Line 75:
Line 75:
* Make sure your lines are tight in the big room. Despite there only being like 9 seconds of actual gameplay and a lot of time saved is based around boosts, you still need to keep your movement smooth. It's what turns a 10 hour WR into a 100 hour WR if you're bumping walls and moving indirectly to the glass door. Players get stuck on the staircases a lot in particular.
* Make sure your lines are tight in the big room. Despite there only being like 9 seconds of actual gameplay and a lot of time saved is based around boosts, you still need to keep your movement smooth. It's what turns a 10 hour WR into a 100 hour WR if you're bumping walls and moving indirectly to the glass door. Players get stuck on the staircases a lot in particular.
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* Warping to unarmed is better because unarmed coming out creates more lag than other guns. Either select unarmed before the key analyzer so that you warp straight to unarmed when you throw, or throw the key early and warp from pp7 to unarmed<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=21944.msg456686#msg456686|title=the-elite forum post "Post Runs For Critique Here!"|author=mw|access-date=July 19, 2021}}</ref>.
; Tutorials
; Tutorials