Line 7:
Line 7:
'''Target Time - 0:46'''
'''Target Time - 0:46'''
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NOTE: if you can master Control Style 2.x, use it on this level. You may also want to use the recent time saver found by [[Henrik Norgren]]: after picking up the Golden Gun, open the two doors and crouch while opening the 2nd door, then quickly uncrouch to warp through the door (saves a few tenths).
Begin in left strafe, looking at a normal plane (lookdown doesn't help on this level). Strafe towards the GG room, and make sure not to lag on the pillar behind you as you do. Also, don't strafe into the wall so much by the GG room door, and try to open it far away. Strafe into the center of the door (so you don't get stuck on it when it opens), and take the correct path through the GG room (assuming you know it by heart already) as tightly as possible. Don't look down here since it lags more. When you pick up the Ammo, you can either switch to right strafe or stay in left, it doesn't make a difference really although some players have an easier time switching to right since it gives you a nice angle to open the next door and then switch to left strafe to pick the GG up. If you stayed in left, open the door, switch to right strafe (you probably want to lose full speed here, since turning back around is very hard if you kept full speed), then turn around and open the next door.
Begin in left strafe, looking at a normal plane (lookdown doesn't help on this level). Strafe towards the GG room, and make sure not to lag on the pillar behind you as you do. Also, don't strafe into the wall so much by the GG room door, and try to open it far away. Strafe into the center of the door (so you don't get stuck on it when it opens), and take the correct path through the GG room (assuming you know it by heart already) as tightly as possible. Don't look down here since it lags more. When you pick up the Ammo, you can either switch to right strafe or stay in left, it doesn't make a difference really although some players have an easier time switching to right since it gives you a nice angle to open the next door and then switch to left strafe to pick the GG up. If you stayed in left, open the door, switch to right strafe (you probably want to lose full speed here, since turning back around is very hard if you kept full speed), then turn around and open the next door.