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==== Mainframe Strat ====
==== Mainframe Strat ====
The glass that is so consistent it made Aztec RTA friendly. Although not as fast as the best strats, it's really good for getting to the high 80 point range. The key to getting fast mainframe runs is getting a good animation on the guard that you shoot in the mainframe, as the time you have to wait at the glass depends on it.
The glass that is so consistent it made Aztec RTA friendly. Although not as fast as the best strats, it's really good for getting to the high 80 point range. The key to getting fast mainframe runs is getting a good animation on the guard that you shoot in the mainframe, as the time you have to wait at the glass depends on it.
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The core idea is to get the nearby guard stuck inside the mainframe wall, and then luring the first guard in the hallway<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=22337.0|title=the-elite forum post "Strategy Awareness: Aztec 'Mainframe Glass'"|author=Icy|access-date=July 28, 2021}}</ref>. Start the level like normal up to the black room, and kill the two guards that come running in front of the door, and then immediately run to the left wall and fire to make some noise. This will alert the guard by the mainframe, and his pathing will have him choose to go down the halls, however, because the mainframe is unloaded and closed, he'll get stuck in it. Clear out the two guards on the right side of the black room, then head to the glass. From this position, you want to shoot the mainframe guard and then shoot through the mainframe to the right of the guard near the hallway guard to draw his attention. This will make them both set Bond's position at the glass as their next target to run to, while the mainframe wall is still unable to open.
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After both guards have been lured, you want 10 seconds to pass before they reach your spot. The reason for this is because when guards reach their target within 10 seconds, they will then set a new target (your new location) instead of staying in place. Having them stop at the glass is significantly better for odds of it opening. In the meantime while waiting, you can do some quickpausing. Once you're ready, run towards the console and face left (you can pause here for the disk if you don't want to kill the guards), and this will allow the mainframe to finally open with the guards running towards the glass.
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The guard setup is functionally similar to the old glass strategy because they'll actually stop in place at the glass, rather than continuing to hunt for you like with the "Henrik" or fast glass strategies. The benefits of the mainframe glass strategy however is the setup is significantly easier, you don't get shot at, you don't have to rely on animations, and you're guaranteed to have 2 guards go to the glass, rather than a random selection out of a group of 4. On top and more importantly, this strategy is faster. Sometimes the glass still won't open because once a guard has reached his destination and stops, he'll do a turn and step after a few seconds, while the other guard perhaps hasn't opened the glass in time. In my 15 minutes of using this strategy though, I got 4 glass openings, and after Jimbo's onslaught of playing Aztec 00A, he finally got a good and fast PR, so it's still extremely consistent. It's really awesome!
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* Because one of the two guards warps the mainframe, he'll arrive there before the other. When guards reach their destination and stop hunting you down, they stand in place for a moment, and then spin/step around. Because of this, the distance from the mainframe on the glass where you perform the lure is important. If you're far to the right or at the middle of the glass, it's not enough time for the other guard to open the door, so always perform your lure to the left<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=22337.msg454222#msg454222|title=the-elite forum post reply to "Strategy Awareness: Aztec 'Mainframe Glass'"|author=Icy|access-date=July 28, 2021}}</ref>.
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* You must stare at the pink wall for about 5 seconds to unload the mainframe long enough to let it open. Additional quickpauses do nothing, lookdown does nothing, and other rituals do nothing. Just face the wall long enough.
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* Leave timing should be 5 quickpause and a bit on a fast guard hurt animation, and 6-7 quickpauses and a bit on slower reactions. Aim for the chest to avoid losing time, and make sure you don't leave too early and fail the lure or leave too late and lose time unnecessarily.
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Troubleshooting:
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#) If you see a guard come around the corner while waiting for the glass opening, you left too early and the 10-second guard tracking timer didn't reach 10 seconds.
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#) If only one guard goes to the glass and the other isn't around the corner, your lure shot missed. Use the marking on the mainframe as a visual cue.
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#) If both guards are at the glass and you performed everything correctly, you simply got unlucky. Try again.
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Consistency rating: Very Good
Consistency rating: Very Good
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[https://www.youtube.com/watch?v=HTc4owseDPk video example].
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Recommended examples:
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* video example: [https://www.youtube.com/watch?v=pVNyTfaXrkg Icy 00 1:44]
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* video example: [https://www.youtube.com/watch?v=HTc4owseDPk Dusky 00 1:38]
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More examples:
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* video example: [https://www.youtube.com/watch?v=qFTS26Rp8oQ Bozon 00 1:41]
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* video example: [https://www.youtube.com/watch?v=JYsIP1n157Y DSX 00 1:42]
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* video example: [https://www.youtube.com/watch?v=ECn50_qD9gY Jimbo 00 1:43]
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* video example: [https://www.youtube.com/watch?v=lby_e-eJPZk Henrik 00 1:47]
==== Illu Mainframe ====
==== Illu Mainframe ====