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Difference between revisions of "How To Prevent Erectile Dysfunction In Men"
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'''World Record - 0:54''' | '''World Record - 0:54''' | ||
− | This | + | This strategy assumes you know how the level looks like and at least have 0:56. |
+ | |||
+ | Please be aware that 0:54 requires a ''really'' good run, some would say even flawless. | ||
Cut or watch cinemas, doesn't really matter since the Klobb guard barely ruins a run for you | Cut or watch cinemas, doesn't really matter since the Klobb guard barely ruins a run for you | ||
anyways. Start in left strafe and turn your stick slightly to the left and up so you get a nice | anyways. Start in left strafe and turn your stick slightly to the left and up so you get a nice | ||
− | 45% lookdown or so, though it | + | 45% lookdown or so, though it isn't really needed right away. You may want to hold Z-button |
− | right away when you start for the fastest possible slap. Once past the table switch to | + | right away when you start for the fastest possible slap. Once past the table switch to right-strafe |
− | and go towards the guard with the key, when | + | and go towards the guard with the key, when Bond is about to slap change to left-strafe again and |
− | try to get the slap on the guards rightside (his rightside yes). Right when | + | try to get the slap on the guards rightside (his rightside yes). Right when that's done press B so you |
open the door and try to exit as soon as possible. Once you're past the door change to | open the door and try to exit as soon as possible. Once you're past the door change to | ||
− | right-strafe and start using lookdown if you already don't and press A to bring out the | + | right-strafe and start using lookdown if you already don't, and press A to bring out the |
Dostovei. | Dostovei. | ||
− | Dodge all boxes here, for | + | Dodge all boxes here, for 54/55 you don't want to get stuck on those, the guard here is never |
− | a problem so ignore him. Change to | + | a problem so ignore him. Change to left-strafe when you arrive to the stairs (you can keep |
− | it in | + | it in right-strafe but it's harder to do the turn in the stairs) and change to right-strafe, once |
you have passed the first set start shooting with the Dostovei to alert the "doorguard", you | you have passed the first set start shooting with the Dostovei to alert the "doorguard", you | ||
− | can empty the whole clip | + | can empty the whole clip (it doesn't really matter if you do it somewhat fast). Now in-between |
− | the shooting try to get a good line to the door and hope the guards that opens it | + | the shooting try to get a good line to the door and hope the guards that opens it isn't in the way, |
if he is you might get boosted through him or you get a lucky warp but if you get stuck for | if he is you might get boosted through him or you get a lucky warp but if you get stuck for | ||
more than a few tenths restart. | more than a few tenths restart. | ||
− | Once past him make a nice left turn to the door and open it from far away so you | + | Once past him make a nice left turn to the door and open it from far away so you don't get stuck |
− | on the doors, now you might want to change to | + | on the doors, now you might want to change to right-strafe while you open the double door or you |
can wait to change strafe in the library, its up to you whats best for you, no way is the better way. | can wait to change strafe in the library, its up to you whats best for you, no way is the better way. | ||
Also you may get boosted here and get everything fucked up but you know what to do if that | Also you may get boosted here and get everything fucked up but you know what to do if that | ||
happens. Get through all bookcases nice with no stucks and open Nat's door and hope the bitch | happens. Get through all bookcases nice with no stucks and open Nat's door and hope the bitch | ||
− | get her sight on you, if not you may want to restart or continue for some | + | get her sight on you, if not you may want to restart or continue for some practice. Now change |
− | back to | + | back to right-strafe and get a good line to the other double door, aim for its rightside. Try to open |
− | it from far away and change to | + | it from far away and change to left-strafe and back to right to get through fast and clean. If you miss |
− | open the door the pauseout should say 16 (though it should be around mid | + | open the door the pauseout should say 16 (though it should be around mid decimal but that's something |
− | you | + | you can't know), 15 pauseout is very good. |
− | Go down the | + | Go down the stairs and don't brake strafe because that's probably slower, and try to get the turn as good |
− | as possible when the railing ends. Once down the stairs change to | + | as possible when the railing ends. Once down the stairs change to left-strafe so you face the wall. |
− | + | You want to run with about a 5% angle when facing the wall so you get a good line to | |
the door. This door is easy, just press B when you know you can open it and get past it, change to | the door. This door is easy, just press B when you know you can open it and get past it, change to | ||
− | + | right-strafe to get through and back to left. Try to have Bond back to the wall here and open the far | |
door from some distance so you dont get stuck on it. Now once past that door turn left and open the | door from some distance so you dont get stuck on it. Now once past that door turn left and open the | ||
famous Mishkin door on its leftside, try to get through it as quickly as possible. Once you have made | famous Mishkin door on its leftside, try to get through it as quickly as possible. Once you have made | ||
− | it this far with good speed and no stucks 55 is pretty much yours, | + | it this far with good speed and no stucks 0:55 is pretty much yours, maybe even 0:54. If you do miss open |
the door your pauseout should say 21 if you had 55 pace up to this part. | the door your pauseout should say 21 if you had 55 pace up to this part. | ||
Line 64: | Line 66: | ||
towards the door you exit this room later on. You can almost open this door right away when you | towards the door you exit this room later on. You can almost open this door right away when you | ||
have strafed him far enough. Now strafe him back towards the safe a bit. Now place yourself (or | have strafed him far enough. Now strafe him back towards the safe a bit. Now place yourself (or | ||
− | whatever place you prefer) against those boxes and wait for a guard with | + | whatever place you prefer) against those boxes and wait for a guard with KF7 to arrive. But beware, |
− | guards know when you have a | + | guards know when you have a WR run going on and doesn't hesitate to throw a grenade at their boss |
− | just to spite you. | + | just to spite you. Sometimes guards won't appear at all so use your Dostovei for the |
− | end instead. When Mishkin says "A costly lesson" start to strafe him to the front the safe and | + | end instead if so. When Mishkin says "''A costly lesson''" start to strafe him to the front the safe and |
− | get rid of any | + | get rid of any guard that might still be in this room. |
− | Place Bond on the left side of the safe and bring out your | + | Place Bond on the left side of the safe and bring out your KF7 if you got it and when Bond says "''Yes, it proves that Janus was involved in the Severnaya incident''" start walking |
− | and when | + | against the safe to prepare full speed. Listen carefully and smash B like mad and once you hear the |
− | against the safe to prepare | + | "beep" sound leave the safe in right-strafe hoping you got the FR from the safe (which you usually get |
− | "beep" sound leave the safe in | ||
if you opened it). Get out of the room and take a nice turn around the box and change to | if you opened it). Get out of the room and take a nice turn around the box and change to | ||
− | + | left-strafe here. Run towards the left side of the door in front of you and open it and get through. You | |
− | can either shoot the | + | can either shoot the glass right away or keep in left-strafe and shoot it when you are closer to the |
− | + | glass, the later option is probably the fastest if you do it good. | |
− | + | If everything went like it should, a 0:54 will pop out on the status menu, these are easy WR's once | |
− | you know how to do it, just | + | you know how to do it, just practice doors and such if you have problems - thats the key to 0:54. |
Good luck. | Good luck. | ||
− | + | *World Record Video: [http://www.youtube.com/watch?v=_X8dBRNuW2I Jimmy Bauer - Archives Secret Agent 0:54] | |
− | *World Record Video: [http://www.youtube.com/watch?v=_X8dBRNuW2I Jimmy Bauer - Archives Secret Agent | ||
== 00 Agent == | == 00 Agent == | ||
Line 91: | Line 91: | ||
'''World Record - 0:54''' | '''World Record - 0:54''' | ||
− | This | + | This strategy assumes you know how the level looks like and at least have 0:56. |
− | Cut or watch cinemas, | + | Please be aware that 0:54 requires a ''really'' good run, some would say even flawless. |
+ | |||
+ | Cut or watch cinemas, doesn't really matter since the Klobb guard barely ruins a run for you | ||
anyways. Start in left strafe and turn your stick slightly to the left and up so you get a nice | anyways. Start in left strafe and turn your stick slightly to the left and up so you get a nice | ||
− | 45% lookdown or so, though it | + | 45% lookdown or so, though it isn't really needed right away. You may want to hold Z-button |
− | right away when you start for the fastest possible slap. | + | right away when you start for the fastest possible slap. Once past the table switch to right-strafe |
− | and go towards the guard with the key, when | + | and go towards the guard with the key, when Bond is about to slap change to left-strafe again and |
− | try to get the slap on the guards rightside (his rightside yes). Right when | + | try to get the slap on the guards rightside (his rightside yes). Right when that's done press B so you |
− | open the door and try to exit as soon as possible. Once | + | open the door and try to exit as soon as possible. Once you're past the door change to |
− | + | right-strafe and start using lookdown if you already don't, and press A to bring out the | |
Dostovei. | Dostovei. | ||
− | Dodge all boxes here, for | + | Dodge all boxes here, for 54/55 you don't want to get stuck on those, the guard here is never |
− | a problem so ignore him. Change to | + | a problem so ignore him. Change to left-strafe when you arrive to the stairs (you can keep |
− | it in | + | it in right-strafe but it's harder to do the turn in the stairs) and change to right-strafe, once |
you have passed the first set start shooting with the Dostovei to alert the "doorguard", you | you have passed the first set start shooting with the Dostovei to alert the "doorguard", you | ||
− | can empty the whole clip | + | can empty the whole clip (it doesn't really matter if you do it somewhat fast). Now in-between |
− | the shooting try to get a good line to the door and hope the guards that opens it | + | the shooting try to get a good line to the door and hope the guards that opens it isn't in the way, |
if he is you might get boosted through him or you get a lucky warp but if you get stuck for | if he is you might get boosted through him or you get a lucky warp but if you get stuck for | ||
more than a few tenths restart. | more than a few tenths restart. | ||
− | Once past him make a nice left turn to the door and open it from far away so you | + | Once past him make a nice left turn to the door and open it from far away so you don't get stuck |
− | on the doors, now you might want to change to | + | on the doors, now you might want to change to right-strafe while you open the double door or you |
can wait to change strafe in the library, its up to you whats best for you, no way is the better way. | can wait to change strafe in the library, its up to you whats best for you, no way is the better way. | ||
Also you may get boosted here and get everything fucked up but you know what to do if that | Also you may get boosted here and get everything fucked up but you know what to do if that | ||
happens. Get through all bookcases nice with no stucks and open Nat's door and hope the bitch | happens. Get through all bookcases nice with no stucks and open Nat's door and hope the bitch | ||
− | get her sight on you, if not you may want to restart or continue for some | + | get her sight on you, if not you may want to restart or continue for some practice. Now change |
− | back to | + | back to right-strafe and get a good line to the other double door, aim for its rightside. Try to open |
− | it from far away and change to | + | it from far away and change to left-strafe and back to right to get through fast and clean. If you miss |
− | open the door the pauseout should say 16 (though it should be around mid | + | open the door the pauseout should say 16 (though it should be around mid decimal but that's something |
− | you | + | you can't know), 15 pauseout is very good. |
− | Go down the | + | Go down the stairs and don't brake strafe because that's probably slower, and try to get the turn as good |
− | as possible when the railing ends. Once down the stairs change to | + | as possible when the railing ends. Once down the stairs change to left-strafe so you face the wall. |
− | + | You want to run with about a 5% angle when facing the wall so you get a good line to | |
the door. This door is easy, just press B when you know you can open it and get past it, change to | the door. This door is easy, just press B when you know you can open it and get past it, change to | ||
− | + | right-strafe to get through and back to left. Try to have Bond back to the wall here and open the far | |
door from some distance so you dont get stuck on it. Now once past that door turn left and open the | door from some distance so you dont get stuck on it. Now once past that door turn left and open the | ||
famous Mishkin door on its leftside, try to get through it as quickly as possible. Once you have made | famous Mishkin door on its leftside, try to get through it as quickly as possible. Once you have made | ||
− | it this far with good speed and no stucks 55 is pretty much yours, | + | it this far with good speed and no stucks 0:55 is pretty much yours, maybe even 0:54. If you do miss open |
the door your pauseout should say 21 if you had 55 pace up to this part. | the door your pauseout should say 21 if you had 55 pace up to this part. | ||
Line 136: | Line 138: | ||
towards the door you exit this room later on. You can almost open this door right away when you | towards the door you exit this room later on. You can almost open this door right away when you | ||
have strafed him far enough. Now strafe him back towards the safe a bit. Now place yourself (or | have strafed him far enough. Now strafe him back towards the safe a bit. Now place yourself (or | ||
− | whatever place you prefer) against those boxes and wait for a guard with | + | whatever place you prefer) against those boxes and wait for a guard with KF7 to arrive. But beware, |
− | guards know when you have a | + | guards know when you have a WR run going on and doesn't hesitate to throw a grenade at their boss |
− | just to spite you. | + | just to spite you. Sometimes guards won't appear at all so use your Dostovei for the |
− | + | end instead if so. When Mishkin says "''A costly lesson''" start to strafe him to the front the safe and | |
− | the safe and get rid of any | + | get rid of any guard that might still be in this room. |
− | Place Bond on the left side of the safe and bring out your | + | Place Bond on the left side of the safe and bring out your KF7 if you got it and when Bond says "''Yes, it proves that Janus was involved in the Severnaya incident''" start walking |
− | and when | + | against the safe to prepare full speed. Listen carefully and smash B like mad and once you hear the |
− | against the safe to prepare | + | "beep" sound leave the safe in right-strafe hoping you got the FR from the safe (which you usually get |
− | "beep" sound leave the safe in | ||
if you opened it). Get out of the room and take a nice turn around the box and change to | if you opened it). Get out of the room and take a nice turn around the box and change to | ||
− | + | left-strafe here. Run towards the left side of the door in front of you and open it and get through. You | |
− | can either shoot the | + | can either shoot the glass right away or keep in left-strafe and shoot it when you are closer to the |
− | + | glass, the later option is probably the fastest if you do it good. | |
− | + | If everything went like it should, a 0:54 will pop out on the status menu, these are easy WR's once | |
− | you know how to do it, just | + | you know how to do it, just practice doors and such if you have problems - thats the key to 0:54. |
Good luck. | Good luck. | ||
− | *World Record Video: [http://www.youtube.com/watch?v=Tlnwe8bqZTA Jimmy Bauer - Archives 00 Agent | + | *World Record Video: [http://www.youtube.com/watch?v=Tlnwe8bqZTA Jimmy Bauer - Archives 00 Agent 0:54] |
== External Links == | == External Links == |
Revision as of 10:47, 21 October 2013
Archives (Part ii of Mission 6: St. Petersburg) is the eleventh level in GoldenEye 007. The formal name of this level is Military Archives.
Agent
World Record - 0:16
Start in left strafe, and quickly switch to right as soon as you're around the table. Start your slap as soon as possible and move quickly after slapping the guard, switching to left strafe, opening the door and pulling out the Dostovei at the same time, and exiting in right strafe. Go down the hall without getting stuck on the crates. Go up the stairs in right strafe. Halfway up, begin firing the Dostovei, and fire all eight bullets. Strafe past the Klobb guard and hope that when the Soviet guard opens the door for you, he isn't in the way.
Stay in right strafe as you go through and quickly turn towards the double doors. If you're lucky, you'll get a boost here (Bryan does in that video right there). Open the doors continuing in right strafe. This is where so many runs of mine get screwed. You've gotta get through so as to not get stuck on the double doors when turning right, but not too far or you'll hit the bookcase. You wanna go in between the two. You also want to use lookdown in this area; it helps a lot. Turn left after passing the end of the first bookcase. Aim for an angle so that you miss all the bookcases and just barely miss the corner of the railing.
Open Natalya's door and immediately switch to left strafe. Hopefully Natalya will see you. Stay in left strafe all the way back through the double doors. Strafe next to the railing (don't rub against it). As soon as you can see the glass, stop strafing (just run normally), fire frantically until the glass is destroyed, then strafe out. Once again, if you're lucky, you'll get boosted during the exit.
- World Record Video: Bryan Bosshardt - Archives Agent 0:16
Secret Agent
World Record - 0:54
This strategy assumes you know how the level looks like and at least have 0:56.
Please be aware that 0:54 requires a really good run, some would say even flawless.
Cut or watch cinemas, doesn't really matter since the Klobb guard barely ruins a run for you anyways. Start in left strafe and turn your stick slightly to the left and up so you get a nice 45% lookdown or so, though it isn't really needed right away. You may want to hold Z-button right away when you start for the fastest possible slap. Once past the table switch to right-strafe and go towards the guard with the key, when Bond is about to slap change to left-strafe again and try to get the slap on the guards rightside (his rightside yes). Right when that's done press B so you open the door and try to exit as soon as possible. Once you're past the door change to right-strafe and start using lookdown if you already don't, and press A to bring out the Dostovei.
Dodge all boxes here, for 54/55 you don't want to get stuck on those, the guard here is never a problem so ignore him. Change to left-strafe when you arrive to the stairs (you can keep it in right-strafe but it's harder to do the turn in the stairs) and change to right-strafe, once you have passed the first set start shooting with the Dostovei to alert the "doorguard", you can empty the whole clip (it doesn't really matter if you do it somewhat fast). Now in-between the shooting try to get a good line to the door and hope the guards that opens it isn't in the way, if he is you might get boosted through him or you get a lucky warp but if you get stuck for more than a few tenths restart.
Once past him make a nice left turn to the door and open it from far away so you don't get stuck on the doors, now you might want to change to right-strafe while you open the double door or you can wait to change strafe in the library, its up to you whats best for you, no way is the better way. Also you may get boosted here and get everything fucked up but you know what to do if that happens. Get through all bookcases nice with no stucks and open Nat's door and hope the bitch get her sight on you, if not you may want to restart or continue for some practice. Now change back to right-strafe and get a good line to the other double door, aim for its rightside. Try to open it from far away and change to left-strafe and back to right to get through fast and clean. If you miss open the door the pauseout should say 16 (though it should be around mid decimal but that's something you can't know), 15 pauseout is very good.
Go down the stairs and don't brake strafe because that's probably slower, and try to get the turn as good as possible when the railing ends. Once down the stairs change to left-strafe so you face the wall. You want to run with about a 5% angle when facing the wall so you get a good line to the door. This door is easy, just press B when you know you can open it and get past it, change to right-strafe to get through and back to left. Try to have Bond back to the wall here and open the far door from some distance so you dont get stuck on it. Now once past that door turn left and open the famous Mishkin door on its leftside, try to get through it as quickly as possible. Once you have made it this far with good speed and no stucks 0:55 is pretty much yours, maybe even 0:54. If you do miss open the door your pauseout should say 21 if you had 55 pace up to this part.
Walk over to Mishkin so you start the conversation with him, warp him or whatever and strafe him towards the door you exit this room later on. You can almost open this door right away when you have strafed him far enough. Now strafe him back towards the safe a bit. Now place yourself (or whatever place you prefer) against those boxes and wait for a guard with KF7 to arrive. But beware, guards know when you have a WR run going on and doesn't hesitate to throw a grenade at their boss just to spite you. Sometimes guards won't appear at all so use your Dostovei for the end instead if so. When Mishkin says "A costly lesson" start to strafe him to the front the safe and get rid of any guard that might still be in this room.
Place Bond on the left side of the safe and bring out your KF7 if you got it and when Bond says "Yes, it proves that Janus was involved in the Severnaya incident" start walking against the safe to prepare full speed. Listen carefully and smash B like mad and once you hear the "beep" sound leave the safe in right-strafe hoping you got the FR from the safe (which you usually get if you opened it). Get out of the room and take a nice turn around the box and change to left-strafe here. Run towards the left side of the door in front of you and open it and get through. You can either shoot the glass right away or keep in left-strafe and shoot it when you are closer to the glass, the later option is probably the fastest if you do it good.
If everything went like it should, a 0:54 will pop out on the status menu, these are easy WR's once you know how to do it, just practice doors and such if you have problems - thats the key to 0:54.
Good luck.
- World Record Video: Jimmy Bauer - Archives Secret Agent 0:54
00 Agent
World Record - 0:54
This strategy assumes you know how the level looks like and at least have 0:56.
Please be aware that 0:54 requires a really good run, some would say even flawless.
Cut or watch cinemas, doesn't really matter since the Klobb guard barely ruins a run for you anyways. Start in left strafe and turn your stick slightly to the left and up so you get a nice 45% lookdown or so, though it isn't really needed right away. You may want to hold Z-button right away when you start for the fastest possible slap. Once past the table switch to right-strafe and go towards the guard with the key, when Bond is about to slap change to left-strafe again and try to get the slap on the guards rightside (his rightside yes). Right when that's done press B so you open the door and try to exit as soon as possible. Once you're past the door change to right-strafe and start using lookdown if you already don't, and press A to bring out the Dostovei.
Dodge all boxes here, for 54/55 you don't want to get stuck on those, the guard here is never a problem so ignore him. Change to left-strafe when you arrive to the stairs (you can keep it in right-strafe but it's harder to do the turn in the stairs) and change to right-strafe, once you have passed the first set start shooting with the Dostovei to alert the "doorguard", you can empty the whole clip (it doesn't really matter if you do it somewhat fast). Now in-between the shooting try to get a good line to the door and hope the guards that opens it isn't in the way, if he is you might get boosted through him or you get a lucky warp but if you get stuck for more than a few tenths restart.
Once past him make a nice left turn to the door and open it from far away so you don't get stuck on the doors, now you might want to change to right-strafe while you open the double door or you can wait to change strafe in the library, its up to you whats best for you, no way is the better way. Also you may get boosted here and get everything fucked up but you know what to do if that happens. Get through all bookcases nice with no stucks and open Nat's door and hope the bitch get her sight on you, if not you may want to restart or continue for some practice. Now change back to right-strafe and get a good line to the other double door, aim for its rightside. Try to open it from far away and change to left-strafe and back to right to get through fast and clean. If you miss open the door the pauseout should say 16 (though it should be around mid decimal but that's something you can't know), 15 pauseout is very good.
Go down the stairs and don't brake strafe because that's probably slower, and try to get the turn as good as possible when the railing ends. Once down the stairs change to left-strafe so you face the wall. You want to run with about a 5% angle when facing the wall so you get a good line to the door. This door is easy, just press B when you know you can open it and get past it, change to right-strafe to get through and back to left. Try to have Bond back to the wall here and open the far door from some distance so you dont get stuck on it. Now once past that door turn left and open the famous Mishkin door on its leftside, try to get through it as quickly as possible. Once you have made it this far with good speed and no stucks 0:55 is pretty much yours, maybe even 0:54. If you do miss open the door your pauseout should say 21 if you had 55 pace up to this part.
Walk over to Mishkin so you start the conversation with him, warp him or whatever and strafe him towards the door you exit this room later on. You can almost open this door right away when you have strafed him far enough. Now strafe him back towards the safe a bit. Now place yourself (or whatever place you prefer) against those boxes and wait for a guard with KF7 to arrive. But beware, guards know when you have a WR run going on and doesn't hesitate to throw a grenade at their boss just to spite you. Sometimes guards won't appear at all so use your Dostovei for the end instead if so. When Mishkin says "A costly lesson" start to strafe him to the front the safe and get rid of any guard that might still be in this room.
Place Bond on the left side of the safe and bring out your KF7 if you got it and when Bond says "Yes, it proves that Janus was involved in the Severnaya incident" start walking against the safe to prepare full speed. Listen carefully and smash B like mad and once you hear the "beep" sound leave the safe in right-strafe hoping you got the FR from the safe (which you usually get if you opened it). Get out of the room and take a nice turn around the box and change to left-strafe here. Run towards the left side of the door in front of you and open it and get through. You can either shoot the glass right away or keep in left-strafe and shoot it when you are closer to the glass, the later option is probably the fastest if you do it good.
If everything went like it should, a 0:54 will pop out on the status menu, these are easy WR's once you know how to do it, just practice doors and such if you have problems - thats the key to 0:54.
Good luck.
- World Record Video: Jimmy Bauer - Archives 00 Agent 0:54