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== Strategies ==
== Strategies ==
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=== Clipboard without Safe Key ===
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=== Clipboard without 2nd Safe Key ===
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The basic idea of the current WR strat is to avoid luring the 2nd safe key guard (in the safe room) while luring the clipboard guard<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg470696#msg470696|title=the-elite forum Goldeneye facts post on Bunker 2 sets and guard routing|author=Whiteted|access-date=July 18, 2021}}</ref>.
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The basic idea of the current WR strat is to avoid luring the 2nd safe key guard (in the safe room) while luring the clipboard guard<ref name="bunker 2 sets" />.
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=== Clipboard and 2nd Safe Key Lure ===
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The key thing to notice is that if we're in [[Bunker_2#Bunker_2_Sets|set]] B / 7 / 9 (or even in the mainframe room since it only links to B), and the key guard is still in 4, then his shortest route is 4 -> 1 -> B, so he's lured around the top.
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Whereas if he makes it into 8, then we have to be all the way over in 1 to lure him back (not possible).
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So the broad idea is:
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* Lure the key guard out before we leave set 4
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* Lure the clipboard guard out
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* Get into B before the key guard reaches his first lure spot
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* Key guard is re-lured and we'll meet him later
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It's also worth applying this to the clipboard guard.
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This map that I've generated shows in pale red the circle that you can lure the clipboard guard from at max noise on console (19.85). If you lure him reasonably late (good) then it'll be beyond the purple line, which are the boundaries between set. This means you'll be in set 6 rather than 8, and the clipboard guard will go from 5 -> 8 i.e. through the camera-side door of that big room.
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[[Image:Goldeneye-bunker 2-map-2nd safe key hearing range.png|300px|Bunker 2 accurate map with 2nd safe key hearing range]]
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In blue are the hearing distance with 1-6 consecutive kf7 shots of noise in emu. All that's relevant is 3 is going to be too few to practically alert him, and 6 is plenty.
== Technical Details ==
== Technical Details ==