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== Perfect Agent ==
== Perfect Agent ==
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There are two major pieces of cleverness on this level.
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This is an excellent level to try your skill on. It'll test all your speed-strafing, aiming, shooting, planning, combat and improvisation skills to the limit. Not suitable for players ranked below about 75th.
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Firstly: the snipers do not start shooting at anybody until the two hostage executioners are killed. (This is to prevent them from automatically turning and shooting the hostage dead before you have a chance to rescue her, on A and SA.) Therefore, on PA, as killing the executioners is not an objective, it's a very good idea to leave them alive and just run away at high speed.
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===Laptop Sentry Gun practice===
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Secondly: throwing the [[Laptop Gun|Laptop Sentry Gun]] in a strategic place on the roof allows it to automatically rotate and take out the majority of the snipers while you get on with more important objectives. But it needs at least ~120 ammo, and will take all of yours with it when you throw it...
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This strategy hinges on a single thing - the [[Laptop Gun|Laptop Sentry Gun]]. If thrown in the correct place, and with a sufficient remaining quantity of ammunition, it will automatically take out all but two of the snipers, saving much time. For reference - you need 150 bullets or more for it to work.
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Before you start going for this time, play the level a few times with Infinite Ammo (Laptop Sentry Gun), Invincible and All Guns turned on. At the start, turn and shoot the sniper across the harbour, then ignore the executors and go up from the jetty, then right along the front of the villa, then up the steps by the windmill. Go in the door here, across the kitchen and up the stairs in the hall. Open the door at the top and you end up on a small L-shaped balcony with a sniper dead ahead, one to your left, and one up and right. This is where you chuck the LSG from. Go forward and right slightly to face along the wall from the corner, turn right a bit, aim almost vertically upwards (so only a small part of the roof appears in the bottom-right corner of your screen), and throw the LSG. Watch it as it falls and it should land on the roof quite a long way away. Switch to your [[Sniper Rifle]] and zoom in to watch the thing whirl around and shoot all the snipers except one. Now open the door on the right and go through the lounge and out again to the pillared area. Look up and left to find the last sniper, and shoot it.
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If the "Objective 1 Completed" message appears, you threw the LSG in the right place. If not, restart and practice some more until you can consistently throw it correctly. Once you're ready, you can start practicing for the real run. Remember to turn all the cheats off first...
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===Strategy===
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'''2:00 target'''
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Skip the whole cinema and pause the game straight away. Select the [[Laptop Gun]] and whirl back and right to stand in the corner of the jetty facing across the harbour to the furthest sniper. Zoom in as the Laptop Gun unfolds and shoot him using less than ten bullets. Turn back around again and left-strafe past the two executors. ''Don't shoot them.'' The snipers do not start shooting at anybody until the two hostage executioners are killed. (This is to prevent them from automatically turning and shooting the hostage dead before you have a chance to rescue her, on [[A]] and [[SA]].) Therefore, on [[PA]], as killing the executioners is not an objective, it's a very good idea to leave them alive and just run away at high speed.
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Right-[[strafe]] across the front of the villa and put your Laptop Gun away, selecting [[Disarm]] instead. Turn the corner and head around the thick pillar to the door on ground level. Open it (it opens outwards), then run in and disarm the guy here from behind. This will most often knock him out, completing Objective 4, but if it doesn't it's not critical. There's a dead-cert knockout guard who comes along at a later time. As long as you get the [[CMP-150]], you're doing ok.
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Run left and in through the next door leading down to the basement. Jump down the stairs and switch to left-strafing at the bottom. Cruise along and try to disarm the guard here as you pass, while not getting shot. Open the door as you pass him and right-strafe in, disarming the guy who comes up the side tunnel here as well. Carry on down the tunnel to where you find the area with the two computer panels. There's a guard in the middle here who's a real pain in the neck. If you want, you can pull out your CMP-150 at this point and shoot him as you run through the zigzagging metal catwalks, but it's possible usually to go in, activate the panels and leave while taking minimal damage, or sometimes none at all. You may even be able to disarm him on the way past although this only works if he runs in the right direction and it is somewhat fiddly to do while you also activate a pair of panels, which you should do like this:
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Run in and left-strafe across the area with the two panels towards the bit of catwalk which is hidden from all the guards behind the far panel. Activate the panel as you zoom past and wait for a second behind the panel while the three guards in this area shoot at you. Right-strafe out again and activate the other panel on the way past, and head for the exit.
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The only guards around in the corridor will be the ones you met on the way in, as long as you go fast enough. Since these will probably be weaponless, you don't need to worry about shooting them, but if some of them are still armed you should make a spirited attempt to disarm them on the way past, for safety reasons.
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Follow the floor pipes along to panel number three, run into the large area under the windmill, activate the panel really fast from side-on, change direction and leave in about three seconds. If done at sufficient speed you will not get shot. Run back the other way, this time heading back upstairs out of the basement. The first armed guard which you ignored earlier will now have caught up: he arrives at the T-junction at the end of the corridor just at the same time as you do. There are about four or five more guards behind him, some still holding the basement door open (helpful) and the rest scattered between there and the top of the stairs. These guys need to be dodged and disarmed as much as possible. The critical element is speed: the faster you run, the less likely you are to get shot (and the more chance you have of completing the upstairs sections without dying a terrible death). If you are unable to disarm many guards do not fret, but if you end up taking ages getting past them, or lose lots of health, you need to improve your speed-strafing and dodging skills.
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The door at the top of the stairs is usually still open when you get there but if you are too slow it may shut before you get there. Be warned that if anything it will be opened inwards so you may get caught behind one of the doors while you try to run through them. Go right, around the curved wall panel, and run up behind the guard posted here, who, against all logic, will not have heard a thing from downstairs and will still be at his post, with his back to you. Disarm him on the fly, and head up the kitchen stairs.
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About now, Grimshaw will radio in informing you of the hackers. The hackers are stupid: even if they leave their computers to chase you, if they're not all dead by the end of the time limit, you've lost. Fortunately the limit is the easy part to beat. Health and ammo are the difficult factors.
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Switch rapidly to your Laptop Gun as you shoot right through the kitchen and up the nearby stairs. Check the magazine and make sure you have at least 150 bullets. If not, don't bother quitting and restarting, you can still use the practise upstairs. Run through the door at the top to end up on the balcony, folding the thing up to throw (press B and Z) as you run in and take aim to throw it. Once thrown, you can stay and watch it to make sure it falls in the right place, but that's not essential. Pause and switch to Disarm again (as you now have ''zero ammo remaining'') and open the next double doors.
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Rapidly disarm both of the guards inside, making sure you get BOTH of them, even if it takes longer than you'd like or they manage to shoot you once or twice. Once weaponless they are effectively neutralised... more or less. More importantly, you now have 20 precious CMP-150 bullets. Run left and open the door out to the main entrance to the villa, run in under the porch and look up and right to find the last safe sniper. Shoot him - exactly one CMP-150 bullet will do the trick, so try not to waste them by hurrying.
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With a further three or four guards from the main entrance area now on your tail, run back in the villa and right. Go right again into the large room with two guards and a hacker at the far end. Run in a few steps to vastly improve your chances of shooting the hacker, and empty your CMP-150 at him. Sometimes a guard will run across between you, this doesn't help but it doesn't necessarily mess everything up either. Once the clip is empty, leave. Don't bother waiting to see if you killed the hacker or not, as there are now about six guards chasing you, and even though two are unarmed they still have a nasty punch on them.
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Now out of ammo for the second time, run down the stairs and right-strafe along the hall towards the room with the final two hackers, switching to Disarm again as you do so. About now, the Objective 2 Completed message will appear to inform you that the LSG has done its job. If not, never mind, keep going. Right-strafe into the room and whirl around, then disarm the left-hand hacker from behind to knock him out: this completes Objective 4 if you haven't already done so. Your CMP-150 will now come out automatically as you pick up the ammo, and for some reason, the other hacker won't have noticed your presence, so you have plenty of time to take aim and shoot him in the head with as few bullets as possible. If the Objective 3 Completed message now appears, this means you killed the hacker upstairs as well. Good job.
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Turn and leave fast, heading back towards the kitchen. There are now roughly twenty guards on your tail, but luckily eight or so of them are upstairs still chasing after you. However the rest are scattered along the route between the kitchen table and the door to the lower basement. You may lose a lot of health or get killed if you run blindly towards them or pause for even a fraction of a second to shoot or disarm them. Switch to Disarm and just run, strafe, and dodge as fast as you possibly can past all of them, only disarming if someone gets in the way or you can do it without slowing. Remember that a target that is moving from side to side is harder to hit, and know the capabilities and behaviour of the guards. This bit is never the same twice. Just be lucky.
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Run down the kitchen stairs and go LEFT around the wrong side of the curved wall panel. This will protect you from gunfire from the guards who are waiting in this area. There are usually a bunch of guards near the door to the next set of stairs, be especially careful not to get caught behind the doors. Zoom down the steps and change direction, there are sometimes more guards by this next door. Strafe through the basement switching to your CMP-150, open the door to the lower basement, and jump down to face the shock troopers.
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Shoot the first trooper on the right just as you arrive and he starts to run away from you. CMP-150s are very powerful so use the minimum of ammo required, as you may have as few as 10 bullets remaining at this point. Grab his ammo and reload before going around the next corner to face the next two troopers, whom you should also shoot fast and efficiently. Grab their ammo and reload as you sprint back the way you came and into the second part of the lower basement.
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Now, if you didn't complete all the required objectives upstairs, this shock trooper will not be there, preventing you from completing the mission. But if he is: open fire just as you open the door to take him out fast, then quickly dodge left and behind the wine rack to grab his ammo. Strafe out and shoot the other trooper quickly with the rest of your clip, then grab the ammo and pause-reload (pause, select Unarmed, select CMP-150, unpause).
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Try not to get too jittery as you enter the final tunnel. Strafe along to the start of the second wine rack and use your vantage point to quickly murder the shock trooper hiding behind the first one. DO NOT RELOAD. Strafe out and hope that the trooper right at the end doesn't shoot you as you take out the second trooper in much the same way.
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The penultimate trooper could be anywhere: right around the next corner, behind the shelves, anywhere. Just be prepared and improvise to get him killed as quickly as possible. Finally reload if necessary and shoot the last trooper fast and grab his keycard, whirl and run forward and hit B to open the door, then back up so it can open quickly.
* '''World Record Video''': [http://video.google.com/videoplay?docid=-6317092602789658361 Wouter - Villa - PA - 1:33] ([http://www.thengamer.com/PD/04-Villa/Wouter%20-%20Villa%20-%20PA%20-%20133.wmv Download!])
* '''World Record Video''': [http://video.google.com/videoplay?docid=-6317092602789658361 Wouter - Villa - PA - 1:33] ([http://www.thengamer.com/PD/04-Villa/Wouter%20-%20Villa%20-%20PA%20-%20133.wmv Download!])