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There's one exception though, and that is if you enter the final big room where Trev is. If you do this, the game starts doing 1 second checks again. (if you go back and leave the room, it's back to 40).
There's one exception though, and that is if you enter the final big room where Trev is. If you do this, the game starts doing 1 second checks again. (if you go back and leave the room, it's back to 40).
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=== Fast Second Natalya ===
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Did some testing on how to get "optimal" Natalya's after meeting up with her the second time ("I'm coming, James"). Turns out the fastest way is probably to move out of the door, and instantly look back (Not too far left though!, since that will cause her to open the door instead of warping it), wait for her to come into view and then keep her in view all the way until she reaches the computer.
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Compared to perfect or near-perfect execution of the regular method of blowing up the glass, shooting screen, looking towards Nat, this method should be faster 99% of the time (at least according to my emulator tests), on average between 10-20 frames (0.16 - 0.33 seconds) and with a maximum of around 30 frames (0.5 seconds).
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The problem of course is what to do with the drone guns. On Agent, you can simply run into them, which might be worth it if going for 3:57? You probably have time to at least throw the remote mine in though, after Nat has reached the computer, to kill most guards and the nearest drone gun.
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Might also mention that going for the Body Armor, although you never get the "James, I need cover" message, will lose a minimum of around 30-60 frames simply by not looking at Natalya properly.
== Tutorials ==
== Tutorials ==