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157 bytes added ,  13:04, 16 July 2021
→‎Hostage takers: Removed and reworked repeat about the 2, 2.5, 3s timers. Citing the forums here is doubly silly, so I've cited the scripts directly instead
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Hostage takers are found alongside hostages, pointing their D5Ks at their hostage who is surrendering.
 
Hostage takers are found alongside hostages, pointing their D5Ks at their hostage who is surrendering.
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Hostage takers are alerted by a [[nearby bullet]], or when they have a [[line of sight]] on Bond. Once alerted, they'll wait 3/2.5/2 seconds on A/SA/00A respectively, before '''commiting''' to executing the hostage. They then wait 5 [[game frames]] before shooting the hostage once in the head with their [[D5K]]. This can be a little frustrating as if you kill a taker very late, he'll execute the hostage during his own death animation.
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Hostage takers are alerted by a [[nearby bullet]], or when they have a [[line of sight]] on Bond. Once alerted, the amount of time that they wait varies depending on difficulty: 3s on Agent, 2.5s on SA, and 2s on 00A<ref>https://ryandwyer.gitlab.io/gepd-function-explorer/ge-frigate-0403.html</ref>. After that timer has elapsed they '''commit''' to executing the hostage. They then wait 5 [[game frames]] before shooting the hostage once in the head with their [[D5K]]. This can be a little frustrating as if you kill a taker during these 5 frames, he'll execute the hostage during his own death animation.
    
Once hit (and alerted), the taker abandons his timer and becomes a [[Guards#0002_Guard|standard guard]] - the hostage is now safe (from the taker at least).
 
Once hit (and alerted), the taker abandons his timer and becomes a [[Guards#0002_Guard|standard guard]] - the hostage is now safe (from the taker at least).
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Hostage takers shoot hostages after 3s on Agent, 2.5s on SA, and 2s on 00A. After that, they become normal guards. <ref name="function explorer misc facts">{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg455830#msg455830|title=the-elite Goldeneye facts topic post on miscellaneous function explorer facts|author=Icy|access-date=July 16, 2021}}</ref>
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If you shoot a hostage taker's hat off it registers as a hit and so they become a normal guard. The script is stuck waiting for their 'injury animation' to finish, but they are still doing their endless animation of pointing at the hostage, and will continue to do so until injured properly. <ref name="function explorer misc facts">{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg455830#msg455830|title=the-elite Goldeneye facts topic post on miscellaneous function explorer facts|author=Icy|access-date=July 16, 2021}}</ref>
 
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If a hostage taker is shot but does not do a hurt animation (shot their hat off), they will become a normal guard but be unable to do anything. <ref name="function explorer misc facts" />
      
=== Loading / Unloading NPCs ===
 
=== Loading / Unloading NPCs ===
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