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'''Attack Ship: Covert Assault''' is [[Perfect Dark]]'s 16th level.
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'''Attack Ship: Covert Assault''' is [[Perfect Dark]]'s 16th level. This is the level where [[Perfect Dark]] "jumps the shark", so to speak. This is for two reasons:
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# This is the level where all the human enemies are replaced with alien Skedar.
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# This is the level where Elvis successfully dethrones [[GoldenEye 007]]'s Natalya as the most annoying non-player character in either game. Word cannot adequately express how frustratingly Elvis behaves in this level. His utter lack of self-preservation instinct, combat ability and speed combine with his critical importance to the mission to promote him beyond "liability" to "ball and chain" status. Any speed run in which Elvis completes his objectives at a high speed without dying is a statistical fluke.
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===Combat with Skedar===
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Skedar programming is unbelievably simplistic compared to that of human enemies in this game. Every Skedar on this level wields a single [[Mauler]] except the bridge commander who has two. When you are seen, a Skedar will run to a nearby position, turn to you and start shooting. They'll shoot about five shots, then move again, then shoot again; if they lose sight of you, they'll keep moving. That's it. They have extremely poor accuracy from long range but are deadly close up and a single shot will do you serious damage (on PA, five direct hits equals death). If you are crazy enough to go toe-to-toe with a Skedar it will headbutt you or kick you in the head, which can kill you instantly from full health on PA. Luckily, this almost never happens if you know what you're doing.
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Since the very first waypoint is almost always exactly the same for many Skedar, you can predict where they're going to be running and aim there pre-emptively. A single fully-charged shot from a Mauler will take one down instantly wherever you hit it; half a clip from an AR34, likewise. If you miss, a single regular Mauler shot will ''not make a it flinch'', which is cause for alarm; you will need to seek cover or try to get behind it as fast as possible.
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Skedar which spawn during the hangar alarm sequence have about half as much health and are even more inept with their weapons than the regular ones.
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===Other advice===
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Particularly on higher difficulty settings, don't let the Mauler charge by more than a one shot when taking down the shield generators: you need that ammo and the generators have very few hit points.
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The elevator in the hangar is activated by you and the Maians killing a set number of Skedar there. This number varies by difficulty level and since the number of Skedar the other Maians take down also varies, it's difficult to determine how many you should kill before making your run for the elevator. On PA, six is a good bet.
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In general, as you will be streaking ahead of Elvis, you need to kill any Skedar you pass so that he doesn't slow down, try to fight them, and die.
    
== Agent ==
 
== Agent ==

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