkw video tutorial target 0:24 by MW]
 
 
 
=== Secret Agent ===
 
 
 
; General Tips
 
 
 
* Approach the mainframe room camera from between the pillar and the mainframe so you can hold full speed while shooting it<ref name="critique thread icy" />.
 
 
 
* Use KF7 for the last camera. Despite having dual Klobbs, they're just too inaccurate to rely on using.
 
 
 
; Tutorials
 
 
 
* [[Goldeneye 007 Tutorial: Bunker 2 Secret Agent|Bunker 2 Secret Agent]]
 
 
 
=== 00 Agent ===
 
 
 
* [[Goldeneye 007 Tutorial: Bunker 2 00 Agent|Bunker 2 00 Agent]]
 
 
 
=== LTK ===
 
 
 
* [[Goldeneye 007 Tutorial: Bunker 2 LTK|Bunker 2 LTK]]
 
* Tutorial Video: [https://videos.huzip.net/tutorials/goldeneye/ltk-dltk/Adam-Bozon/annotated/Bucker%202%20LTK%20Tutorial.html - Adam Bozon - Bunker 2 LTK Tutorial (turn captions on)]
 
* Tutorial Video: [https://videos.huzip.net/tutorials/perfect-dark/ltk-dltk/Eric-Liikala/annotated/Bucker%202%20LTK%20Tutorial.html - Icy - Bunker 2 LTK Tutorial (turn captions on)]
 
 
 
=== DLTK ===
 
 
 
* [[Goldeneye 007 Tutorial: Bunker 2 DLTK|Bunker 2 DLTK]]
 
* Tutorial Video: [https://videos.huzip.net/tutorials/goldeneye/ltk-dltk/Adam-Bozon/annotated/Bucker%202%20DLTK%20Tutorial.html - Adam Bozon - Bunker 2 DLTK Tutorial (turn captions on)]
 
 
 
== External Links ==
 
 
 
* [https://rankings.the-elite.net/goldeneye/stage/bunker2 Bunker 2 World Rankings]
 
* [https://rankings.the-elite.net/goldeneye/ltk/stage/bunker2 Bunker 2 LTK/DLTK Rankings]
 
* [http://thengamer.com/GE/09-Bunker%202/ Bunker 2 Videos]
 
 
 
==References==
 
{{Reflist}}
 
 
 
[[Category:GE Strats]]
 
[[Category:GoldenEye 007]]
 
 
 
{{Template:GoldenEye 007 solo missions}}
 

Latest revision as of 15:10, 9 March 2025

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