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'''Mission 3'''
'''Mission 3'''
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TODO
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Start by tapping A twice then B twice, to accelerate quickly to full speed using a punch. Use the small upslope of the floating platform to get a high jump, so that you can land on the center block without climbing. Turn around and jump immediately to grab the pulley, and jump off once you have a clear path to the top level.
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Run to the mystic shrine, and try to come to a complete stop just as you get there. You don't want to be running when you get there, as B would then cause a punch instead of the Mystic Melody, wasting time. Try to play the melody at about 4 seconds, then turn the camera to face the door that opens.
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Run down this hallway. On GameCube, it's full of overturned mine carts, so keep punching and hope you don't get slowed down. Dreamcast players only have to contend with one cart in the tunnel. Jump at the end and dive, and prepare to deal with what might be the toughest camera situation in the game.
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If you're too close to one of the edges of the shaft when you dive, Knuckles will catch his feet on a horizontal beam and come to a stop. You don't want that. Anyway, the camera will take one of four possible orientations at this point, seemingly at random. Your goal is to identify which direction it's facing, and figure out if and where you need to turn the camera so that you can move toward the vertical line of rings, which points to the shaft you need to shoot up through. If you see a diagonal beam in front of you, turn left. If you see ghosts in front of you, just head forward. A wall in close proximity and a weight to your left means you should turn right. The situation where you need to turn around is rare and hard to identify, so those runs are best taken for dead. Make a lot of descents to get used to the challenge of identifying your direction, and it'll help when you decide to go for a record.
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When you get to the rings, press A to head up. There's another camera shift point on the way up; sometimes you'll be presented with the path straight in front of you, and other times it'll be behind you. Figure out which way it is (it's a lot easier to identify this time, but the time spent reacting can also be time spent moving in the wrong direction) and go down the tunnel. When you get to the pulley, grab it then wait about 0.75 seconds before jumping off. This should allow you to jump high enough to avoid sticking to the walls, and you can glide forward to power into the Chao.
Record video: [http://www.soniccenter.org/videos/2-4-8-3-2479.avi 0:24.79 by SadisticMystic]
Record video: [http://www.soniccenter.org/videos/2-4-8-3-2479.avi 0:24.79 by SadisticMystic]