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== 00 Agent ==
 
== 00 Agent ==
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'''World Record Strat - 0:58'''
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'''World Record - 0:55'''
    
Cut both cinemas right away, and start out the same as SA. 2 slaps first guard, then take out the throwing knives. Knife the next guard you see in the hall, in the back. If you hit his limb you wont pick up his ammo. Also, you can slap him, which guarantees he dies, but can be a bit more inconsistent. Now take out your KF7, and strafe down the hall, without turning to the left. You will see a beam on the right wall, and right as you reach it, fire 9 bullets while spinning in a circle. Do NOT start shooting before you reach this beam, or it will mess things up later on. Sometimes there will be a few klobb guards around this area which bode very annoying backboosts, so try and shoot the one that opens the door as you shoot these 9 bullets, injuring him and avoiding a hit. Now, after firing 9 shots, turn around and take a right down the hall you passed earlier, and avoid guards. Take a left, up the stairs, and enter the next room you see on your left. Shoot 3 bullets (no more!) at this kf7 guard in here, take his ammo and while you take his ammo, open the door, turn around and pick the tape up. Turn back around and enter the doorway. Now this next part is extremely important. Look up at the first cam in front of you, and hesitate just a bit before shooting it, dont shoot it right away! I am talking maybe .4 or so of a wait. Now if you hit it successfully, open the next door and turn to the left, and shoot 3 bullets at the 2nd cam. If you did everything properly, and werent very slow or didnt shoot the first cam too fast, there will be a klobb guard that opens this door in front of you. Shoot the remaining 2 bullets of your clip at him and make them count (hit his chest or his head if he ducks down), and take his stuff.  
 
Cut both cinemas right away, and start out the same as SA. 2 slaps first guard, then take out the throwing knives. Knife the next guard you see in the hall, in the back. If you hit his limb you wont pick up his ammo. Also, you can slap him, which guarantees he dies, but can be a bit more inconsistent. Now take out your KF7, and strafe down the hall, without turning to the left. You will see a beam on the right wall, and right as you reach it, fire 9 bullets while spinning in a circle. Do NOT start shooting before you reach this beam, or it will mess things up later on. Sometimes there will be a few klobb guards around this area which bode very annoying backboosts, so try and shoot the one that opens the door as you shoot these 9 bullets, injuring him and avoiding a hit. Now, after firing 9 shots, turn around and take a right down the hall you passed earlier, and avoid guards. Take a left, up the stairs, and enter the next room you see on your left. Shoot 3 bullets (no more!) at this kf7 guard in here, take his ammo and while you take his ammo, open the door, turn around and pick the tape up. Turn back around and enter the doorway. Now this next part is extremely important. Look up at the first cam in front of you, and hesitate just a bit before shooting it, dont shoot it right away! I am talking maybe .4 or so of a wait. Now if you hit it successfully, open the next door and turn to the left, and shoot 3 bullets at the 2nd cam. If you did everything properly, and werent very slow or didnt shoot the first cam too fast, there will be a klobb guard that opens this door in front of you. Shoot the remaining 2 bullets of your clip at him and make them count (hit his chest or his head if he ducks down), and take his stuff.  
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Strafe into the center of this room, so you can see the last camera, and while running forward shoot at it and hope you somehow take it out. This camera is extremely inconsistent especially with the annoying glass door guards shooting at you and backboosting you, but you will get it maybe 1/8 runs. So expect a lot of failed runs just because of the last cam. If you hit it (and for 58 you want to hit it within the first 3 bulelts), in left strafe approach the glass door, open it while holding full speed, and change to right as you enter the door. You might want to change guns to prevent stuckage on it. Changing guns really isnt necessary, but it can help if you slightly warp through it. Now go down this hall, hopefully getting a boost, and warp the exit door by backswitching from KF7 to Klobbs. This warp can be a bit annoying since the level sometimes doesn't lag enough, though. With this strat, you can do 57 with an insane run, but even for 58 it has to be quite great. Anything from 104-1:07 is cake, but 1:01-1:03 isn't all that hard either if the clipboard guard cooperates. Anything less, though, requires a very nice run.  
 
Strafe into the center of this room, so you can see the last camera, and while running forward shoot at it and hope you somehow take it out. This camera is extremely inconsistent especially with the annoying glass door guards shooting at you and backboosting you, but you will get it maybe 1/8 runs. So expect a lot of failed runs just because of the last cam. If you hit it (and for 58 you want to hit it within the first 3 bulelts), in left strafe approach the glass door, open it while holding full speed, and change to right as you enter the door. You might want to change guns to prevent stuckage on it. Changing guns really isnt necessary, but it can help if you slightly warp through it. Now go down this hall, hopefully getting a boost, and warp the exit door by backswitching from KF7 to Klobbs. This warp can be a bit annoying since the level sometimes doesn't lag enough, though. With this strat, you can do 57 with an insane run, but even for 58 it has to be quite great. Anything from 104-1:07 is cake, but 1:01-1:03 isn't all that hard either if the clipboard guard cooperates. Anything less, though, requires a very nice run.  
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*World Record Video: [http://www.thengamer.com/GE/09-Bunker%202/Rayan%20Isran%20-%20Bunker%202%2000%20Agent%200.58.wmv Rayan Isran - Bunker 2 00 Agent - 0:58]
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*World Record Video: [http://www.youtube.com/watch?v=Q1i76Z7odtY David Clemens - Bunker 2 00 Agent - 0:55]
    
== External Links ==
 
== External Links ==
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