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In [[Perfect Dark]], the last level to be beaten was [[Attack Ship]] by [[Eric "Icy" Liikala]]. Long thought to be impossible, Icy nevertheless came up with a dozen of strats of his own, ultimately making the level not only possible but significantly easier than [[Train]] and [[Silo]]. The first completion by Icy was 53:10, achieved in July 2014, but that time has since been improved by over 40 minutes. [[Big Bossman]] holds the current record with [http://www.youtube.com/watch?v=L58zL5K6KMU 13:01].
 
In [[Perfect Dark]], the last level to be beaten was [[Attack Ship]] by [[Eric "Icy" Liikala]]. Long thought to be impossible, Icy nevertheless came up with a dozen of strats of his own, ultimately making the level not only possible but significantly easier than [[Train]] and [[Silo]]. The first completion by Icy was 53:10, achieved in July 2014, but that time has since been improved by over 40 minutes. [[Big Bossman]] holds the current record with [http://www.youtube.com/watch?v=L58zL5K6KMU 13:01].
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As of June 2021, 9 players have completed all DLTK levels in Perfect Dark and 5 players in Goldeneye. 4 players have completed all DLTK levels in both games.
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== General Guidance ==
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Whilst DLTK provides considerable difficulty, many common strategies can be adopted to simplified levels. The following list describes some common strategies in Goldeneye:
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* [[AI Manipulation]] - Fundamental to DLTK is manipulating guard behaviour. Across and within levels, different guards have a range of behaviour, so understanding and abusing this is a key skill.
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* [[Static Object Explosion]] - Guards which typically take 10 head shots can be easily eliminated by seemingly minor explosion of boxes/cabinets/consoles etc. This allows for low ammo-intensive kills and lower risk, in terms of margin for error and guard alerting.
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* [[Noise]] - Both minimising and maximising noise is a useful tactic. Minimising noise can be beneficial, e.g. avoiding alerting multiple guards when dealing with one. Similarly noise can be maximised to lure multiple guards into a particular area for easy elimination by explosion or into an avoidable part of the level.
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* [[False walls]] - These are barriers in the game, which you can shoot over/through, but guards cannot. For example: railings, low walls, over-hanging boxes. These can be manipulated to provide safe shots at guards
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* [[Quick leaning]] - Similar to an [[R-Lean]], a quick sidestep whilst aiming (i.e. crosshairs visible) can provide a number of benefits. If done suitably fast, it allows you see around corners safely. It can be used to trigger a guards shooting animation allowing a subsequent safe window when the guard stops shooting. Likewise, it can be used to interrupt a guards running animation, so they stay further from you.
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* [[Close Proximity]] - In many situations, it is possible to allay danger by standing immediately next to a guard. If proximity is suitably close, the odds of taking damage are significantly reduced (albeit not 0).
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== Tutorials ==
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Annotated tutorials are available for most DLTK levels in Goldeneye and Perfect Dark, courtesy of Icy and Adam Bozon. These provide possible solutions for their respective level, typically focussed on completions rather than fast times.
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[https://forums.the-elite.net/index.php?topic=22890.msg461276#msg461276 Annotated Tutorial List]
    
== See also ==
 
== See also ==
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