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===[https://ryandwyer.gitlab.io/gepd-function-explorer/ge-control-0403.html Meet up]===
===[https://ryandwyer.gitlab.io/gepd-function-explorer/ge-control-0403.html Meet up]===
−
[[File:Goldeneye_007_control_begin_second_nat.png|alt=|right|220x220px|The trigger room for the meetup is highlighted in yellow]]
+
[[File:Goldeneye_007_control_begin_second_nat.png|thumb|220x220px|The trigger room for the meetup is highlighted in yellow]]
As Bond approaches the meet up, Nat is running the same script and is off screen. She is checking every cycle to see if the player has entered the room highlighted in yellow on the right. Again the random delays while Nat is idle will cause a 0-0.32s delay in her response.
As Bond approaches the meet up, Nat is running the same script and is off screen. She is checking every cycle to see if the player has entered the room highlighted in yellow on the right. Again the random delays while Nat is idle will cause a 0-0.32s delay in her response.
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Likewise she must be kept loaded until past the foot of the curved staircase in the protect room. This is to ensure she takes a good path to her desk.
Likewise she must be kept loaded until past the foot of the curved staircase in the protect room. This is to ensure she takes a good path to her desk.
−
=== [https://ryandwyer.gitlab.io/gepd-function-explorer/ge-control-0403.html Protect] ===
+
+
=== [https://ryandwyer.gitlab.io/gepd-function-explorer/ge-control-0403.html Protect]===
Again, once Natalya reaches the desk, she starts her main protect timer and starts turning to face the computer.
Again, once Natalya reaches the desk, she starts her main protect timer and starts turning to face the computer.
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!Timer value||Message & Events
!Timer value||Message & Events
|-
|-
−
|40s|| "Natalya: If i can just get the yaw oscillation above 5 degrees."
+
|40s||"Natalya: If i can just get the yaw oscillation above 5 degrees."
|-
|-
−
| 1m||"Natalya: James, do you think you could be a bit quieter? I can't hear myself think."
+
|1m||"Natalya: James, do you think you could be a bit quieter? I can't hear myself think."
|-
|-
|1m 20s||"Natalya: The bounary-layer temperature stays pretty steady until re-entry."
|1m 20s||"Natalya: The bounary-layer temperature stays pretty steady until re-entry."
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There's one exception though, and that is if you enter the final big room where Trev is. If you do this, the game starts doing 1 second checks again. (if you go back and leave the room, it's back to 40).
There's one exception though, and that is if you enter the final big room where Trev is. If you do this, the game starts doing 1 second checks again. (if you go back and leave the room, it's back to 40).
−
== Backing Nat up==
+
==Backing Nat up==
Natalya has 10 health and 10 body armour, so can be injured (and react) 5 times on agent and 10 times on SA / 00A. You can strip Nat's body armour during the dead time at the start: 1 headshot on agent will bring her down to 2 body armour, and the first limb shot will injure. Likewise 2 headshots and a limb shot on SA / 00A will bring her down to 1 body armour and the first limb shot will injure.
Natalya has 10 health and 10 body armour, so can be injured (and react) 5 times on agent and 10 times on SA / 00A. You can strip Nat's body armour during the dead time at the start: 1 headshot on agent will bring her down to 2 body armour, and the first limb shot will injure. Likewise 2 headshots and a limb shot on SA / 00A will bring her down to 1 body armour and the first limb shot will injure.
Historically, runners risked Nat running up the wrong stairs if they backed her up too far, but this is because they used leg shots. Instead you want to land shots on Nat's left forearm / hand, since these animations carry her back and slightly to the right, keeping her on the right side so she still takes the right stairs.
Historically, runners risked Nat running up the wrong stairs if they backed her up too far, but this is because they used leg shots. Instead you want to land shots on Nat's left forearm / hand, since these animations carry her back and slightly to the right, keeping her on the right side so she still takes the right stairs.
−
=== Nat teleporting===
+
===Nat teleporting===
Any time that Nat
Any time that Nat
−
# Isn't busy in an animation (typing or injury)
+
#Isn't busy in an animation (typing or injury)
−
# Can't see Bond '''herself'''
+
#Can't see Bond '''herself'''
She'll teleport back to the desk. This doesn't really present any problems once you are aware that it happens.
She'll teleport back to the desk. This doesn't really present any problems once you are aware that it happens.
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{| class="wikitable"
{| class="wikitable"
|+Nat routing
|+Nat routing
−
! Near pad
+
!Near pad
!Route
!Route
|-
|-
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Also note that you can adjust for mistiming the angle-fixing shot by your choice of arms for the rest of the injury animations. Each will pull her back and push her a little off to the side, i.e. left arm pushes her slightly to her right.
Also note that you can adjust for mistiming the angle-fixing shot by your choice of arms for the rest of the injury animations. Each will pull her back and push her a little off to the side, i.e. left arm pushes her slightly to her right.
−
===Nat nudging ===
+
===Nat nudging===
More extreme Nat manipulation is only really seen in TAS at the moment. But by placing yourself in Nat's way 'nudges' her off of her route. This gets pretty precise but you can make her take corners earlier than if she was left to see them by herself, and in particular you can set up a more extreme angle for the backing up. You could also stand in front of Nat before she starts jogging back to the start, to stop her moving forwards as she rotates.
More extreme Nat manipulation is only really seen in TAS at the moment. But by placing yourself in Nat's way 'nudges' her off of her route. This gets pretty precise but you can make her take corners earlier than if she was left to see them by herself, and in particular you can set up a more extreme angle for the backing up. You could also stand in front of Nat before she starts jogging back to the start, to stop her moving forwards as she rotates.
−
=== Gun shots===
+
===Gun shots===
Shots to the gun do no damage and select one of two injury animations, one of which backs her up a little. This is not seen on console runs but in TAS you can back her up arbitrarily far as [https://www.youtube.com/watch?v=8qOu-slGPn4 demonstrated] .
Shots to the gun do no damage and select one of two injury animations, one of which backs her up a little. This is not seen on console runs but in TAS you can back her up arbitrarily far as [https://www.youtube.com/watch?v=8qOu-slGPn4 demonstrated] .