Deutschessprachdiplom7903

Joined 1 month ago
Undo revision 39897 by Whiteted (talk). Please do not delete relevant references. The edit is fine except for that, but I'm rolling it back because it deletes a reference to a relevant thread.
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'''Aztec''' is one of the more difficult levels, but even on 00A difficulty it is completed consistently in RTA runs, with top players coming within 30s of the WR<ref>Clemens Aztec 00A in RTA https://www.youtube.com/watch?v=CyhI8Rghaw8&t=1985</ref>
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'''Aztec''' (Part i of Mission 8: Teotihuaca'n) is the nineteenth level in [[GoldenEye 007]]. The formal name of this level is Aztec Complex. It is generally thought to be the most difficult of the 20 levels.  
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{| class="wikitable" style="float:right;"
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{|class="wikitable" style="float:right;"
! colspan="3" |Aztec
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!colspan="3"|Aztec
 
|-
 
|-
| colspan="3" style="text-align: center;" |[[Image:Aztec.png|150px]]
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| colspan="3" style="text-align: center;"| [[Image:Aztec.png|150px]]
 
|-
 
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! colspan="3" |World Records
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!colspan="3"|World Records
 
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|Difficulty||Time||First achieved by
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|Difficulty || Time || First achieved by
 
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|Agent||[https://www.youtube.com/watch?v=UvY7Ztcm5Pw 1:23]||Daniel Coelho on 2018-07-14
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|Agent || [https://www.youtube.com/watch?v=UvY7Ztcm5Pw 1:23] || Daniel Coelho on 2018-07-14
 
|-
 
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|Secret Agent||[https://www.youtube.com/watch?v=lfv8gPZNPvo 1:30]||Rayan I. on 2016-08-30
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|Secret Agent || [https://www.youtube.com/watch?v=lfv8gPZNPvo 1:30] || Rayan I. on 2016-08-30
 
|-
 
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|00 Agent||[https://www.youtube.com/watch?v=vKZ9BrbMjvU 1:35]||Luke Szklarz on 2017-09-10
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|00 Agent || [https://www.youtube.com/watch?v=vKZ9BrbMjvU 1:35] || Luke Szklarz on 2017-09-10
 
|-
 
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|LTK||[https://www.youtube.com/watch?v=StqXZU2x1NU 1:57]||Adam Bozon on 2016-01-10
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|LTK || [https://www.youtube.com/watch?v=StqXZU2x1NU 1:57] || Adam Bozon on 2016-01-10
 
|-
 
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|DLTK||[https://www.youtube.com/watch?v=Ll1wkgOQNhA 3:44]||Adam Bozon on 2017-03-03
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|DLTK || [https://www.youtube.com/watch?v=Ll1wkgOQNhA 3:44] || Adam Bozon on 2017-03-03
 
|}
 
|}
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Naively, the level requires you to kill jaws to obtain a key to the glass in the black room, which must be opened to obtain the DAT for objective B and to complete objective A. You also have to use a computer to close the exhaust bay doors in order to backtrack, and then open them again to allow the shuttle to take off.
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== Overview ==
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This was slightly simplified by the "pit warp" but the level was dramatically broken by Boss with the discovery that guards can open the (locked) glass for you, allowing you to bypass Jaws.
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This level has the same objectives across all difficulties. The player must reprogram the shuttle guidance (Objective A), and then launch the shuttle (Objective B). Launching the shuttle begins a 30 second countdown, after which the level ends. The general speedrunning strategy is to use guard AI to open a locked door in order to complete Objective A. This bypasses Jaws, and avoids having to close and re-open the shuttle exhaust. The first half of a run will generate [[Noise]] to alert guards. Many strategies make use of [[Pause#Quick Pause|quick pausing]].
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==Version Differences==
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== Version Differences ==
    
* PAL lags more in first 2 rooms<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=854.msg279909#msg279909|title=the-elite forum post "Post Your Best Legit (And Semi-Legit) Fails Here!"|author=Wyst3r|access-date=July 19, 2021}}</ref>{{Dubious}}
 
* PAL lags more in first 2 rooms<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=854.msg279909#msg279909|title=the-elite forum post "Post Your Best Legit (And Semi-Legit) Fails Here!"|author=Wyst3r|access-date=July 19, 2021}}</ref>{{Dubious}}
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*NTSC lags a lot more in black room.
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* NTSC lags a lot more in black room.
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==Objectives ==
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== Objectives ==
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===All Difficulties===
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=== All Difficulties ===
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'''a. Reprogram shuttle guidance'''
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; a. Reprogram shuttle guidance
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; b. Launch shuttle
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The ''guidance data'' must be uploaded behind the glass, before the shuttle launches
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== Strategies ==
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'''b. Launch shuttle'''
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Unworkable, impossible, and infeasible strategies, including TAS ideas, can be found on the [[Aztec Unworkable Strategies|Unworkable Strategies]] page.
 
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The ''DAT'' must be collected from the behind the glass, and used on the mainframe in the large room to start the shuttle countdown. The shuttle launches at the end of the countdown, with the level ending when 1 second is left on the clock.
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==Strategies==
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Unworkable, impossible, and infeasible strategies, including TAS ideas, can be found on the [[Aztec Unworkable Strategies|Unworkable Strategies]] page.
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=== Glass Door ===
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===Glass===
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The following strategies<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=24158.0|title=The COMPLETE Aztec Glass Knowledge Repository|access-date=July 16, 2021}}</ref> are actively used to open the locked glass door to complete Objective A. These strategies make use of [[Tracking_Bond|guard tracking]] to trigger the "[[Guards#Ghost Doors|Ghost Door]]" mechanic.
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The main variable among runs is the strategy which is used to open the ''glass'' in the black room. There are a range of currently used strategies, where consistency is traded against speed.
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First thing to note is that a single [[Guards|guard]] can never open the door for us. Why? Because Bond's position when copied can always be reached without opening the door. What is needed is an obstacle, something to block the guards path to Bond's position. An obstacle is either Bond himself (when using invisibility) or another guard. When a guard is faced with an obstacle, he will start to try running around it. In doing so, he might try and run through the glass door room, which leads to him opening the door.
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All current strategies use 2 guards to open the glass, and both are thought to be necessary. The only known 1 guard door lure is on [[Facility]] and is made possible by the complex geometry and bad navigation graph, so cannot be translated into Aztec.
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In order for the strat to work, you must reach the glass before this animation ends. Otherwise, he will copy an earlier position and won't run all the way to the glass. The second guard, the one behind the mainframe, will usually see Bond as you run to the glass and do another animation as the mainframe closes. At this point, you need to wait by the glass only until this animation has ended. Usually, you can tell easily by listening to the gunfire, whenever it ends, wait a bit extra for the animation to end, then leave the glass. Also, you probably want to stay still during this time, so that both guards copy the same exact position, and increase the chances of them blocking each other.
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Broadly they all work by having the 1st guard be ''relatively still'' next to the glass, and the 2nd guard be moving towards a ''similar'' position. In an effort to avoid the 1st guard, the 2nd plans to go to the side of him i.e. into the glass, and this allows him to open it. The more consistent strats turn "relatively still" into "stationary" and replace "similar" with "identical".
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An important factor is that the guards needs to be close to each other in order to act as obstacles. (If one guard reaches the glass early, he might just continue running before the second guard even gets there). The mainframe usually handles this for us though, by delaying the nearest guard. It's also worth noting that the nearest guard will not spend more than 10 seconds trying to reaching the glass (usually not the far guard either), so he should *always* continue running. The time frame during which the door can open is therefore pretty small.
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====Mainframe Strat====
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==== Mainframe Strat ====
 
The glass that is so consistent it made Aztec RTA friendly. Although not as fast as the best strats, it's really good for getting to the high 80 point range. The key to getting fast mainframe runs is getting a good animation on the guard that you shoot in the mainframe, as the time you have to wait at the glass depends on it.
 
The glass that is so consistent it made Aztec RTA friendly. Although not as fast as the best strats, it's really good for getting to the high 80 point range. The key to getting fast mainframe runs is getting a good animation on the guard that you shoot in the mainframe, as the time you have to wait at the glass depends on it.
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The guard setup is functionally similar to the old glass strategy because they'll actually stop in place at the glass, rather than continuing to hunt for you like with the "Henrik" or fast glass strategies. The benefits of the mainframe glass strategy however is the setup is significantly easier, you don't get shot at, you don't have to rely on animations, and you're guaranteed to have 2 guards go to the glass, rather than a random selection out of a group of 4. On top and more importantly, this strategy is faster. Sometimes the glass still won't open because once a guard has reached his destination and stops, he'll do a turn and step after a few seconds, while the other guard perhaps hasn't opened the glass in time. In my 15 minutes of using this strategy though, I got 4 glass openings, and after Jimbo's onslaught of playing Aztec 00A, he finally got a good and fast PR, so it's still extremely consistent. It's really awesome!
 
The guard setup is functionally similar to the old glass strategy because they'll actually stop in place at the glass, rather than continuing to hunt for you like with the "Henrik" or fast glass strategies. The benefits of the mainframe glass strategy however is the setup is significantly easier, you don't get shot at, you don't have to rely on animations, and you're guaranteed to have 2 guards go to the glass, rather than a random selection out of a group of 4. On top and more importantly, this strategy is faster. Sometimes the glass still won't open because once a guard has reached his destination and stops, he'll do a turn and step after a few seconds, while the other guard perhaps hasn't opened the glass in time. In my 15 minutes of using this strategy though, I got 4 glass openings, and after Jimbo's onslaught of playing Aztec 00A, he finally got a good and fast PR, so it's still extremely consistent. It's really awesome!
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*Because one of the two guards warps the mainframe, he'll arrive there before the other. When guards reach their destination and stop hunting you down, they stand in place for a moment, and then spin/step around. Because of this, the distance from the mainframe on the glass where you perform the lure is important. If you're far to the right or at the middle of the glass, it's not enough time for the other guard to open the door, so always perform your lure to the left<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=22337.msg454222#msg454222|title=the-elite forum post reply to "Strategy Awareness: Aztec 'Mainframe Glass'"|author=Icy|access-date=July 28, 2021}}</ref>.
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* Because one of the two guards warps the mainframe, he'll arrive there before the other. When guards reach their destination and stop hunting you down, they stand in place for a moment, and then spin/step around. Because of this, the distance from the mainframe on the glass where you perform the lure is important. If you're far to the right or at the middle of the glass, it's not enough time for the other guard to open the door, so always perform your lure to the left<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=22337.msg454222#msg454222|title=the-elite forum post reply to "Strategy Awareness: Aztec 'Mainframe Glass'"|author=Icy|access-date=July 28, 2021}}</ref>.
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*You must stare at the pink wall for about 5 seconds to unload the mainframe long enough to let it open. Additional quickpauses do nothing, lookdown does nothing, and other rituals do nothing. Just face the wall long enough.
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* You must stare at the pink wall for about 5 seconds to unload the mainframe long enough to let it open. Additional quickpauses do nothing, lookdown does nothing, and other rituals do nothing. Just face the wall long enough.
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*Leave timing should be 5 quickpause and a bit on a fast guard hurt animation, and 6-7 quickpauses and a bit on slower reactions. Aim for the chest to avoid losing time, and make sure you don't leave too early and fail the lure or leave too late and lose time unnecessarily.
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* Leave timing should be 5 quickpause and a bit on a fast guard hurt animation, and 6-7 quickpauses and a bit on slower reactions. Aim for the chest to avoid losing time, and make sure you don't leave too early and fail the lure or leave too late and lose time unnecessarily.
    
Troubleshooting:
 
Troubleshooting:
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Recommended examples:
 
Recommended examples:
*video example: [https://www.youtube.com/watch?v=pVNyTfaXrkg Icy 00 1:44]
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* video example: [https://www.youtube.com/watch?v=pVNyTfaXrkg Icy 00 1:44]
*video example: [https://www.youtube.com/watch?v=HTc4owseDPk Dusky 00 1:38]
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* video example: [https://www.youtube.com/watch?v=HTc4owseDPk Dusky 00 1:38]
    
More examples:
 
More examples:
*video example: [https://www.youtube.com/watch?v=qFTS26Rp8oQ Bozon 00 1:41]
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* video example: [https://www.youtube.com/watch?v=qFTS26Rp8oQ Bozon 00 1:41]
*video example: [https://www.youtube.com/watch?v=JYsIP1n157Y DSX 00 1:42]
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* video example: [https://www.youtube.com/watch?v=JYsIP1n157Y DSX 00 1:42]
*video example: [https://www.youtube.com/watch?v=ECn50_qD9gY Jimbo 00 1:43]
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* video example: [https://www.youtube.com/watch?v=ECn50_qD9gY Jimbo 00 1:43]
*video example: [https://www.youtube.com/watch?v=lby_e-eJPZk Henrik 00 1:47]
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* video example: [https://www.youtube.com/watch?v=lby_e-eJPZk Henrik 00 1:47]
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====Illu Mainframe====
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==== Illu Mainframe ====
 
Also known as "Natural Stuck Mainframe".
 
Also known as "Natural Stuck Mainframe".
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[https://www.youtube.com/watch?v=__9FzzaFr7I video example].
 
[https://www.youtube.com/watch?v=__9FzzaFr7I video example].
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====Reverse Mainframe====
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==== Reverse Mainframe ====
 
Also known as "Visible Guard Glass Mainframe".
 
Also known as "Visible Guard Glass Mainframe".
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[https://www.youtube.com/watch?v=zqdKEy_AMB0 video example].
 
[https://www.youtube.com/watch?v=zqdKEy_AMB0 video example].
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====Fast Glass====
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==== Fast Glass ====
 
Still viable for UWR on all difficulties. Just really hard and unreliable even on agent.
 
Still viable for UWR on all difficulties. Just really hard and unreliable even on agent.
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[https://www.youtube.com/watch?v=UvY7Ztcm5Pw example video].
 
[https://www.youtube.com/watch?v=UvY7Ztcm5Pw example video].
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====Crouch Glass ====
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==== Crouch Glass ====
 
Very viable for UWR, but relies heavily on guard animations which makes it terrible to play for. There are several variations of it and Henrik needs to write this section. Crouch glass is the main strat on the XBLA version of Goldeneye which some might find interesting. It's possible we can learn some from the way they do it. There is also a trick where if you pause buffer the moment the guard finishes running, the guard will run further which might help with consistency.
 
Very viable for UWR, but relies heavily on guard animations which makes it terrible to play for. There are several variations of it and Henrik needs to write this section. Crouch glass is the main strat on the XBLA version of Goldeneye which some might find interesting. It's possible we can learn some from the way they do it. There is also a trick where if you pause buffer the moment the guard finishes running, the guard will run further which might help with consistency.
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[https://www.youtube.com/watch?v=c1O_oQ7Najg example video]. [https://www.youtube.com/watch?v=yFT1N054SMw original strat example]. [https://www.youtube.com/watch?v=zvn_Dsjk-W8 XBLA example video]. [https://www.youtube.com/watch?v=y_9rZDksQlg Another XBLA example video].
 
[https://www.youtube.com/watch?v=c1O_oQ7Najg example video]. [https://www.youtube.com/watch?v=yFT1N054SMw original strat example]. [https://www.youtube.com/watch?v=zvn_Dsjk-W8 XBLA example video]. [https://www.youtube.com/watch?v=y_9rZDksQlg Another XBLA example video].
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==Legacy Strategies==
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== Legacy Strategies ==
    
Legacy strategies have been replaced with easier or more consistent strategies.
 
Legacy strategies have been replaced with easier or more consistent strategies.
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===Bryan B. Glass ===
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=== Bryan B. Glass ===
 
Obsolete because it is slower than [[Aztec#Strategies|modern strategies]]. Still has a place in modern RTA runs as a backup for failed mainframe attempts. It is also used in LTK runs.  
 
Obsolete because it is slower than [[Aztec#Strategies|modern strategies]]. Still has a place in modern RTA runs as a backup for failed mainframe attempts. It is also used in LTK runs.  
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[https://www.youtube.com/watch?v=how7MyuuVTA example video].
 
[https://www.youtube.com/watch?v=how7MyuuVTA example video].
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===Henrik Glass===
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=== Henrik Glass ===
 
Very viable for good PBs but newer strats are likely easier and more consistent.
 
Very viable for good PBs but newer strats are likely easier and more consistent.
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[https://www.youtube.com/watch?v=vKZ9BrbMjvU example video].
 
[https://www.youtube.com/watch?v=vKZ9BrbMjvU example video].
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==Tutorials==
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== Tutorials ==
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*Mainframe Strat: [https://www.youtube.com/watch?v=pgoQrpGfzf0 video tutorial by Dusky]
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* Mainframe Strat: [https://www.youtube.com/watch?v=pgoQrpGfzf0 video tutorial by Dusky]
*Glass Door: [https://www.youtube.com/watch?v=RXWgvY23w0Q video tutorial by Flickerform]
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* Glass Door: [https://www.youtube.com/watch?v=RXWgvY23w0Q video tutorial by Flickerform]
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===Agent===
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=== Agent ===
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*[[Goldeneye 007 Tutorial: Aztec Agent|Aztec Agent]]
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* [[Goldeneye 007 Tutorial: Aztec Agent|Aztec Agent]]
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*Tutorial: Target 1:26 [https://www.youtube.com/watch?v=JjrCK_JZ8N8 by Wodahs]
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* Tutorial: Target 1:26 [https://www.youtube.com/watch?v=JjrCK_JZ8N8 by Wodahs]
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===Secret Agent===
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=== Secret Agent ===
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*[[Goldeneye 007 Tutorial: Aztec Secret Agent|Aztec Secret Agent]]
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* [[Goldeneye 007 Tutorial: Aztec Secret Agent|Aztec Secret Agent]]
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===00 Agent===
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=== 00 Agent ===
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*[[Goldeneye 007 Tutorial: Aztec 00 Agent|Aztec 00 Agent]]
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* [[Goldeneye 007 Tutorial: Aztec 00 Agent|Aztec 00 Agent]]
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===LTK===
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=== LTK ===
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*[[Goldeneye 007 Tutorial: Aztec LTK|Aztec LTK]]
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* [[Goldeneye 007 Tutorial: Aztec LTK|Aztec LTK]]
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*Tutorial Video: [https://videos.huzip.net/tutorials/goldeneye/ltk-dltk/Adam-Bozon/annotated/Aztec%20LTK%20Tutorial.html - Adam Bozon - Aztec LTK Tutorial (turn captions on)]
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* Tutorial Video: [https://videos.huzip.net/tutorials/goldeneye/ltk-dltk/Adam-Bozon/annotated/Aztec%20LTK%20Tutorial.html - Adam Bozon - Aztec LTK Tutorial (turn captions on)]
*Tutorial Video: [https://videos.huzip.net/tutorials/perfect-dark/ltk-dltk/Eric-Liikala/annotated/Aztec%20LTK%20Tutorial.html - Icy - Aztec LTK Tutorial (turn captions on)]
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* Tutorial Video: [https://videos.huzip.net/tutorials/perfect-dark/ltk-dltk/Eric-Liikala/annotated/Aztec%20LTK%20Tutorial.html - Icy - Aztec LTK Tutorial (turn captions on)]
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===DLTK===
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=== DLTK ===
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*[[Goldeneye 007 Tutorial: Aztec DLTK|Aztec DLTK]]
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* [[Goldeneye 007 Tutorial: Aztec DLTK|Aztec DLTK]]
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*Tutorial Video: [https://videos.huzip.net/tutorials/goldeneye/ltk-dltk/Adam-Bozon/annotated/Aztec%20DLTK%20Tutorial.html - Adam Bozon - Aztec DLTK Tutorial (turn captions on)]
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* Tutorial Video: [https://videos.huzip.net/tutorials/goldeneye/ltk-dltk/Adam-Bozon/annotated/Aztec%20DLTK%20Tutorial.html - Adam Bozon - Aztec DLTK Tutorial (turn captions on)]
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== External Links==
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== External Links ==
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*[https://rankings.the-elite.net/goldeneye/stage/aztec Aztec World Rankings]
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* [https://rankings.the-elite.net/goldeneye/stage/aztec Aztec World Rankings]
*[https://rankings.the-elite.net/goldeneye/ltk/stage/aztec Aztec LTK/DLTK Rankings]
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* [https://rankings.the-elite.net/goldeneye/ltk/stage/aztec Aztec LTK/DLTK Rankings]
*[http://thengamer.com/GE/19-Aztec/ Aztec Videos]
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* [http://thengamer.com/GE/19-Aztec/ Aztec Videos]
    
==References==
 
==References==