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put warning against grav timing, and vaguely patched scientist description - the 110 and 145 relate to your angle relative to the direction the guard is facing, not distances
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When a scientist surrenders, they have a 2 / 256 (~0.8%) chance to run away per frame. If a shot is fired, they will run away. If you are further than 200 units away, they will run away.
 
When a scientist surrenders, they have a 2 / 256 (~0.8%) chance to run away per frame. If a shot is fired, they will run away. If you are further than 200 units away, they will run away.
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When a scientist is performing a dodge, they have a 105 / 256 (~41.0%) chance to step sideways, and a 151 / 256 (~59.0%) chance to run sideways. If you're within 110 and 145 units of them, they will perform a dodge repeatedly until you're out of that distance range.
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When a scientist is performing a dodge, they have a 105 / 256 (~41.0%) chance to step sideways, and a 151 / 256 (~59.0%) chance to run sideways. If you're close behind them they will always sidestep repeatedly.
    
=== Guards ===
 
=== Guards ===
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== Tutorials ==
 
== Tutorials ==
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* Cinema Timing & Box Boost Guide [https://www.youtube.com/watch?v=m03HlHbhR8Q by Grav]
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* Cinema Timing & Box Boost Guide [https://www.youtube.com/watch?v=m03HlHbhR8Q by Grav]. '''NOTE''' that this "grav cinema timing" is actually worse and should not be used.
    
=== Agent ===
 
=== Agent ===
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