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To avoid the backboost, we need to take a path along the left wall (right side doesn't seem to have any frames that work). Just make sure you don't strafe into the wall too much, but rather go alongside it. If the drone is activated anywhere between frames 0 and 28 (roughly), you won't get backboosted. This means that there's approximately a 29/120 = 24.16% chance of success. To raise these odds, we'd have to adjust the cinema to the specific speed we're going for. Knowing how to adjust it could be tough, but I guess players will develop a feel for it over time. Alternatively you could use an on-screen timer to calculate it, though it'd require a modified version to show the global timer, instead of the mission timer. Another method would be to check the firing pattern of the drone gun during runs, and use that to estimate the cinema adjustment.
To avoid the backboost, we need to take a path along the left wall (right side doesn't seem to have any frames that work). Just make sure you don't strafe into the wall too much, but rather go alongside it. If the drone is activated anywhere between frames 0 and 28 (roughly), you won't get backboosted. This means that there's approximately a 29/120 = 24.16% chance of success. To raise these odds, we'd have to adjust the cinema to the specific speed we're going for. Knowing how to adjust it could be tough, but I guess players will develop a feel for it over time. Alternatively you could use an on-screen timer to calculate it, though it'd require a modified version to show the global timer, instead of the mission timer. Another method would be to check the firing pattern of the drone gun during runs, and use that to estimate the cinema adjustment.
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=== Scientists ===
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If scientists are fired at or see another NPC shot, they will surrender. If another NPC is killed in their sight, they will run away. If they stop moving and have been shot, they will run away. If they hear gunfire, they have a 191 / 256 (~74.6%) chance to run sideways and a 65 / 256 (~25.4%) chance to do nothing. If you're in their sight and then either within 64 units or further than 192 units they will call RNG. They then have a 201 / 256 (78.5%) chance to do nothing, and a 55 / 256 (~21.5%) chance to perform a dodge if you're further than 20 units away, or will surrender if you're within 20 units. The RNG check is skipped if you have them at gunpoint.
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When a scientist surrenders, they have a 2 / 256 (~0.8%) chance to run away per frame. If a shot is fired, they will run away. If you are further than 200 units away, they will run away.
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When a scientist is performing a dodge, they have a 105 / 256 (~41.0%) chance to step sideways, and a 151 / 256 (~59.0%) chance to run sideways. If you're within 110 and 145 units of them, they will perform a dodge repeatedly until you're out of that distance range.
== Tutorials ==
== Tutorials ==