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1,124 bytes added ,  11:31, 16 July 2021
guard ai technical details
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[https://www.youtube.com/watch?v=kdRYR-kwBW4 Explained here]. Mandatory for all runs.
 
[https://www.youtube.com/watch?v=kdRYR-kwBW4 Explained here]. Mandatory for all runs.
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== Technical Details ==
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=== Guards ===
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There are 6 [[Guards#Patrolling Guard|patrolling guards]] <ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg456102#msg456102|title=the-elite forum Goldeneye facts post on guard AI|author=Icy|access-date=July 16, 2021}}</ref>. Most tunnel guards are normal guards but cannot leave their position. On each action, they have a ~10% chance of becoming loose.
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2 spawn guards appear around the double gate when the alarm goes off.
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The two guards in the little bunker are normal guards, but are not loose.
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The two guards in the little building near the modem console will run to your location when the alarm goes off. Otherwise, they're normal.
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The alarm guard will run to your location if he set the alarm off himself.
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All guards before the lock gate will not chase you if you're past it, including the 2 spawn guards.
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The gate guard near the switch will walk to the boxes nearby, then has the same AI as tunnel guards.
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The gate guard who goes through them will ignore you completely until he walks to his location near the silver crates or is disrupted.
    
== Misconceptions ==
 
== Misconceptions ==

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