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* [[AI Manipulation]] - Fundamental to DLTK is manipulating guard behaviour. Across and within levels, different guards have a range of behaviour, so understanding and abusing this is a key skill.
 
* [[AI Manipulation]] - Fundamental to DLTK is manipulating guard behaviour. Across and within levels, different guards have a range of behaviour, so understanding and abusing this is a key skill.
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* [[Noise]] - Both minimising and maximising noise is a useful tactic. Minimising noise can be beneficial, e.g. avoiding alerting multiple guards when dealing with one. Similarly noise can be maximised to lure multiple guards into a particular area for easy elimination by explosion or into an avoidable part of the level. See also, [[Tracking Bond]]
 
* [[Static Object Explosion]] - Guards which typically take 10 head shots can be easily eliminated by seemingly minor explosion of boxes/cabinets/consoles etc. This allows for low ammo-intensive kills and lower risk, in terms of margin for error and guard alerting.
 
* [[Static Object Explosion]] - Guards which typically take 10 head shots can be easily eliminated by seemingly minor explosion of boxes/cabinets/consoles etc. This allows for low ammo-intensive kills and lower risk, in terms of margin for error and guard alerting.
* [[Noise]] - Both minimising and maximising noise is a useful tactic. Minimising noise can be beneficial, e.g. avoiding alerting multiple guards when dealing with one. Similarly noise can be maximised to lure multiple guards into a particular area for easy elimination by explosion or into an avoidable part of the level. See also, [[Tracking Bond]]
   
* [[False walls]] - These are barriers in the game, which you can shoot over/through, but guards cannot. For example: railings, low walls, over-hanging boxes. These can be manipulated to provide safe shots at guards
 
* [[False walls]] - These are barriers in the game, which you can shoot over/through, but guards cannot. For example: railings, low walls, over-hanging boxes. These can be manipulated to provide safe shots at guards
 
* [[Quick leaning]] - Similar to an [[R-Lean]], a quick sidestep whilst aiming (i.e. crosshairs visible) can provide a number of benefits. If done suitably fast, it allows you see around corners safely. It can be used to trigger a guards shooting animation allowing a subsequent safe window when the guard stops shooting. Likewise, it can be used to interrupt a guards running animation, so they stay further from you.
 
* [[Quick leaning]] - Similar to an [[R-Lean]], a quick sidestep whilst aiming (i.e. crosshairs visible) can provide a number of benefits. If done suitably fast, it allows you see around corners safely. It can be used to trigger a guards shooting animation allowing a subsequent safe window when the guard stops shooting. Likewise, it can be used to interrupt a guards running animation, so they stay further from you.
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