KathleenHartnett

Joined 14 March 2025
1,507 bytes removed ,  14:50, 21 July 2021
large rewrite of what's become the Natalya section
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'''Control''' (Part ii of Mission 7: Cuba) is the sixteenth level in [[GoldenEye 007]]. The formal name of this level is Control Centre. With the long protect sequence, Control has traditionally been the longest level in the game.
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'''Control''' (Part ii of Mission 7: Cuba) is the sixteenth level in [[GoldenEye 007]]. With the 2 and a half minute protect sequence, Control is unassailable as the longest level in the game. Control is primarily a knowledge-based level (more so than other levels at least) and in order to get a good time, you need to know how Natalya works.
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{|class="wikitable" style="float:right;"
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{| class="wikitable" style="float:right;"
!colspan="3"|Control
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! colspan="3" |Control
 
|-
 
|-
| colspan="3" style="text-align: center;"| [[Image:Control.png|150px]]
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| colspan="3" style="text-align: center;" |[[Image:Control.png|150px]]
 
|-
 
|-
!colspan="3"|World Records
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! colspan="3" |World Records
 
|-
 
|-
|Difficulty || Time || First achieved by
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|Difficulty||Time||First achieved by
 
|-
 
|-
|Agent || [https://www.youtube.com/watch?v=LCCmAR3stTg 3:55] || Rayan Isran on 2019-10-11
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|Agent||[https://www.youtube.com/watch?v=LCCmAR3stTg 3:55]||Rayan Isran on 2019-10-11
 
|-
 
|-
|Secret Agent || [https://www.youtube.com/watch?v=VLQTcnjGwew 4:01] || Rayan Isran on 2019-10-24
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|Secret Agent||[https://www.youtube.com/watch?v=VLQTcnjGwew 4:01]||Rayan Isran on 2019-10-24
 
|-
 
|-
|00 Agent || [https://www.youtube.com/watch?v=Jt9sUqI-Xdc 4:02] || Rayan Isran on 2019-10-26
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|00 Agent||[https://www.youtube.com/watch?v=Jt9sUqI-Xdc 4:02]||Rayan Isran on 2019-10-26
 
|-
 
|-
|LTK || [https://www.youtube.com/watch?v=IyCBhOB-xC4 4:16] || Blake Carroll on 2021-01-11
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|LTK||[https://www.youtube.com/watch?v=IyCBhOB-xC4 4:16]|| Blake Carroll on 2021-01-11
 
|-
 
|-
|DLTK || [https://www.youtube.com/watch?v=WpI1UiYj8VQ 8:35] || Bryan Bosshardt on 2016-01-26
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|DLTK||[https://www.youtube.com/watch?v=WpI1UiYj8VQ 8:35]||Bryan Bosshardt on 2016-01-26
 
|}
 
|}
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== Overview ==
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==Objectives==
   −
Control is primarily a knowledge-based level (more so than other levels at least) and in order to get a good time, you need to know how Natalya works.
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=== All Difficulties ===
 +
'''a. Protect Natalya'''
 +
 
 +
This is completed by Natalya once she arrives back in the lift at the start. This can complete in the fade and moreover the [[Time Not Saved]] glitch will happen if it completes on the very last frame of NTSC-U.
 +
 
 +
'''b. Disable Goldeneye satellite'''
 +
 
 +
This will be completed by Nat towards the end of the protect.
 +
 
 +
'''c. Destroy armored mainframes'''
   −
Control can experience the [[Time Not Saved]] glitch.
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There are 6 mainframes in total, with all but 2 in the main protect room. One can reliably be destroyed during the protect with a clever throw, but the final mainframe is actually an issue. They can only be destroyed by explosions.
   −
== Objectives ==
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== Level breakdown ==
 +
The level divides itself into several very distinct sections, most marked by a switch from the player being the bottleneck to it being Natalya, or vice versa.
   −
=== All Difficulties ===
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# Killing the first room guards and destroying the drones
 +
# Natalya from starting moving to her 'got one open' line
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# Bond running around to meet back up with Nat
 +
# Nat jogging down to start the protect
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# The protect
 +
# Nat jogging back to the lift at the start
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; a. Protect Natalya
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For '''(1)''', note that the guards must have finished fading out, and so their choice of [[Death Animation|death animation]] is very important.
; b. Disable Goldeneye satellite
  −
; c. Destroy armored mainframes
     −
== Facts ==
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With the exception of '''(3)''', the rest are discussed in the next section.
   −
=== First Room Sequence ===
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==Natalya Simonova==
 +
Much of the level is bottlenecked by Natalya's actions, but is very much not beyond the ''control'' of the player.
   −
Initially, the game waits for Bond to destroy all 3 (existing) drone guns as well as the 6 guards present in the very beginning. Once this is done, Natalya starts running to the computer terminal as soon as she has a direct line of sight to Bond.
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=== [https://ryandwyer.gitlab.io/gepd-function-explorer/ge-control-0402.html At her first console]===
   −
More details on Natalya's movement in the first room is available in [https://forums.the-elite.net/index.php?action=post;quote=411635;topic=18518.350 this forum post by Wyst3r]
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As Natalya turns to face the console, a timer is started, which is our bottleneck. Natalya does a specific animation 1 second after facing the console, and displays the first message after she finishes it. As such this is a pretty good reference point to start timing from, though will vary by a frame or two.
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=== First Encounter ===
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Then while her timer counts up to 15 seconds, Natalya is doing animations. Crucially though she will not check her timer during an animation.
   −
As soon as Natalya stops at the computer, but before taking the very last step, a timer is started. The game waits 60 frames and then starts playing an animation. After this, it enters a loop where it simply waits for her current animation to end. Once this is true, the text "Natalya: The blast doors have been locked by the security computer" is displayed on screen. <ref name="nat first and second encounter">{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg398014#msg398014|title=the-elite facts topic post on Natalya first and second encounter|access-date=July 16, 2021}}</ref>
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Fortunately if Nat is not on screen then she'll sit in a different loop, checking each frame to see if she's come back on screen. 2 cycles of her script later, she'll check her timer. This will be between 0.25 and 0.64s later (+ some rounding up to game frames), due to the random [[Scripts#Delays|delay]]<nowiki/>s in between cycles while Nat is idle.
   −
Now a bigger loop is entered, where the game starts playing random animations. Before selecting an animation though, the game first checks to see if the timer has reached a value greater than 900 frames (15 seconds). If so, it displays the text "Natalya: Got one open! Head for the control room, James, I'll do what i can from here." on screen. It also sets a flag which causes another script to open the door, as well as preventing the "Has timer reached 900 frames" check in future iterations of the loop.
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This is a truely random factor which can frustrate players when they try to cut this lookup too finely.
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Once an animation is selected, the game enters a loop where it checks if the computer has been destroyed and waits for Natalya's current animation to stop. When that happens, a second loop is entered where the game checks if Natalya is currently visible on the screen. If true, the game returns to the beginning of the loop where it checks if 900 frames have passed and selects another random animation etc...
     −
Here we can also see the reason why the "look straight down" strat works for making Natalya's message appear as early as possible. If Natalya isn't visible on screen, the game can't return to the beginning of the loop and select another random animation, which in turn would cause the game to wait until this animation has stopped. Instead, we can time this well and look up as soon as 900 frames have passed, which instantly causes the game to open the door for us. A similar effect was caused by the previous strat, in which you'd shoot Natalya so that the damage animation stopped exactly when 900 frames had passed.
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Theoretically you could look up sharply and injure Nat to make her animate, and so make the 2 cycles 2 game frames (there is no delay between cycles of Nat's script while she's animating), but to actually remove all of the RNG you'd have to be able to make such a shot in less than 0.25s.  
   −
=== Second Encounter ===
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===[https://ryandwyer.gitlab.io/gepd-function-explorer/ge-control-0403.html Meet up]===
 +
[[File:Goldeneye_007_control_begin_second_nat.png|alt=|right|220x220px|The trigger room for the meetup is highlighted in yellow]]
 +
As Bond approaches the meet up, Nat is running the same script and is off screen. She is checking every cycle to see if the player has entered the room highlighted in yellow on the right. Again the random delays while Nat is idle will cause a 0-0.32s delay in her response.
   −
Natalya is still looping around with random animations.<ref name="nat first and second encounter"/> Once Bond has entered the yellow area "Natalya: I'm coming, James!" is displayed on screen and Natalya starts jogging to the next computer.
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She says her famous "I'm coming" line and starts jogging to the protect room. This text can be delayed by Boris' conversation but alerting Boris does not actually cause any time loss.
   −
[[Image:goldeneye_007_control_begin_second_nat.png|300px]]
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It is important that the [[room]] at the foot of the stairs is kept [[Unloaded movement|unloaded]] so that Natalya can jog through her first door without having to open it, and the room where you triggered the meetup is kept '''loaded''' i.e. on screen. This allows Nat to load on the other side of the door without losing any time. Looking away and then back after she's "warped" the door will cause her to lose time, as she will be ''reloaded''. See the full [[unloaded movement]] page for more information.
   −
The beginning of the next script is virtually identical to the previous encounter. Once the computer is reached (but before the very last step), her timer is reset to 0 and started. After 60 frames an animation is played. Once the animation has ended "Natalya: The Goldeneye is set to fire on London!" is displayed on screen.
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Likewise she must be kept loaded until past the foot of the curved staircase in the protect room. This is to ensure she takes a good path to her desk.
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Now a similar loop to the previous encounter is entered, where the game first checks to see if 900 frames have passed. If so, "Natalya: I'll try to override the guidance controls" is displayed, and the alarm goes off. Otherwise, a random animation is selected. Once selected, an inner loop begins where the game checks if the computer screen/keyboard has been destroyed. It also checks if Bond is within 150 units of Natalya. If not, "Natalya: James! I need cover while I'm doing this" is displayed and the timer is temporarily stopped.
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=== [https://ryandwyer.gitlab.io/gepd-function-explorer/ge-control-0403.html Protect] ===
 +
Again, once Natalya reaches the desk, she starts her main protect timer and starts turning to face the computer.
   −
If Bond was within 150 units, the game will check if Natalya's current animation has stopped, and if so, go back to selecting another random animation. Before jumping back however, it checks to see if Natalya has a direct line of sight to Bond, if not, it resets Natalya's position/angle to the default in front of the computer. (This also happens at the previous encounter, if Natalya wasn't visible on screen)
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After a familiar delay of 1 second and an animation, Natalya says her "The Goldeneye is set to fire on London" line. From this point on she won't tolerate Bond being more than 15m away (a 3D distance check). All the time that Bond is out of this range, the timer will be paused, but will resume as soon as you are back in range. The first time that you go out of reach you'll get a warning "I need cover while I'm doing this" message.
   −
If Natalya's animation hadn't stopped, the game now starts checking the timer to see if certain texts should be displayed:
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All messages and key events are driven by the timer:
    
{| class="wikitable"
 
{| class="wikitable"
!If Timer > Value ||Text/Event:
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!Timer value||Message & Events
 
|-
 
|-
|2400 (40 seconds)||"Natalya: If i can just get the yaw oscillation above 5 degrees."
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|40s|| "Natalya: If i can just get the yaw oscillation above 5 degrees."
 
|-
 
|-
|3600 (60 seconds)||"Natalya: James, do you think you could be a bit quieter? I can't hear myself think."
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| 1m||"Natalya: James, do you think you could be a bit quieter? I can't hear myself think."
 
|-
 
|-
|4800 (1 minute(s) 20 seconds)||"Natalya: The bounary-layer temperature stays pretty steady until re-entry."
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|1m 20s||"Natalya: The bounary-layer temperature stays pretty steady until re-entry."
 
|-
 
|-
|8100 (2 minute(s) 15 seconds)||"Natalya: Did it! The satellite's orbit is decaying." + Objective B Complete
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|2m 15s||"Natalya: Did it! The satellite's orbit is decaying." & '''Objective B Complete'''
 
|-
 
|-
|8400 (2 minute(s) 20 seconds)||"Bond: Get back to the surface, Natalya. I'm going after Trevelyan."
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|2m 20s||"Bond: Get back to the surface, Natalya. I'm going after Trevelyan."
 
|-
 
|-
|8700 (2 minute(s) 25 seconds)||"Natalya: Good luck, James, I'll be waiting for you." + Natalya starts jogging back to the elevator
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|2m 25s||"Natalya: Good luck, James, I'll be waiting for you." & '''Natalya starts jogging back to the elevator'''
 
|}
 
|}
   −
If none of these are true, or if the current message has been on screen for more than 60 frames, the game returns to checking if computer has been destroyed.
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The only useful thing to be done during the protect, except for protecting Nat & Bond, is backing Nat up through injury animations, so that she has less far to run in the final part. This is covered in detail [[Control#Backing Nat up|below]].
 +
 
 +
===[https://ryandwyer.gitlab.io/gepd-function-explorer/ge-control-0404.html Returning to the lift]===
   −
To end things, once Natalya reaches the elevator, Objective A completes and she fades away.
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Getting consistently fast Objective A completes after the end of the protect is all about when Nat unloads. She must unload after she has reached the top of the stairs, else she will move at 80% speed for the rest of her route, but before she reaches the door, else she will open it and be delayed waiting for it / move incredibly slowly for the rest of her route.
   −
=== Guard Spawns ===
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==Guard Spawns==
    
Once the alarm goes off, 2 black-hatted guards instantly start spawning.<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg397922#msg397922|title=the-elite facts topic post on guard spawns|access-date=July 16, 2021}}</ref> What you might not now is that their spawning is actually dependent on Bond having killed 2 guards in the very beginning. Of course, you are required to kill those guys anyway so there's no way to utilize this fact.
 
Once the alarm goes off, 2 black-hatted guards instantly start spawning.<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg397922#msg397922|title=the-elite facts topic post on guard spawns|access-date=July 16, 2021}}</ref> What you might not now is that their spawning is actually dependent on Bond having killed 2 guards in the very beginning. Of course, you are required to kill those guys anyway so there's no way to utilize this fact.
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There's one exception though, and that is if you enter the final big room where Trev is. If you do this, the game starts doing 1 second checks again. (if you go back and leave the room, it's back to 40).
 
There's one exception though, and that is if you enter the final big room where Trev is. If you do this, the game starts doing 1 second checks again. (if you go back and leave the room, it's back to 40).
   −
=== Fast Second Natalya ===
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== Backing Nat up==
 
  −
Did some testing on how to get "optimal" Natalya's after meeting up with her the second time ("I'm coming, James"). Turns out the fastest way is probably to move out of the door, and instantly look back (Not too far left though!, since that will cause her to open the door instead of warping it), wait for her to come into view and then keep her in view all the way until she reaches the computer. <ref name="second nat and dltk spawns">{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg397932#msg397932|title=the-elite facts topic post on second Natalya and DLTK guard spawns|access-date=July 16, 2021}}</ref>
  −
 
  −
Compared to perfect or near-perfect execution of the regular method of blowing up the glass, shooting screen, looking towards Nat, this method should be faster 99% of the time (at least according to my emulator tests), on average between 10-20 frames (0.16 - 0.33 seconds) and with a maximum of around 30 frames (0.5 seconds).
  −
 
  −
The problem of course is what to do with the drone guns. On Agent, you can simply run into them, which might be worth it if going for 3:57? You probably have time to at least throw the remote mine in though, after Nat has reached the computer, to kill most guards and the nearest drone gun.
  −
 
  −
Might also mention that going for the Body Armor, although you never get the "James, I need cover" message, will lose a minimum of around 30-60 frames simply by not looking at Natalya properly.
  −
 
  −
== Backing Nat up ==
   
Natalya has 10 health and 10 body armour, so can be injured (and react) 5 times on agent and 10 times on SA / 00A. You can strip Nat's body armour during the dead time at the start: 1 headshot on agent will bring her down to 2 body armour, and the first limb shot will injure. Likewise 2 headshots and a limb shot on SA / 00A will bring her down to 1 body armour and the first limb shot will injure.
 
Natalya has 10 health and 10 body armour, so can be injured (and react) 5 times on agent and 10 times on SA / 00A. You can strip Nat's body armour during the dead time at the start: 1 headshot on agent will bring her down to 2 body armour, and the first limb shot will injure. Likewise 2 headshots and a limb shot on SA / 00A will bring her down to 1 body armour and the first limb shot will injure.
    
Historically, runners risked Nat running up the wrong stairs if they backed her up too far, but this is because they used leg shots. Instead you want to land shots on Nat's left forearm / hand, since these animations carry her back and slightly to the right, keeping her on the right side so she still takes the right stairs.
 
Historically, runners risked Nat running up the wrong stairs if they backed her up too far, but this is because they used leg shots. Instead you want to land shots on Nat's left forearm / hand, since these animations carry her back and slightly to the right, keeping her on the right side so she still takes the right stairs.
   −
=== Nat teleporting ===
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=== Nat teleporting===
 
Any time that Nat
 
Any time that Nat
    
# Isn't busy in an animation (typing or injury)
 
# Isn't busy in an animation (typing or injury)
# Can't see Bond herself
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# Can't see Bond '''herself'''
    
She'll teleport back to the desk. This doesn't really present any problems once you are aware that it happens.
 
She'll teleport back to the desk. This doesn't really present any problems once you are aware that it happens.
   −
=== Nat spinning ===
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===Nat spinning===
 
[[File:Control main room near pads map.png|thumb|412x412px|Control main area near pads]]
 
[[File:Control main room near pads map.png|thumb|412x412px|Control main area near pads]]
 
Nat can sometimes spin as she starts her gentle jog back to the elevator. The main cause of this is thought to be her picking a bad starting pad for her path, and which pad she picks is completely understood.
 
Nat can sometimes spin as she starts her gentle jog back to the elevator. The main cause of this is thought to be her picking a bad starting pad for her path, and which pad she picks is completely understood.
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{| class="wikitable"
 
{| class="wikitable"
 
|+Nat routing
 
|+Nat routing
!Near pad
+
! Near pad
 
!Route
 
!Route
 
|-
 
|-
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The cleanest solution on SA / 00A is to back Nat up into 67's area, which is the purple squashed L shape in the diagram. This means she won't have any shortcutting to do at the start of her route, so should just spin to face 67 and get on with the job.
 
The cleanest solution on SA / 00A is to back Nat up into 67's area, which is the purple squashed L shape in the diagram. This means she won't have any shortcutting to do at the start of her route, so should just spin to face 67 and get on with the job.
   −
=== Nat angling ===
+
===Nat angling===
 
A modern improvement, used in Ace's 3:55 / 4:01 / 4:02 sweep (less successfully in SA), is called 'Nat angling'. Natalya starts her all important timer on the frame that she '''starts''' turning to face the computer after jogging up to the desk<ref>Nat's control room script https://ryandwyer.gitlab.io/gepd-function-explorer/ge-control-0403.html</ref>. As such you can injure her as she starts turning to the right, and fix the angle that she's facing further to the left. This is normally done with a leg shot since it's easier to hit.
 
A modern improvement, used in Ace's 3:55 / 4:01 / 4:02 sweep (less successfully in SA), is called 'Nat angling'. Natalya starts her all important timer on the frame that she '''starts''' turning to face the computer after jogging up to the desk<ref>Nat's control room script https://ryandwyer.gitlab.io/gepd-function-explorer/ge-control-0403.html</ref>. As such you can injure her as she starts turning to the right, and fix the angle that she's facing further to the left. This is normally done with a leg shot since it's easier to hit.
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Also note that you can adjust for mistiming the angle-fixing shot by your choice of arms for the rest of the injury animations. Each will pull her back and push her a little off to the side, i.e. left arm pushes her slightly to her right.
 
Also note that you can adjust for mistiming the angle-fixing shot by your choice of arms for the rest of the injury animations. Each will pull her back and push her a little off to the side, i.e. left arm pushes her slightly to her right.
   −
=== Nat nudging ===
+
===Nat nudging ===
 
More extreme Nat manipulation is only really seen in TAS at the moment. But by placing yourself in Nat's way 'nudges' her off of her route. This gets pretty precise but you can make her take corners earlier than if she was left to see them by herself, and in particular you can set up a more extreme angle for the backing up. You could also stand in front of Nat before she starts jogging back to the start, to stop her moving forwards as she rotates.
 
More extreme Nat manipulation is only really seen in TAS at the moment. But by placing yourself in Nat's way 'nudges' her off of her route. This gets pretty precise but you can make her take corners earlier than if she was left to see them by herself, and in particular you can set up a more extreme angle for the backing up. You could also stand in front of Nat before she starts jogging back to the start, to stop her moving forwards as she rotates.
   −
=== Gun shots ===
+
=== Gun shots===
 
Shots to the gun do no damage and select one of two injury animations, one of which backs her up a little. This is not seen on console runs but in TAS you can back her up arbitrarily far as [https://www.youtube.com/watch?v=8qOu-slGPn4 demonstrated] .
 
Shots to the gun do no damage and select one of two injury animations, one of which backs her up a little. This is not seen on console runs but in TAS you can back her up arbitrarily far as [https://www.youtube.com/watch?v=8qOu-slGPn4 demonstrated] .
   −
== Strategies ==
+
==Strategies==
 
  −
=== Watch Natalya to the first computer ===
  −
 
  −
When Natalya runs towards the first computer, keep her in sight at all times <ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg398249#msg398249|title=the-elite facts topic post on watch Natalya to the first computer|access-date=July 16, 2021}}</ref>. You can't gain any time from looking away and then reloading her after a while. In fact, you can lose over 200 frames doing this (if badly timed).
  −
 
  −
Don't look straight down as Natalya approaches first computer. Again, you can't gain any time this way and if you look down before Natalya starts walking = Instant 50-60 frames lost.
  −
 
  −
So basicly, always look at Natalya while she's moving.
     −
=== Trap black hat guard spawns ===
+
===Trap black hat guard spawns===
   −
Using Cinema + 16:9 and breaking 2 of glasses on the top floors, you can get all the "bad" black hat spawns (see above) in a single view, thus making it impossible for the black hat guards to spawn there.  <ref name="second nat and dltk spawns"/> Simply stand as in the picture below, then move down to the screen as soon as alarm goes off. This should guarantee that both guards get trapped at Boris' desk. This is useful for DLTK.
+
Using Cinema + 16:9 and breaking 2 of glasses on the top floors, you can get all the "bad" black hat spawns (see above) in a single view, thus making it impossible for the black hat guards to spawn there.  <ref name="second nat and dltk spawns">{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg397932#msg397932|title=the-elite facts topic post on second Natalya and DLTK guard spawns|access-date=July 16, 2021}}</ref> Simply stand as in the picture below, then move down to the screen as soon as alarm goes off. This should guarantee that both guards get trapped at Boris' desk. This is useful for DLTK.
    
[[Image:goldeneye_007_control_dltk_trap_black_hats.png|300px]]
 
[[Image:goldeneye_007_control_dltk_trap_black_hats.png|300px]]
   −
== Tutorials ==
+
==Tutorials==
   −
=== Agent ===
+
===Agent===
   −
* [[Goldeneye 007 Tutorial: Control Agent|Control Agent]]
+
*[[Goldeneye 007 Tutorial: Control Agent|Control Agent]]
   −
=== Secret Agent ===
+
===Secret Agent===
   −
* [[Goldeneye 007 Tutorial: Control Secret Agent|Control Secret Agent]]
+
*[[Goldeneye 007 Tutorial: Control Secret Agent|Control Secret Agent]]
   −
=== 00 Agent ===
+
===00 Agent===
   −
* [[Goldeneye 007 Tutorial: Control 00 Agent|Control 00 Agent]]
+
*[[Goldeneye 007 Tutorial: Control 00 Agent|Control 00 Agent]]
   −
=== LTK ===
+
===LTK===
   −
* [[Goldeneye 007 Tutorial: Control LTK|Control LTK]]
+
*[[Goldeneye 007 Tutorial: Control LTK|Control LTK]]
   −
* Tutorial Video: [https://videos.huzip.net/tutorials/goldeneye/ltk-dltk/Adam-Bozon/annotated/Control%20LTK%20Tutorial.html - Adam Bozon - Control LTK Tutorial (turn captions on)]
+
*Tutorial Video: [https://videos.huzip.net/tutorials/goldeneye/ltk-dltk/Adam-Bozon/annotated/Control%20LTK%20Tutorial.html - Adam Bozon - Control LTK Tutorial (turn captions on)]
* Tutorial Video: [https://videos.huzip.net/tutorials/perfect-dark/ltk-dltk/Eric-Liikala/annotated/Control%20LTK%20Tutorial.html - Icy - Control LTK Tutorial (turn captions on)]
+
*Tutorial Video: [https://videos.huzip.net/tutorials/perfect-dark/ltk-dltk/Eric-Liikala/annotated/Control%20LTK%20Tutorial.html - Icy - Control LTK Tutorial (turn captions on)]
   −
=== DLTK ===
+
===DLTK===
   −
* [[Goldeneye 007 Tutorial: Control DLTK|Control DLTK]]
+
*[[Goldeneye 007 Tutorial: Control DLTK|Control DLTK]]
   −
== Misconceptions ==
+
==Misconceptions==
   −
=== Faster initial Natalya ===
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===Faster initial Natalya===
    
The idea that Natalya can have faster reaction by turning earlier is simply wrong. Her "I'm coming, James" message can differ by a few frames but not in any significant or manipulatable manner. Even though the message can seem to come up faster when watching in real time, a frame-by-frame analysis shows that there's no difference whatsoever, no matter which method you use (look up, down, turn right, left, early, late etc etc...). <ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg381311#msg381311|title=the-elite facts topic post on faster Natalya|access-date=July 16, 2021}}</ref>
 
The idea that Natalya can have faster reaction by turning earlier is simply wrong. Her "I'm coming, James" message can differ by a few frames but not in any significant or manipulatable manner. Even though the message can seem to come up faster when watching in real time, a frame-by-frame analysis shows that there's no difference whatsoever, no matter which method you use (look up, down, turn right, left, early, late etc etc...). <ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg381311#msg381311|title=the-elite facts topic post on faster Natalya|access-date=July 16, 2021}}</ref>
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== External Links ==
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==External Links==
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* [https://rankings.the-elite.net/goldeneye/stage/control Control World Rankings]
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*[https://rankings.the-elite.net/goldeneye/stage/control Control World Rankings]
* [https://rankings.the-elite.net/goldeneye/ltk/stage/control Control LTK/DLTK Rankings]
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*[https://rankings.the-elite.net/goldeneye/ltk/stage/control Control LTK/DLTK Rankings]
* [http://thengamer.com/GE/16-Control/ Control Videos]
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*[http://thengamer.com/GE/16-Control/ Control Videos]
    
==References==
 
==References==
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