Line 7:
Line 7:
== 3 Lap ==
== 3 Lap ==
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'''For mid/high Exp. times'''
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'''For mid/high Hero times'''
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1-1-0 = 38.3 - 36.9 - 37.4 = 1.52.6
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0-1-1 = 36.6 - 34.8 - 34.8 = 1.46.2
'''1 SHROOMER'''
'''1 SHROOMER'''
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Same as your 0 shroom apart from you use a mushroom soon after the first bridge. After bridge L R against the left wall (Release the R after the turn). Aim towards the broken bridge and use your mushroom.I find its better to shroom earlier rather than later. This is because I believe while you are shrooming though the air, you are not going faster/much faster than if you were not shrooming. So you may as well get your full use out of the mushroom before you take off
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Take the turbo boost and do a L . Do two/three L's around the turn , and avoid the look-a-like fallen trees. A R between them should do this . Then take two L's around the dinosaur , and a R into the tunnel . Forget about a L , but do a R. Then come to the way with the zippers . Its not that hard , because you choose a light kart normally.
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Take a R to come out the way , and then take a L to enter the tunnel . A R would work , and then head right and shroom over the bridge . What also works - better not to do for guys around Exp.- is to do a MT hanging half on the bridge and half in the air. Then you should use the shroom when on ground. After that , you drive and just before you jump , create a R and release it when you touch the ground.
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Take a L but be careful with that stupid dinosaur . Do a R and take a tight turn around the gate . Easiest is to hit it already and then go around it with a slide, but the problem of that is that you could be goin' backwards.
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Oh well , take a R or a L at the bumps , that does'nt really matter , and go between the holes where all that water comes out . This for preventing that you fly a bit higher and will come a split second later to the finish , or... fly very high and come 2 seconds later to the finish , if you know what that means .
'''0 SHROOMERS'''
'''0 SHROOMERS'''
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2 Ls at the start, followed by an R around the stump. Do an L against the wall and release after the small dip. Do an R an aim though the legs (go to the right of the legs if you feel more comfortable this way). Two R's going into and in the tunnel and a quick L, R (If you can squeeze the 'L' in). Obvioulsy go on the path with the boost :) ... R L on the bridge. L and R against the left wall (hold and release the R after the turn). L R (release the R just before you go past the water) R L R. L (air MT) Release this before you hit the ground. R L R across the bridge. Get an L ready in the air and hold this all the way round the corner (keep very tight) Release the L. R down the bumps (grey track) and get an L ready and release when you get back on the brown track. Go up one of the four bumps (gaining as little air as possible) and get an air MT ready and release when you land which will start the next lap.
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Take the normal way so head straight forward as you have entered the cave and came outside of the tunnel . Just avoid the pit and the water spouts.
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+
'''2 SHROOMERS'''
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Same as your 1 shroom until the bridge near the end. R L R across the bridge. Get an L ready in the air and after you land use your mushroom around the final corner. Release the L. R down the bumps...
== Fast Lap ==
== Fast Lap ==