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== Version Differences ==
== Version Differences ==
−
* On PAL/Jap, when Nat finds a target and is shooting, a 5s timer starts after each shot (or more likely, firing animation?) to check when to leave the shooting function, as opposed to just waiting for Nat to stop moving. This is likely what fixes the Frozen Natalya Glitch, since the game on NTSC must think she's stuck moving while firing, despite not doing so. I would imagine targetting guards have a similar difference which is related to the Frozen Guard Glitch, but that doesn't appear anywhere in their functions. <ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg457386#msg457386|title=the-elite form post on function version differences|author=Icy|access-date=July 16, 2021}}</ref>
+
* On PAL/Jap, when Nat finds a target and is shooting, a 5s timer starts after each shot (or more likely, firing animation?) to check when to leave the shooting function, as opposed to just waiting for Nat to stop moving. This is likely what fixes the Frozen Natalya Glitch, since the game on NTSC must think she's stuck moving while firing, despite not doing so. <ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg457386#msg457386|title=the-elite form post on function version differences|author=Icy|access-date=July 16, 2021}}</ref>
== Tutorials ==
== Tutorials ==