CoraRubbo998

Joined 18 days ago
27 bytes removed ,  17:37, 10 July 2006
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== Agent ==
 
== Agent ==
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'''World Record strat - 0:26 - Written by Ryan White'''
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'''World Record strat - 0:26'''
    
This level is all in the strafelines and [[lookdown]].  You won’t be able to challenge the WR until you know the lines and can strafe them with lookdown.
 
This level is all in the strafelines and [[lookdown]].  You won’t be able to challenge the WR until you know the lines and can strafe them with lookdown.
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Start out in left strafe.  Turn right, then left.  There will be a gate coming up.  It is important to open it and get through quickly. The easiest way to do this is to aim ¼ of the gate from the left, and press B once you pass there.  Flick the stick a tad right, and hopefully you get through no problem.
 
Start out in left strafe.  Turn right, then left.  There will be a gate coming up.  It is important to open it and get through quickly. The easiest way to do this is to aim ¼ of the gate from the left, and press B once you pass there.  Flick the stick a tad right, and hopefully you get through no problem.
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Keep going, and turn right, then left, the left again.  Now you will be close to the train.  Look up on the standard plane now.  You want to shoot a bullet into that train, so right before you are about to pass that fat wall, turn about 90 degrees and fire. This is known as the trainshot.  It is difficult to pull off at first, but with practice, it comes easy.  It saves just over 2 seconds and is absolutely necessary to get any WRs on this stage.
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Keep going, and turn right, then left, then a tad left again.  Now you will be close to the train.  Look up on the standard plane now.  You want to shoot a bullet into that train, so right before you are about to pass that fat wall, turn about 90 degrees and fire. This is known as the trainshot.  It is difficult to pull off at first, but with practice, it comes easy.  It saves just over 2 seconds and is absolutely necessary to get any WRs on this stage.
    
Now keep on strafing.  Go in the door to the building switching to right strafe for a moment, then back to left.  There are stairs on your right, and go up them with right strafe.  At the top, change to left, and head to the next door.  Open the door, change to right, and strafe down the stairs.  Keep in right, and if you did the trainshot correctly, and the guards opened the roller door quickly enough (they don’t always do it) strafe right through into the train.  Hopefully you should have the WR!
 
Now keep on strafing.  Go in the door to the building switching to right strafe for a moment, then back to left.  There are stairs on your right, and go up them with right strafe.  At the top, change to left, and head to the next door.  Open the door, change to right, and strafe down the stairs.  Keep in right, and if you did the trainshot correctly, and the guards opened the roller door quickly enough (they don’t always do it) strafe right through into the train.  Hopefully you should have the WR!
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Now just continue strafing towards the house entrance, open the door and change into right-strafe for the stairs. Strafe up the stairs and while still going right-strafe, turn around towards the safe and when you’re approximately positioned at its corner, press B to open it (assuming you got the safe key), strafe a bit to the right side of it so that you’re touching the side and you should pick up the blueprints unless you failed to open the safe in the first place. You will perhaps experience that timing the opening of the same can be a bit difficult at times (such as times when you’re on a run where mainframes blew up ''and'' you did a successful trainshot). Anyway, change to left-strafe turning 180 degrees and open the door leading to the stairs. Go into right strafe for the stairs and keep right strafe as you move on through the roller-door and inside the train, which both should be open unless you missed the trainshot. In case you missed the trainshot you’ll just have to open the doors yourself, but don’t expect anything close to the WR this way.  
 
Now just continue strafing towards the house entrance, open the door and change into right-strafe for the stairs. Strafe up the stairs and while still going right-strafe, turn around towards the safe and when you’re approximately positioned at its corner, press B to open it (assuming you got the safe key), strafe a bit to the right side of it so that you’re touching the side and you should pick up the blueprints unless you failed to open the safe in the first place. You will perhaps experience that timing the opening of the same can be a bit difficult at times (such as times when you’re on a run where mainframes blew up ''and'' you did a successful trainshot). Anyway, change to left-strafe turning 180 degrees and open the door leading to the stairs. Go into right strafe for the stairs and keep right strafe as you move on through the roller-door and inside the train, which both should be open unless you missed the trainshot. In case you missed the trainshot you’ll just have to open the doors yourself, but don’t expect anything close to the WR this way.  
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Something for you to keep in mind at the end is, like I’ve already mentioned, that this level might take a whole lot of time to complete a speedrun on if you’re going for a decent time. Let alone the probability of Objective A completage is pretty low, and on top of that you’ll need to hit that train just right when Objective A finally completes. Prepare to get frustrated and damn near a nerve-crack on the very best runs. Also be sure to curse all you want at the damn level, crappy mainframes and the fookin’ guards (although it doesn’t seem to affect them a lot), but also know that the satisfaction of completing such madness is actually worth the hours spent (for some at least…).  
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Something for you to keep in mind at the end is, like I’ve already mentioned, that this level might take a whole lot of time to complete a speedrun on if you’re going for a decent time. Let alone the probability of Objective A completage is pretty low, and on top of that you’ll need to hit that train just right when Objective A finally completes. Prepare to get frustrated and damn near a nerve-crack on the very best runs. Also be sure to curse all you want at the damn level, crappy mainframes and the guards (although it doesn’t seem to affect them a lot), but also know that the satisfaction of completing such madness is actually worth the hours spent (for some at least…).  
    
Last couple of words goes; “Good luck!” - Simply because you’ll need it.
 
Last couple of words goes; “Good luck!” - Simply because you’ll need it.
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