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; [[Frigate Engine Room Grenade Throw|Engine Room Grenade Throw]]
; [[Frigate Engine Room Grenade Throw|Engine Room Grenade Throw]]
: Very much a theoretical strategy. The idea is to follow the SA route but skip the bug throw, then throw a nade down into the engine room to release the hostage down there. Killing the taker without killing the hostage is quite precise - there's no spot that the grenade can nestle into to do this. The bug would have to be leaned onto the helicopter later, which is not confirmed as possible.
: Very much a theoretical strategy. The idea is to follow the SA route but skip the bug throw, then throw a nade down into the engine room to release the hostage down there. Killing the taker without killing the hostage is quite precise - there's no spot that the grenade can nestle into to do this. The bug would have to be leaned onto the helicopter later, which is not confirmed as possible.
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== Theoretical Strategies ==
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These strategies are not commonly used or are theoretical.
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=== Final Hostage Quirk ===
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The final hostage in frigate can (with the right setup) escape 0.7s faster compared to if he is kept unloaded.
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Unfortunately this isn't applicable to any of the current strats for any of the difficulties, but it works a treat for my alternate SA route and it might well be possible on agent using the (hypothetical) 2.3 strat. <ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg462151#msg462151|title=the-elite Goldeneye facts post on Final hostage quirk|author=Whiteted|access-date=July 18, 2021}}</ref>
== Technical Details ==
== Technical Details ==