MaikShockey

Joined 20 days ago
636 bytes added ,  15:18, 9 June 2006
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The cheap way: Eight Sims, whether they be meat or whatever difficulty, make them harder so they'll move faster. Make all eight of them on YOUR team, no enemies, Capture the Case, on the Felicity, with remote mines for weapons. You want to keep retrying the mission untill you get the base in the bathrooms. When you do, manually set all of your teammate sims to protect your case. Wait untill they all run into protect your case, then throw several mines on them, the walls around them and stalls, and at LEAST one in the square room connecting the bathroom to the stairs room. Afterwards, run down the stairs a ways and then detonate. The screen should get really laggy, and you will rack up mad amounts of kills, as many as 1,000 a minute! Leave on for an hour or so and you will be around 100k kills or so.
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The cheap way: Eight Sims, whether they be meat or whatever difficulty, make them harder so they'll move faster (and if you make them DarkSims, they'll have a new weapon to drop with every spawn). Make all eight of them on YOUR team, no enemies, Capture the Case, on the Felicity, with remote mines for weapons. You want to keep retrying the mission untill you get the base in the bathrooms. When you do, manually set all of your teammate sims to protect your case. Wait untill they all run into protect your case, then throw several mines on them, the walls around them and stalls, and at LEAST one in the square room connecting the bathroom to the stairs room. Afterwards, run down the stairs a ways and then detonate. The screen should get really laggy, and you will rack up mad amounts of kills, as many as 1,000 a minute! Leave on for an hour or so and you will be around 100k kills or so.
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It's been reported that if you let this trap keep running for more than 131,071 kills, the game crashes and doesn't save the kills you've accumulated, so you might want to keep an eye on your score.  Because the sims are on your team, you lose points for each kill, and because score is a 17-bit signed integer, after -65536 the score jumps up to +65535 and starts counting down again from there.  You'll want to end the game with your score as a small positive number, but not quite 0, in order to maximize your kill count without crashing the game.
    
=== Ammo ===
 
=== Ammo ===