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18 bytes added ,  07:40, 17 July 2021
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'''Cruise Control''' (usually '''CC''') is a technique used in [[GoldenEye 007]] and sometimes in [[Perfect Dark]]. It involves manually centring the analogue control stick on the [[N64]] joypad by pressing L+R+START simultaneously, while the stick is held downwards. When the stick is released, the N64 registers that the stick is being pulled forwards. When you then start a mission (which is tricky, as your options-selecting cursor will be moving upwards constantly), you will (assuming you are using a 1.1-based control style) be constantly running forwards.
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'''Cruise Control''' (usually '''CC''') is a technique used in [[GoldenEye 007]] and sometimes in [[Perfect Dark]]. It involves manually centring the analogue control stick on the [[N64]] joypad by pressing L+R+START simultaneously, while the stick is held downwards. When the stick is released, the N64 registers that the stick is being pulled forwards. When you then start a mission (which is tricky, as your options-selecting cursor will be moving upwards constantly), you will (assuming you are using a 1.1-based [[Control Style|control style]]) be constantly running forwards.
    
This does NOT enable you to run faster than usual. Pushing the control stick forwards does not give you "double speed", there is a maximum to how far the stick can be pushed and you've already hit it. What this does do is make playing flat speed levels where you NEVER slow down, such as [[Dam]], much easier to play for long periods of time. It also somewhat smooths out the disadvantage that 1.1 players have over 1.2 players in that it takes longer for a 1.1 player to jump to full speed.  
 
This does NOT enable you to run faster than usual. Pushing the control stick forwards does not give you "double speed", there is a maximum to how far the stick can be pushed and you've already hit it. What this does do is make playing flat speed levels where you NEVER slow down, such as [[Dam]], much easier to play for long periods of time. It also somewhat smooths out the disadvantage that 1.1 players have over 1.2 players in that it takes longer for a 1.1 player to jump to full speed.  

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