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This level has the same objectives across all difficulties. The player must reprogram the shuttle guidance (Objective A), and then launch the shuttle (Objective B). Launching the shuttle begins a 30 second countdown, after which the level ends. The general speedrunning strategy is to use guard AI to open a locked door in order to complete Objective A. This bypasses Jaws, and avoids having to close and re-open the shuttle exhaust. The first half of a run will generate [[Noise]] to alert guards. Many strategies make use of [[Pause#Quick Pause|quick pausing]].
This level has the same objectives across all difficulties. The player must reprogram the shuttle guidance (Objective A), and then launch the shuttle (Objective B). Launching the shuttle begins a 30 second countdown, after which the level ends. The general speedrunning strategy is to use guard AI to open a locked door in order to complete Objective A. This bypasses Jaws, and avoids having to close and re-open the shuttle exhaust. The first half of a run will generate [[Noise]] to alert guards. Many strategies make use of [[Pause#Quick Pause|quick pausing]].
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== Version Differences ==
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* PAL lags more in first 2 rooms<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=854.msg279909#msg279909|title=the-elite forum post "Post Your Best Legit (And Semi-Legit) Fails Here!"|author=Wyst3r|access-date=July 19, 2021}}</ref>{{Dubious}}
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* NTSC lags a lot more in black room.
== Objectives ==
== Objectives ==