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The largest factor affecting "Hostage odds", i.e. whether the hostage will escape in time or not, is their journey to the escape point. In particular if they reach the end of an [[Guard movement#reloading|segment unloaded]], and have to reload at the start because another NPC occupied the target.
 
The largest factor affecting "Hostage odds", i.e. whether the hostage will escape in time or not, is their journey to the escape point. In particular if they reach the end of an [[Guard movement#reloading|segment unloaded]], and have to reload at the start because another NPC occupied the target.
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The bridge hostage always runs through the central corridor towards the middle of the ship. If he's selected the best escape point then he'll actually escape as he passes through his 2nd door (whether loaded or unloaded). On SA/00A, nearly all routes will leave the bridge until last, killing the taker and pausing to defuse the bomb. This allows more time for the other hostages to escape.
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The bridge hostage always runs through the central corridor towards the middle of the ship. If he's selected the best escape point then he'll actually escape as he passes through his 2nd door (whether loaded or unloaded). On SA/00A, nearly all routes will leave the bridge until last, killing the taker and [[Pause|pausing]] to defuse the bomb. This allows more time for the other hostages to escape.
    
Once hostages are in range of their escape points, they check to see if they have a line of sight on Bond. If so, they reselect an escape point (without [[??|bias]]). This can be an issue on the SA / 00A routes when heading to the bridge (with the best escape spot) or when heading to the ramp at the end of the level (with the worst escape spot in particular).  
 
Once hostages are in range of their escape points, they check to see if they have a line of sight on Bond. If so, they reselect an escape point (without [[??|bias]]). This can be an issue on the SA / 00A routes when heading to the bridge (with the best escape spot) or when heading to the ramp at the end of the level (with the worst escape spot in particular).  

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