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[[Image:Goldeneye-frigate-agent normal hostages navigation graph.png|thumb|300px]]
[[Image:Goldeneye-frigate-agent normal hostages navigation graph.png|thumb|300px]]
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The first thing to consider is the 1st hostage (on the right in the diagram) catching up with the 2nd. To prevent this the 2nd hostage needs to complete the length 122 segment before the 1st hostage completes the length 36 segment.
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* Hostage #1 has to cover 112 + 36 = 148
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* Hostage #2 has to cover 49 + 122 = 171
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So Hostage #2 needs to be released 23 frames (0.383s) earlier. Note that from testing I've found that if both hostages complete their segment at the same time, the Hostage #1 will still load back at the start of the length 36 segment, so lag is working against you here. They also both have 2 segments to complete, so overshooting will be similar.
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The [[Death Animation|fastest possible death]] (excluding fadeout) is in 2.15 seconds. There are lots of animations taking around 2.3 and 2.9 seconds, then the next fastest take 3.93s / 3.95s (and aren't available from the arm / leg), followed by lots of extremely slow animations.
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If hostage #2 gets the 2.15s death, and hostage #1 the 2.98s death, this gives only 0.447s for us to aim away from the 1st hostage taker and kill the 2nd one, otherwise the hostage is definitely going to load.
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As for the guard in the 2nd room, there is a small window when you can turn away and unload him which will guarantee he moves with full speed, but practically it is probably down to luck. He starts moving (loaded) along the length 61 segment when your 1st bullet hits the hostage taker, but he turns to shortcut through the computers roughly along the brown line, which he'll then move along when you unload him. The distance he covers to the start of the 36 segment is probably around 150.
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If he does move with slower speed, it's 4/5th of his normal speed. His total distance to "get out of the way" is then 276, which will take 4.6s at full speed, or 5.75s at slow speed (+ a bit for lag ). Guards take 1.61 seconds to fadeout (again from Henrik's facts post) so we can expect hostage #1 to be starting the 36 segment about
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<code>2.8 (death) + 1.61 (fadeout) + 1.87 (112 segment) = 6.28s after the 1st kill.</code>
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So if the guard moves slow then again this leaves essentially no time between the 1st kill and 1st shot on the 2nd guard.
== Misconceptions ==
== Misconceptions ==