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Hostage takers are alerted by a [[nearby bullet]], or when they have a [[line of sight]] on Bond. Once alerted, they'll wait 3/2.5/2 seconds on A/SA/00A respectively, before '''commiting''' to executing the hostage. They then wait 5 [[game frames]] before shooting the hostage once in the head with their [[D5K]]. This can be a little frustrating as if you kill a taker very late, he'll execute the hostage during his own death animation.
Hostage takers are alerted by a [[nearby bullet]], or when they have a [[line of sight]] on Bond. Once alerted, they'll wait 3/2.5/2 seconds on A/SA/00A respectively, before '''commiting''' to executing the hostage. They then wait 5 [[game frames]] before shooting the hostage once in the head with their [[D5K]]. This can be a little frustrating as if you kill a taker very late, he'll execute the hostage during his own death animation.
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Once hit (and alerted), the taker abandons his timer and becomes a [[0002 guard|standard guard]] - the hostage is now safe (from the taker at least).
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Once hit (and alerted), the taker abandons his timer and becomes a [[Guards#0002_Guard|standard guard]] - the hostage is now safe (from the taker at least).
=== Loading / Unloading NPCs ===
=== Loading / Unloading NPCs ===